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The Greco Bactrian Kingdom (and something on the Indo Greek Kingdoms)


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  • 8 months later...
On 5/1/2020 at 11:16 AM, Ultimate Aurelian said:

Might also fit Bactrians.

I have a draft for a Greco-Bactrian civ.

Here it is (Only units):

Spoiler

UNIT DESCRIPTIONS

BARRACKS UNITS

  • Generic Name: Iranian Levy Spearman.
  • Specific Name:Pantodapos .
    • Class:Infantry spearman.
    • Hacker Armament:Spear.
    • Appearance:
      • Basic: Tunic, barefoot, wicker shield
      • Advanced: Cap, tunic, sandals, wooden shield (Round or Thureos).
      • Elite:Pilos or eastern helmet, colorful tunic, sandals, wooden shield (Round or Thureos).
    • History: 
    • Function: 
    • Special: 
  • Generic Name:Settler Pikeman .
  • Specific Name:Katoikos Phalangites
    • Class: Pikeman.
    • Hacker Armament:Sarissa .
    • Appearance:
      • Basic: Cap, tunic and sandals, small round shield.
      • Advanced: Pilos helmet, tunic and sandals, small round shield
      • Elite: Thracian or Phrygian helmet, linothorax, may have bronze plated shield
    • History: .
    • Function: .
    • Special: -
  • Generic Name:Baktrian Hillman
  • Specific Name:
    • Class: Swordsman?
    • Hacker Armament:Axe
    • Appearance:
      • Basic: Tunic, barefoot, wicker shield
      • Advanced: Cap, tunic with sandals, wooden shield (Round or Oval)
      • Elite: Bronze helmet in eastern style, more colorful tunic, shield has boss
    • History:
    • Function: .
    • Special: -

ARCHERY RANGE UNITS

  • Generic Name:Iranian Archer .
  • Specific Name:.
    • Class: Archer.
    • Ranged Armament: Bow.
    • Appearance:
      • Basic: Tunic, barefoot.
      • Advanced:Cap, tunic and sandals.
      • Elite:Eastern bronze helmet, more colorful tunic.
    • History: .
    • Function: .
    • Special: .
  • Generic Name: Indo-Greek Heavy Javelinist.
    • Specific Name: Indohellenikos Thureophoros
      • Class:Javelinist .
      • Ranged Armament:Javelins, sword .
      • Appearance:
        • Basic:Hellenic helmet, tunic, sandals, Thureos.
        • Advanced:Hellenic helmet, linothorax, Thureos with elaborate pattern.
        • Elite: Crested helmet, Scale armor with greaves, Thureos with Elaborate pattern.
      • History: .
      • Function: .
      • Special: .

CAVALRY STABLE UNITS

  • Generic Name: Dahae Horseman.
  • Specific Name: Daha Ashanabara.
    • Class: Cavalry Javelinist.
    • Ranged Armament:Javelin .
    • Appearance:
      • Basic: Cap, tunic and wicker shield.
      • Advanced: Eastern conical helmet, more colorful tunic, wooden round shield.
      • Elite: Eastern conical helmet, linothorax or scale, Shield has more elaborate pattern and a boss.
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Ionian Settler Horseman.
  • Specific Name: .
    • Class: Cavalry Spearman.
    • Ranged Armament: Lance.
    • Appearance:
      • Basic: Hellenic helmet, linothorax or scale.
      • Advanced: Crested helmet, linothorax or scale, greaves.
      • Elite: Crested helmet, Muscle cuirass, mount has animal pelts and/or light armor (Chamfron and Peytral)
    • History: 
    • Function: 
    • Special:

 

  • Generic Name:Bactrian Horse Archer .
  • Specific Name: Hippotoxotes.
    • Class: Cavalry Archer.
    • Ranged Armament: Bow.
    • Appearance:
      • Basic: Eastern or Pilos helmet, tunic.
      • Advanced: Hellenistic helmet, linothorax.
      • Elite: Crested helmet, linothorax or scale, greaves.
    • History: 
    • Function: 
    • Special: 

SUPPORT UNITS

  • Generic Name: Bactrian Woman.
  • Specific Name: .
    • Class: Female Citizen.
    • Appearance: 
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Bactrian Priest.
  • Specific Name: .
    • Class: Healer.
    • Appearance:
      • Garb: 
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Bactrian Merchant.
  • Specific Name: .
    • Class: Trader.
    • Appearance:
      • Garb: Kausia hat, mix of eastern and hellenic dress.
      • Mount:Horse cart or maybe camel ?
    • History: 
    • Function: 
    • Special: 

