I've been thinking about the damage and armour system of 0 A.D. EA.
Maybe this was discussed already in other topics or there are future plans that I'm unaware of. Feel free to enlighten/dismiss me. Anyway this is my two cents about the above mentioned damage and armour system in 0 A.D. EA (EA in the reminder of the post).
Currently there are three damage types:
hack
pierce
crush
And, conversely three armour types (for each of the listed damage type). Each unit deal