I've been thinking about the damage and armour system of 0 A.D. EA. Maybe this was discussed already in other topics or there are future plans that I'm unaware of. Feel free to enlighten/dismiss me. Anyway this is my two cents about the above mentioned damage and armour system in 0 A.D. EA (EA in the reminder of the post). Currently there are three damage types: hack pierce crush And, conversely three armour types (for each of the listed damage type). Each unit deal