NAVY

  • Generic Name: Fishing Boat.
  • Specific Name: .
    • Class: Fishing Ship.
    • Appearance:
      • Shell: -
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Trading Ship.
  • Specific Name: .
    • Class: Merchant Ship.
    • Appearance:
      • Shell: (Standard).
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Light Warship.
  • Specific Name: .
    • Class: Light Warship.
    • Appearance:
      • Shell: Single-tier, 25 rows.
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Medium Warship.
  • Specific Name: .
    • Class: Medium Warship.
    • Appearence:
      • Shell: 
    • History: 
    • Function: 
    • Special: 

SIEGE WORKSHOP UNITS

  • Generic Name: Stone Thrower.
  • Specific Name: .
    • Class: Catapult
    • Appearance:
      • Shell: 
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Bolt Shooter.
  • Specific Name: .
    • Class: Bolt Shooter
    • Appearance:
      • Shell: 
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Ram.
  • Specific Name: .
    • Class: Ram
    • Appearance:
      • Shell: 
    • History: 
    • Function: 
    • Special: 
  • Generic Name: Siege Tower
  • Specific Name: .
    • Class:Siege Tower
    • Appearance:
      • Shell: 
    • History: 
    • Function: 
    • Special: 

CHAMPION UNITS

  • Generic Name: Baktrian Guardsman
  • Specific Name:Somatophylax .
    • Class: Champion Infantry.
    • Armament: Spear
    • Appearance: Plumed helmet (Hellenic or eastern), scale or muscle cuirass, greaves, Hoplon.
    • History: .
    • Function: 
    • Special: 

 

  • Generic Name: Cataphract
  • Specific Name:Kataphractos .
    • Class: Champion Cavalry.
    • Armament: Lance
    • Appearance: Crested hellenic helmet (May have mask), muscle Cuirass or scale, limb protection (Segmented, or scale with sleeves)
    • History: 
    • Function: 

 

 

Generic Name: Indian War Elephant. 

Specific Name: Elefantos

Class: Champion Elephant. 

Hacker Armament (Primary): Tusks. Crushing attack. 

Ranged Armament (Passive): Archer

Hacker Armament (Passive-Trample): Feet. 

Appearance: - 

Garb: The 2 riders and 1 mahout have random armour between bronze muscled cuirass and scale reinforced linothorax, with pteruges. No greaves. Boots. 

Helmet: Thracian or near eastern bronze helmets, crested and plumed, non-crested and non-plumed. 

Shield: No shields for any of the riders/mahout. Tower has Baktrian-emblazoned shields on the sides. 

Mount: Large Indian Elephant with small wooden tower on its back. May have some armor.

Figure(s):

BACTRIAN HEROES

  • Generic Name:Diodotus .
  • Specific Name: .
    • Class:Hero Swordsman .
    • Hacker Armament:Sword .
    • Appearance:
      • Garb:Cuirass with Pteryges and Greaves
      • Helmet: Conical iron with crest
      • Shield: Hoplon with Zeus holding a thunderbolt and Aegis (Based on a coin)
      • Figure(s): 
    • History: 
    • Function: 
    • Special:
      • "Hero" Aura (details here).
  • Generic Name: Demetrius I.
  • Specific Name: .
    • Class:Hero Elephant .
    • Hacker Armament: Tusks and Trampling.
    • Ranged Armament: Bow.
    • Appearance:
      • Garb:Bronze cuirass, Mahout has scale armor, and archer linothorax.
      • Helmet: Elephant Boeotian?, the others have Phrygian helmets in player color
      • Shield: Tower has silver shield with caduceus
      • Figure(s): Armored indian elephant with wooden tower, alongside with the hero there is a mahout and an archer
    • History: 
    • Function: 
    • Special:
      • "Hero" Aura (details here).
  • Generic Name:Eucratides .
  • Specific Name: Hero Cavalry Spearman.
    • Class: .
    • Hacker Armament: .
    • Ranged Armament: .
    • Appearance:
      • Garb:Iron Cuirass with segmented limb armor
      • Helmet: Painted Boeotian with horns and ears
      • Shield: 
      • Figure(s): 
    • History: 
    • Function: 
    • Special:
      • "Hero" Aura (details here).

CIVIC CENTER UNITS

  • Female Citizen
  • Melee Infantry: Pantodapos.
  • Ranged Infantry: Iranian archer.
  • Cavalry:Dahan horseman .

FORBIDDEN CLASSES

  • Slinger.
  • Cavalry Swordsman.
  • Quinquereme.

