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Alexandermb

===[TASK]=== Roma Helmets

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Another topic for helmets, for now i have this:

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image.png.a514ea47d3c22978acec82edf06637b1.pngimage.png.7538f389b3b72d07549cf89320292c80.pngimage.png.30fb5dc06f1b40a27a24b8ac2fbbf71a.pngimage.png.ac0b4f3de7cd5c9f715d632ac40a3bd3.png

From other topics i have this:

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image.png.0f2632a1416eb8b62d1dce3d60f29403.pngimage.png.15a8a5c4e1e2aa6cb8e458a5a83b7a93.pngimage.png.3a78f44e66171157612a8abb2db23a62.pngimage.png.83225dffa318db7ca649c96dc4b6d350.pngimage.png.a47c3b30fb2fdd234d6c4ee13aca2362.pngimage.png.fd65e895dcd257e561d79da6689267df.png

The first helmet its recorded but says its damaged because my secondary hard drive is damaged so i used VLC to fix the video now its only visible through that program, i'll see if YouTube could handle the video later.rome_helmets.7z

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Again, another recorded video broken because of hard drive i guess i wouldn't be able to record until i get another hard drive.

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image.png.8496a51639e255a51a320954946ee7bf.pngimage.png.9843b7e2a711c445840b9b7b2197f68c.png

Feathers are placeholders in case player colour is desired.

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image.png.841b18c8c2513646d2607847628e358c.pngimage.png.3f1a0c5cb61ed598e8c773f6b1f56163.pngimage.png.769d326b30a2525a11709b2dacf24238.pngimage.png.0d8d64606a74001480317466ebf50c68.png

 

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@stanislas69 how i can retrieve this featers whitout loosing size? when i click import nothing comes.

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image.png.abc052b828e2955ac94cba4a981b2edb.png

last web page i used for non capable of import meshes was busy.

Edited by Alexandermb

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Open the DAE file with a text editor and remove everything between asset and librairy geometries. I have a script for that but I don't have access to my computer.

The game does that automatically for FBX Exported Collada files.

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I was wondering how large are we allowed to resize the helmet textures? I've seen some 256x256 at the current game folder, I believe it was the Greek helmet rework by @stanislas69

With a 256x256 size majority of your new work will not lose its detail quality. 512s will come handy in the art source repository. It could be used when creating screenshots and even in art quality improvement mods.

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1 minute ago, wackyserious said:

I was wondering how large are we allowed to resize the helmet textures? I've seen some 256x256 at the current game folder, I believe it was the Greek helmet rework by @stanislas69

With a 256x256 size majority of your new work will not lose its detail quality. 512s will come handy in the art source repository. It could be used when creating screenshots and even in art quality improvement mods.

That was my first thought but i preffer give a full 512 first mod, and then when everything is accepted go for a 256 diffuse 128 spec and 256 norm.

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More italic helmet

Spoiler

Resultado de imagen para samnite helmet

 

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By the way, there a site where you can upload 3D assets and , we can saw as blender program (rotate, zoom) thanks to html5 feature.

@stanislas69 you remember that site.

 

Edited by Lion.Kanzen

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43 minutes ago, Alexandermb said:

@wackyserious you would need those chest pieces for make better textures ? i saw a lot in the mod of M&B warband Rome At War used by the roman faction. they have an amazing amount of high quality assets. https://www.moddb.com/mods/rome-at-war2/downloads/raw-25.

Don't forget that lorica musculata. armor with mimic muscles.

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Coolus baked again:

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image.png.6731456fc9c75bb508a7704bbc5fa239.pngimage.png.fa89cb0404115188c4fb1c3baa16639c.png    

Haven't changed yet all 3 feathers meshes.
  

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image.png.d9bb3fc6d974a61ee43a2f7317bf6f45.pngimage.png.5088767654b3d8fc59b6335abf6564d4.pngimage.png.22c82ae0e4b3897a1b535fd990c98268.pngimage.png.d6e73f226e4449174f3d23a613c5fb68.pngimage.png.7d4b3175f35756273f883e564a06b249.pngimage.png.4de417ed7da2f24ca3993fd4c5fc03c9.pngimage.png.8a0184b9c67ef29a9fe3ea510a41b0a0.png  image.png.b2d3e6cbe0c43518b6aa472fc30c4062.pngimage.png.9e029526f3c195094d9eb5a768c4aa58.png

 

 

 

Edited by Alexandermb
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