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Hi!, i have been working on a high poly model of an athenian trireme based on "Olympias Trireme" for later bake on a low poly one and for fun.

Here are some screenshots:

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1660416732_macetriremefrontal1.png.4c4992a39087f77e6179bdb4d4a0671f.png56207894_macetriremefrontal2.png.ea3a38cc29eb687320dda7154faf3e99.png2017405104_macetriremefrontal4.png.deb995d3b7ecb1f055018efd4c98d9a8.png912089416_macetriremefrontal3.png.ac5e2a3434aa82f1be6b745fdc6cc27d.png

Its also Modular for easy modyfing:

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Gonna be adding details and everything i can see on the references i have, and finaly leave the 3D model as a 3D Tour on Sketchfab in name of 0 A.D.

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Just now, Imperator Ferrum Princeps I said:

maybe a rowing crew onboard?

It always looks weird when ships row themselves in 0AD.

Would look weirder with off scale units :/

1 hour ago, Alexandermb said:

Should the low poly for 0 A.D. be real size lenght or a few less oars?

I guess make it the same than the other triremes.

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Preview of the low poy baked:
Remember its modular so i can cut the rows N times desired.
However the Tris amount its kinda high for a ship (Around 6k and still needs the 3 line of oars for each side, mastiff and back zone) gonna try decimate it when finished. Also the higher amount of tris its on the upper zone.

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Almost done with the baking, all pieces modular, still need to finish tail and chair.
Still missing add the back zone oars.

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image.png.822f788ea55cca9d2a3e27a7274b897a.pngimage.png.33391ca323b6d566b8ea81763961c814.pngimage.png.496f78f155500566d8c89d0b6bee2680.pngimage.png.c18f0461907a77709243793da080998d.pngimage.png.c13844851e1c9695731fab8d12ee8f3e.png

 

 

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Very thankful to Alexmb on his works really. 

I wonder big structures occupy huge virtual area/space  that when you click on open spots it hits the structure, ships too. 

Edited by Servo

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On 11/6/2018 at 6:16 PM, Alexandermb said:

Almost done with the 0 ad model, just need to make a few tweaks more and adjust the sail mesh
 

  Hide contents

image.png.3264925e53e7fa3747c5eb361583882d.png


 

Hmm, I always thought the main mast was set midships or a bit forward. 

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a few test screenshots i took in my work. 
Front sail will have to wait until i get my files or i get free time for make once again the armature and wind effect with cloth simulator.

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376423803_prueba1.thumb.PNG.fd829f62f8fd79eac7127ca92b9f0f66.PNG

 

prueba 2.PNG

prueba 3.PNG

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Evolution of trireme in 0 A.D.

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image.png

Closer look at another bake

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image.pngimage.png

Need to finish the ram better detailed, and add more details if its desired.

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I can try some creative ideas, I mean some textures using references historical and others more creative freedom. But someonelse like wacky must merged Inna single one.

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merged into a single texture all already.

I have some references:

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19.jpgimage.pngTRIRREME.jpg7a5b14d4b22c792b0562075439c13848.jpgimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.png

Also is there a way to difference sele/mace/spart from athen trireme like total war?

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1E0Z5W1.jpg

 

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Trying to get another model done for make a difference between Athen-Mace/ Spart / Sele triremes.

Reference from Osprey Ancient Greek Warships:

image.png

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image.png

 

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@Sundiata can i have some help here with some cloth like texture un this area? would be very gratefull :banana:
its supposed to be like the reference

image.png

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image.png

if it could be a rectangle texture wider would be better, i can add it as prop.

Maybe a texture 1024x128 if its possible

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25 minutes ago, Alexandermb said:

@Sundiata can i have some help here with some cloth like texture un this area? would be very gratefull :banana:

I'll give it a shot :)  Give me a little time.

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That last trireme looks gorgeous by the way. As does the first one. I always love to see your newest works on the forum :) 

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