Jump to content

Sustainability ideas


amanita
 Share

Recommended Posts

Wood resources could slowly regenerate back up to their 200 max. Workers could occasionally check when a tree resource is low and decide to switch to another nearby if it is much greater. This would allow players time to notice and send most of the squad to another forest. A forestry technology could increase the regen rate of the forests in strong civic influence.

Same mechanism could be applied to the herbs and berries.

Also some buildings could cost a little resource for upkeep. When stocks are empty some damage could be allocated to buildings in low influence zones.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...