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11 hours ago, nani said:

@faction02 I looked at the errors from that pic and searched in the game code. Doesn't look like is autociv fault and as my mod doesn't touch anything related to "playerState"  I doubt it even more.

Can you tell what mods version you have at least :P ?

fgod 1.6.22

autociv 0.6.1

I got another one recently with autociv showing up too. Sorry for putting this in this thread, but since I change autociv version recently I had in mind that the two events might be related...

Spoiler

erroragain.thumb.jpg.b0ab73a76fcd49e22f32cb487c860a99.jpg

 

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@faction02 if you could upload mainlog or interesting log it will help more because you might not catch initial error with screenshot :)

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1 hour ago, Angen said:

@faction02, yes, these files get rewritten with every application start. If you get this error in replay, you could post that.

I replayed both games. The error for the first screenshot didn't happen again (I checked), it might be related to the game ending somehow. For the second game, there was an additional one with respect to the screenshot, I didn't have time to read if it was the same one.

Those files were updated once I closed the game. Would it be useful to separate the errors (replay the game with error until the first one, stop it, close the game to generate the files before the second one occurs...) ?

interestinglog.html mainlog.html

Edited by faction02

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version 0.7.0

  • Add: Building selection shortcuts (units possible too but not tested).

There are three modes:
1) hotkey : your selection cycles through the buildings of that type.
2) Shift + hotkey: your selection keeps accumulating one by one.
3) Alt + hotkey: you select all the buildings of that type.

Hotkeys list:

  • You can add more to the user.cfg list given the genericName of the buildings/entity.
  • Follows the same schema that the placements hotkeys (except for the barracks).
hotkey.autociv.session.entity.select.Barracks = "Ctrl+X"
hotkey.autociv.session.entity.select.Blacksmith = "Ctrl+N"
hotkey.autociv.session.entity.select.City_Wall = "Ctrl+W"
hotkey.autociv.session.entity.select.Civic_Center = "Ctrl+C"
hotkey.autociv.session.entity.select.Corral = "Ctrl+K"
hotkey.autociv.session.entity.select.Defense_Tower = "Ctrl+D"
hotkey.autociv.session.entity.select.Dock = "Ctrl+G"
hotkey.autociv.session.entity.select.Farmstead = "Shift+Ctrl+F"
hotkey.autociv.session.entity.select.Field = "Ctrl+F"
hotkey.autociv.session.entity.select.Fortress = "Ctrl+A"
hotkey.autociv.session.entity.select.Greek_Outpost = "Ctrl+O"
hotkey.autociv.session.entity.select.House = "Ctrl+H"
hotkey.autociv.session.entity.select.Market = "Ctrl+M"
hotkey.autociv.session.entity.select.Outpost = "Ctrl+O"
hotkey.autociv.session.entity.select.Sentry_Tower = "Ctrl+Y"
hotkey.autociv.session.entity.select.Siege_Wall = "Ctrl+J"
hotkey.autociv.session.entity.select.Storehouse = "Ctrl+S"
hotkey.autociv.session.entity.select.Temple = "Ctrl+T"
hotkey.autociv.session.entity.select.Wonder = "Ctrl+V"
hotkey.autociv.session.entity.select.Wooden_Wall = "Ctrl+E"

@Stan`

 

Credits: original author initial implementation https://trac.wildfiregames.com/ticket/1899

Edited by nani
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On ‎7‎/‎19‎/‎2019 at 4:35 PM, faction02 said:

Not sure it is related to autociv but since the name appear in the error messages...

I have the latest version available in this thread. I couldn't quit the game normally after that.

Do u need replay files?

 

AutocivErrEndGame.thumb.jpg.89411d9b121de7708c64a05e595fac7b.jpg

I have the same error as this one with another game. It seems triggered by the end of the game. This time, I post the corresponding logs, and replays. Same version of fgod and autociv as previously.

