Jump to content
Sign in to follow this  
Gurken Khan

Grumpy Gurken's recenst ramblings

Recommended Posts

@stanislas69Would that be the same as resource leaks? I speculated on that before, but didn't get any reaction...

On 11/17/2018 at 5:37 PM, Gurken Khan said:

I thought maybe it was a RAM issue. I looked a bit for 'OS error = 8' which to me seemed to point more in the direction of resource leaks?

I have no actual debugging experience, but should I maybe install some tool to see if I can catch what's going on?

 

Share this post


Link to post
Share on other sites
Quote

pyrogenesis.exe stopped working.

:/

Displayed time was 19:03 (close to that 20min mark I mentioned before), which on turtle speed actually means >3hrs.

Dunno why the mainlog updated at the time of the crash (nothing interesting in there), but the other logs again didn't catch $#!+:

0AD-ylognocatch.jpg.308d9976a85f70ec931eea16afb66026.jpg

Share this post


Link to post
Share on other sites

I watched the replay of the first part of that game above: all units were working correctly, so I assume there was a problem with an earlier loaded save file.

 

And the game crashed again, again I have no additional info to provide. If maybe @stanislas69or someone else has another idea about this memory leak suspicion...?

Share this post


Link to post
Share on other sites

How's the 'feminisation' stat calculated? Does it only take trained working pedestrians into account?

I've got 47 units, 5 of which are my starting males, and 3 male cavs; so I'd expect my feminisation to be around ~83%?

 

0AD-feminisation.jpg.bf0fc199611b5d745f8130f14e1926f0.jpg

Share this post


Link to post
Share on other sites

47 trained units. The starting units doesn't count. 3 trained cavs (or was it 2?, I am going to assume it was 3).

44 female citizens. 3 cavalry units.

44 units with worker class. 3 units who are workers without the worker class.

feminization = female citizens / workers * 100 = 44 / 44 * 100 = 100%

One might say that it is not expected.(I for one did not)

Edited by (-_-)
  • Thanks 1

Share this post


Link to post
Share on other sites

gui/summary/counters.js lines 296–301:

function calculateFeminization(playerState, index)
{
	return calculatePercent(
		playerState.sequences.unitsTrained.FemaleCitizen[index],
		playerState.sequences.unitsTrained.Worker[index]);
}

 

  • Thanks 1

Share this post


Link to post
Share on other sites
56 minutes ago, (-_-) said:

The starting units doesn't count.

So, besides me mixing up several numbers... ^^

I expected a 'description of my society' rather than a description of my training history. I guess that one stat doesn't really matter, but which do you think it should be?

 

1 hour ago, (-_-) said:

3 units who are workers without the worker class.

Yeah. I guess I just should know/understand that?

 

1 hour ago, (-_-) said:

feminization = female citizens / workers * 100 = 44 / 44 * 100 = 100%

One might say that it is not expected.(I for one did not)

Spoiler

notsureifseriousorsarcasm.jpg.40dd7bfc075218a5e8dc6479fad356fe.jpg

 

  • Haha 1

Share this post


Link to post
Share on other sites

Yeah, it does not make much sense. Unfortunately, there are things in the summary screen which makes even less sense. This does not claim 1 + 2 = 5. (There is a bug in there which results in that. In another variance of course.)

Whaaa?? Are you telling me that not all players extract the game files and look at the template files for the Class definitions...

And, yes. It was sarcasm.

Edit: The starting units thing is arguably a bug in the component too. Bugs..bugs everywhere.

Edited by (-_-)
  • Like 1

Share this post


Link to post
Share on other sites
56 minutes ago, stanislas69 said:

Who you gonna call ?

49 minutes ago, nani said:

Ghostbusters!

Oh. I thought of a certain Helga asking me to call her in late night TV ads...

Seriously, anybody gonna do anything about this? Codebusters! No? Maybe a ticket on trac?

 

  • Like 1

Share this post


Link to post
Share on other sites

Before changing anything, it is important to know what exactly is expected in the summary screen. But technically speaking, total should be a total.

Share this post


Link to post
Share on other sites
3 minutes ago, (-_-) said:

Before changing anything, it is important to know what exactly is expected in the summary screen.

I said I expect a description of my society. Any other expectations out there? Shall we make a poll?

 

6 minutes ago, (-_-) said:

But technically speaking, total should be a total.

Like, totally? But what total do you mean here?

  • Like 1

Share this post


Link to post
Share on other sites

Total units should include the starting units too. Because, why not?

For the other question, it was not limited to this particular case. Maybe a timeline kinda thing showing battle events or wonders or whatever.

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...