STRUCTURE DESCRIPTIONS

VILLAGE

  • Generic Name: House.
  • Specific Name: .
    • Class: House.
    • History: 
  • Generic Name: Granary.
  • Specific Name: .
    • Class: Farmstead.
    • History
  • Generic Name: Field.
  • Specific Name: .
    • Class: Field.
    • History: 
  • Generic Name: Corral.
  • Specific Name: .
    • Class: Corral.
    • History: 
  • Generic Name: Storehouse.
  • Specific Name: .
    • Class: Storehouse.
    • History
  • Generic Name: Outpost.
  • Specific Name: .
    • Class: Outpost.
    • History: 
  • Generic Name: Sentry Tower.
  • Specific Name: .
    • Class: Sentry Tower.
    • History: 
  • Generic Name: Palisade.
  • Specific Name: .
    • Class: Palisade.
    • History: 
  • Generic Name: Barracks.
  • Specific Name: .
    • Class: Barracks.
    • History: 
  • Generic Name: Archery Range.
  • Specific Name: .
    • Class: Archery Range.
    • History: 
  • Generic Name: Cavalry Stable.
  • Specific Name: .
    • Class: Cavalry Stable.
    • History: 

TOWN

  • Generic Name: Civic Center.
  • Specific Name: .
    • Class: Civic Center.
    • History: 
  • Generic Name: Dock.
  • Specific Name: .
    • Class: Dock.
    • History: 
  • Generic Name: Temple.
  • Specific Name: .
    • Class: Temple.
    • History:
  • Generic Name: Blacksmith.
  • Specific Name: .
    • Class: Blacksmith.
    • History: 
  • Generic Name: Marketplace.
  • Specific Name: .
    • Class: Market.
    • History
  • Generic Name: Defense Tower.
  • Specific Name: .
    • Class: Defense Tower.
    • History: 
  • Generic Name: Stone Wall.
  • Specific Name: .
    • Class: Stone Wall.
    • History: 
  • Generic Name: Wall Tower.
  • Specific Name: .
    • Class: Wall Tower.
    • History: 
  • Generic Name: Gate.
  • Specific Name: .
    • Class: Gate.
    • History: 

CITY

  • Generic Name: Fortress.
  • Specific Name: .
    • Class: Fortress.
    • History: 

SPECIAL STRUCTURES

  • Generic Name: Special Building 2.
  • Specific Name: .
    • Class: SB1.
    • History: 
    • Requirements: Any?
    • Phase: .
    • Special: 
  • Generic Name: Special Building 1.
  • Specific Name: .
    • Class: SB2.
    • History: 
    • Requirements: Any?
    • Phase: .
    • Special: 

WONDER

  • Generic Name: .
  • Specific Name: .
    • Class: Wonder.
    • History: .
    • Any Special Requirements
    • Phase: City.
    • Special: 

NEW STRUCTURE TRAITS

List any new structure traits here.

FORBIDDEN STRUCTURES

Any?

CIV BONUSES

  • CB1
    • Name: .
    • History: 
    • Effect: 
  • CB2
    • Generic Name: .
    • Specific Name: .
    • History: 
    • Effect: 

TEAM BONUS

  • TB
    • Name: .
    • History: 
    • Effect: 

TECHNOLOGIES

  • Infantry: Good.
  • Cavalry: Very good.
  • Naval: Poor.
  • Siege: Good.
  • Economy:
    • Farming:  Average.
    • Mining: Good.
    • Lumbering: Good.
    • Hunting:  Average.
    • Land Trade:Very good. 
    • Naval Trade: Poor.
    • Architecture: Good.
    • Defenses:Good.

SPECIAL TECHNOLOGIES

  • ST1
    • Name: .
    • History: 
    • Effect: 
  • ST2
    • Name: .
    • History: 
    • Effect: 

For a wonder i think one of the palace or temple buildings at Al Khanoum could be used.

Edited by Ultimate Aurelian
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For bonuses i am thinking Heavenly Horses (Faster cavalry, maybe make them able to round up horses like with elephants) and Hill Country (Something like losing less territory, or buildings being harder to capture).

 

Team bonus could be the same as the Persians (Silk Road, benefits trade).

 

For special techs,  Elephant Roundup, and Greco Buddhism (The later makes temples and healers heal faster, perhaps it could also make temples cheaper ?).

Edited by Ultimate Aurelian
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  • 1 year later...
On 18/05/2020 at 12:50 AM, Ultimate Aurelian said:

For bonuses i am thinking Heavenly Horses (Faster cavalry, maybe make them able to round up horses like with elephants) and Hill Country (Something like losing less territory, or buildings being harder to capture).

 

Team bonus could be the same as the Persians (Silk Road, benefits trade).

 

For special techs,  Elephant Roundup, and Greco Buddhism (The later makes temples and healers heal faster, perhaps it could also make temples cheaper ?).

The problem is the following, how do we make bactria different enough from persians and greeks  to justify adding them? The roster proposed is fine but bland regretfully.

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