amanita Posted August 26, 2018 Report Share Posted August 26, 2018 Wood resources could slowly regenerate back up to their 200 max. Workers could occasionally check when a tree resource is low and decide to switch to another nearby if it is much greater. This would allow players time to notice and send most of the squad to another forest. A forestry technology could increase the regen rate of the forests in strong civic influence. Same mechanism could be applied to the herbs and berries. Also some buildings could cost a little resource for upkeep. When stocks are empty some damage could be allocated to buildings in low influence zones. Quote Link to comment Share on other sites More sharing options...
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