Spoiler

PlayerStateError.thumb.jpg.19e420c6c6a94adf25c1dc2f8260418d.jpg

mainlog.html interestinglog.html commands.txt metadata.json

Edited by faction02
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22 hours ago, ffffffff said:

error

error.thumb.png.238862d1e5a49d7fc612eea964dcf0b3.png

Fixed. Pretty surprising older versions of glsl don't support the switch operator :/

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version 0.9.1

Fixed:

  • Select shortcuts now won't fire twice (only when pressed down).
  • No FXAA shader error for older GLSL versions.

Added:

  • Mild chromatic aberration effect. Enable/Disable the same way as FXAA.
Edited by nani

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2 minutes ago, nani said:
  • No FXAA shader error for older versions.

Added:

  • Mild chromatic aberration effect. Enable/Disable the same way as FXXA.

WANT.

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Autociv000.thumb.jpg.b4ef481de70bc4777e65d1940eb8af17.jpg

Tiny suggestion: the grey bar can be annoying when there is another window open. It is not possible to click on the button below then because the grey bar get on top of it. It isn't too annoying because u can move the bar to click on what's below but maybe it isn't to complicated to fix...

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I am using the last version: 0.9.2, assuming it is related to autociv...

I couldn't join games after that and after restarting 0ad, I couldn't even see any game anymore.

I had to disable both autociv and fgod to get ride the error.

 

autoerror001.jpg

autoerror002.jpg

Edited by faction02
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version 0.9.5

  • Added: Hotkeys viewer. See the hotkeys you have defined in user.cfg. To open page press F4.
  • Improved: Opening lobby chat during a game should feel faster/lag less.
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version 0.10.0

  • Upgraded: Hotkeys viewer and editor. To open press F4. 
    ** You will need to restart 0ad after editing the hotkeys.

@ValihrAnt

Edited by nani
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version 0.11.3

  • Added: Units selection hotkeys. Select units or buildings based on their class type. You can combine classes with a boolean expression to specify what exactly you want.

Current list: you can add more entries or set as unused the current ones to disable them.

hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship = "Alt+S"   // Selects all attack units except ships
hotkey.autociv.session.entity.by.class.select.Cavalry = "Alt+E" // Selects only cavalry
hotkey.autociv.session.entity.by.class.select.Infantry = "unused"
hotkey.autociv.session.entity.by.class.select.Ranged = "unused"
hotkey.autociv.session.entity.by.class.select.Siege = "unused"
hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant) = "Alt+A" // Selects womans and elephant workers.

 

Edited by nani

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1 hour ago, nani said:

version 0.11.3

  • Added: Units selection hotkeys. Select units or buildings based on their class type. You can combine classes with a boolean expression to specify what exactly you want.

Current list: you can add more entries or set as unused the current ones to disable them.


hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship = "Alt+S"   // Selects all attack units except ships
hotkey.autociv.session.entity.by.class.select.Cavalry = "Alt+E" // Selects only cavalry
hotkey.autociv.session.entity.by.class.select.Infantry = "unused"
hotkey.autociv.session.entity.by.class.select.Ranged = "unused"
hotkey.autociv.session.entity.by.class.select.Siege = "unused"
hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant) = "Alt+A" // Selects womans and elephant workers.

 

image.png.efd1141466df55b81cf6bdf0afda8ff4.png

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Some irrationality for default key settings but i know user can change it

CTRL+F select field (but 0ad is designed for SHIFT key to "add" or queue) so if i do SHIFT+CTRL+F Instead of adding addtional fields im also selecting farmstead = probably remove that shortcut from farmstead and replace with more usefull without SHIFT)

 

CTRL+S to select storehouse works, but this keyboard is already reserved for camera view up/down ctrl+s and ctrl+w - so as side effect anytime i select storehouse my camera angle is changings....

 

otherwise i see quite usefull selecting army  without navy and workers and especially just cavalery :D.. the rest is nice but too many keyboard for my brain at this moment

 

anyway autotrain not sure how it supposed to work it does nothing here

 

well done nani

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autotrain: definitely would put some text that is turned on/off on screen to easy know the status... :) and it works somehow

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