Jump to content
Sign in to follow this  
amanita

simple rules for training in barracks

Recommended Posts

Garrisoned military could quite slowly train up to rank 1, and also to one rank below the highest ranked unit they are garrisoned with - possibly with respect only to the same type of soldier.

The speed of that garrison training could decrease according to the total population size. That could contribute a subtle counter balance on the pressure to just churn out units as fast as possible, which will always be a priority, but is not yet restrained by any counter effects like corruption or inefficiency.

  • Like 1

Share this post


Link to post
Share on other sites

The rank of a soldier appears as a chevron on the unit portrait, and the unit itself will dawn more visually impressive armor each time its rank increases. 

Some players overlook that a unit's resource-gathering rates decrease as its rank increases (I don't completely understand the justification). Armor and attack increases are more intuitive.

Part of me doesn't want to encourage garrisoning units, when they could otherwise be out on the map forcing the player to make decisions with them. This garrisoning tactic also doesn't give the opponent any chance to counter it, short of destroying the barracks where the units are being trained, and counterability is an important characteristic in games like this.

Perhaps in the future some mod could introduce a mobile unit that either temporarily increases the ranks of the units around it, or slowly increments the experience of those units. This sort of unit would both keep more units active on the map and allow opponents to counter the play by "sniping" the aura-bearing unit.

Edited by RolandSC2
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, RolandSC2 said:

The rank of a soldier appears as a chevron on the unit portrait, and the unit itself will dawn more visually impressive armor each time its rank increases. 

Rank also drawn over the unit’s health bar. Its an option I think.

Share this post


Link to post
Share on other sites
Quote

This garrisoning tactic also doesn't give the opponent any chance to counter it, short of destroying the barracks where the units are being trained, and counterability is an important characteristic in games like this.

It would be an economic/strategic matter same as deciding when to create units - too slow to change battle tactics which is where counterability can be ascribed. The counter is basically to take the fight to your enemy sooner rather than later, when they might have gained a chevron ( or a couple if veterans got away in previous battles ).

Edited by amanita
more concise

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...