nani 403 Report post Posted July 19, 2018 (edited) What is AutoCiv This mod is an aggregation of features meant to enhance the 0 A.D. game experience. I usually implement these extra features as they come up with no general plan in mind.Feature list General Hotkey viewer & editor: press F4 to open it Player mute Player reminder (show a written note when a certain player joins) Link opener (opens URL links from the chat) Lobby resize bars Help command: type /help to see all available commands Game setup Auto-assign civilization with chat (only works if host has the mod) Custom population limit Custom starting resources Custom map size Map browser In Game Hotkeys for (see hotkeys with hotkey viewer) Buildings Buildings selection Units selection Formations (selected units) Stances (selected units) Auto-train (selected buildings) Minimap expand APM (actions per minute) with chart (disabled by default, change in user.cfg) Graphics FXAA [Anti-aliasing] (unmark post-processing graphics to disable) Chromatic aberration [lenses effect] (unmark post-processing graphics to disable) Settings Max corpses visible Download Use 0 A.D. mod downloader (not always newest version) Download and install manually with one of these two files (newest version) autociv_0.14.0.pyromod autociv_0.14.0.zip Instructions to install manually: Spoiler MacOS (thanks @HMS-Surprise) Linux/Windows: Open the downloaded file with (both ways should work): pyromod file: Double click the file (should autoinstall the mod for you and send you to the mods page inside 0ad) Right click → Open with → 0 A.D (or pyrogenesis.exe) zip file: Copy folder inside the zip file into your mods folder Mod compatibility(s) The mod is compatible with: 0 A.D 0.0.23b 0 A.D 24 svn (work in progress) FGod (version 1.6.22) Should work with all mods that don't have heavy code changes. More stuff & goodies For more info just read the whole thread where I post new features. Questions & feedback You don't understand how it works? Feeling confused? Just wanna comment? Ask and post. Older versions: Spoiler autociv_0.13.5.pyromodautociv_0.13.5.zip autociv_0.13.2.pyromodautociv_0.13.2.zip autociv_0.12.5.pyromodautociv_0.12.5.zip autociv_0.11.3.pyromodautociv_0.11.3.zip AutoCiv_v0.9.5.pyromod AutoCiv_v0.9.2.pyromod AutoCiv_v0.9.1.pyromod AutoCiv_V0.7.0.pyromod Edited Wednesday at 06:46 PM by nani 6 1 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted July 19, 2018 31 minutes ago, ffffffff said: how about vote mechanism? map type, map name, map size, res, pop limit, nomad, treasures, maybe for all options? could be also vote team configuration 1v1..2v2...etc. maybe also in player dropdown gray out a player that enter spec command. or player that set play command or play slot 1 (1-8) command as yellow in color in appropriate slot player dropdown. Too many edge cases and looks like would make hosting more diffcult instead :/ 27 minutes ago, ffffffff said: lol omg also vote kick ban possible xd im not sure if mute possible. maybe only locally how about ready command local shadow mute sounds nice Quote Share this post Link to post Share on other sites
nani 403 Report post Posted July 24, 2018 (edited) version 0.1.2 Improved: can recognize more civ name variants and typical typos Added: terminator bot with the most memorable Terminator's 2 quotes /nub for nub bot /noproblemo for terminator bot (only host can activate bot) Edited November 9 by nani Quote Share this post Link to post Share on other sites
nani 403 Report post Posted July 27, 2018 version 0.2.0 Added: Mute option for lobby Mute option for gamesetup/ingame ( another separated from lobby ) How does it work? type: /mute playername : adds player to your mute list/unmute playername :deletes player from your mute list/muteclear :deletes all mutes/mutelist :shows the list of muted players 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted July 27, 2018 version 0.2.1 Quick update fixing lobby mute (unseen wild comma added) Quote Share this post Link to post Share on other sites
nani 403 Report post Posted July 27, 2018 (edited) version 0.2.2 Added: Custom starting resources Custom population cap How does it work? type: /population number : set the population cap /resources number : set the starting resources ( the same quantity for each type) /help : to see all commands possible Edited July 27, 2018 by nani 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted July 28, 2018 version 0.2.3 Added: Custom map size How does it work? /mapsize number : set map size ** minimum map size is 1, minimum recommended is 50 if less than 128 is possible starting cc wont appear) ** size maps refence: tiny=126 normal=256 gigant=512 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted September 24, 2018 (edited) version 0.2.6 Added: Link opener for the lobby (only) How does it work? /linklist: shows the links that did detect in lobby messages, will show a list with a number (index) for each link /link index: will open the link with the index specified, if no index is set will open link index = 0 (the more recent if no links then gives error message) ** Each time it detects a new link it will add it to the list. The link list will be chronologically sorted from newest (index 0) to oldest. Edited September 30, 2018 by nani change/update 1 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted September 29, 2018 (edited) version 0.2.7 Made /link command for lobby, gamesetup and in-game Edited September 29, 2018 by nani 1 Quote Share this post Link to post Share on other sites
Guest Report post Posted September 29, 2018 Making /link open the last link posted will be way more intuitive IMO. Quote Share this post Link to post Share on other sites
thankforpie 121 Report post Posted September 29, 2018 seems good , what if some writes brites, brits or anything similar or athenes instead of athens 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted September 30, 2018 (edited) 20 hours ago, (-_-) said: Making /link open the last link posted will be way more intuitive IMO. Good point, I changed it. Edited September 30, 2018 by nani 1 Quote Share this post Link to post Share on other sites
thankforpie 121 Report post Posted October 12, 2018 in current version when you write "start" (people often write start the game)it picks them sparta then they coomplain resign and leave game,lul 1 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted November 28, 2018 (edited) version 0.2.10 Added: Now works for host with different language (will auto-assign civ in the language the host has set). Will also work with custom civs names (no vanilla civs) if most JavaScript code is compatible/unchanged. Bug fix : start word won't set civ as "spartan". @thankforpie ??? Profit. Edited November 28, 2018 by nani Quote Share this post Link to post Share on other sites
Trinketos 371 Report post Posted November 28, 2018 tienes la version en zip, no se instalar con pymod 1 Quote Share this post Link to post Share on other sites
thankforpie 121 Report post Posted December 3, 2018 On 11/28/2018 at 6:17 PM, nani said: version 0.2.10 Added: Now works for host with different language (will auto-assign civ in the language the host has set). Will also work with custom civs names (no vanilla civs) if most JavaScript code is compatible/unchanged. Bug fix : start word won't set civ as "spartan". @thankforpie ??? Profit. see we did good job together 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted February 16 (edited) version 0.3.0 Added: Resize bars for lobby chat and sides panels (hover over the edges to show resize option just like if it were a window) *The resizes changes are not permanent (not saved) Edited February 16 by nani 1 Quote Share this post Link to post Share on other sites
Pudim 18 Report post Posted February 23 how install? 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted February 23 3 hours ago, Pudim said: how install? See first post I added link where is explained in detail (do the same for autociv). Quote Share this post Link to post Share on other sites
Pudim 18 Report post Posted February 23 tks, worked 1 Quote Share this post Link to post Share on other sites
Pudim 18 Report post Posted February 24 (edited) why this mod insulting people alone? ok i am noob on this mod.. nani teaching me how use. Edited February 24 by Pudim 1 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted February 24 (edited) Eae @Pudim Type /help in chat to find the way of the jedi. Imagine text is a computer terminal. Edited February 24 by nani Quote Share this post Link to post Share on other sites
nani 403 Report post Posted March 9 version 0.3.3 Improved: Ignores the cases were a nickname is similar to a civ name (if that player is in the game). Thx. @HMS-Surprise 2 Quote Share this post Link to post Share on other sites
nani 403 Report post Posted March 11 version 0.3.3 (same version) Fix: Fix silly code typo that made some commands not work in lobby. Quote Share this post Link to post Share on other sites
bubblebut 0 Report post Posted March 27 On 7/19/2018 at 2:37 AM, nani said: Hi, this mod is a collection of modifications that makes hosting easier (plus some random stuff I make). WHAT IS AUTOCIV This mod main objective is to read what people write in the chat and if it detects that someone wrote for example "romans", "gauls" set them that civilization. Has some others features as muting a player or setting custom population cap, resources, map size. MOD DOWNLOAD Download the mod with the link below (autociv is not in mod.io) AutoCiv_v0.3.3.pyromod HOW TO INSTALL Install in MacOS: Thanks @HMS-Surprise Install in Linux/Windows:Short answer: Install autociv opening the downloaded file from above with 0 A.D [or pyrogenesis.exe] (E.g. double click the file / right click open with 0ad [or pyrogenesis.exe] )Long answer: Install autociv the same way the fgod mod is installed in this post explanation down below (good explanation): MOD COMPATIBILITY(S) The mod is compatible with vanilla 0 A. D. and most light modified mods (including the last fgod mod version @ffffffff). Remember to set the fgod first if you use both at the same time (image below of example mod page settings): MORE STUFF & GOODIES For more info just read the whole thread where I post new "features". QUESTIONS & FEEDBACK You don't understand how it works? Feeling confused? Just wanna comment? Ask and post. Add this mod to mod list for linux. This install sucks. 1 Quote Share this post Link to post Share on other sites