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stanislas69

[HELP NEEDED]===Mods RC

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4 hours ago, stanislas69 said:

Not really gonna help because it won't say what texture is broken. What you can do is open Atlas and test every model from the civ/mod to figure out which one breaks the game

Or open units_demo.xml (or something like that) :)

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9 minutes ago, niektb said:

Or open units_demo.xml (or something like that) :)

Yeah the that's my last check usually. But in the case of broken textures it just crashes so you'll get a debug message for every texture without knowing it's name ^^

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@Alexandermb

ERROR: art/meshes/skeletal/xion_civic_center_chariot.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure"
ERROR: art/meshes/props/chin_liannu.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure"

Can you try to fix those ? I believe the civic center has a different armature than the animation you exported so should be easy to fix. Lian niu I don't know, I tried to fix it but it obviously didn't work.

EDIT: Millenium AD seems ready @wackyserious @asterix @niektb @Lion.Kanzen If you want to try it out. If no one finds breakage I guess we can release it.
Pyromod will be uploaded to github & moddb and we will see with @Itms for modio. The release announcement @asterix made will be published on moddb and here.
 

millenniumad.pyromod

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@stanislas69 well if you fix the error below I can give it green light but also do not forget about screenshots if any of you could make them because I do not have much time for it and I also have a problem to find the nice setting (i would have to create scenario) 

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: Failed to build prop model "decals/farmstead_mud_medium.xml" on actor "corral"

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml"

ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml'

Engine exited successfully on 2018-06-03 at 21:52:11 with 786 message(s), 51 error(s) and 0 warning(s).

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@stanislas69 fixed the corral mud it was indeed from TM, but any decals on mod files could be merged to public folder regard they are used or not could be good to have it in the public folder and remove it from TM same with smoke_curved and any other decal/particle that could be useful for modders from the main game repository.

Spoiler

image.png.43f14e885e72f0fbf07e95306c65f269.png

 

Edited by Alexandermb

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Smoke curved was merged in the public mod with the gaul tavern. But yeah making foundation templates and rubble is planned.

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2 minutes ago, stanislas69 said:

Smoke curved was merged in the public mod with the gaul tavern. But yeah making foundation templates and rubble is planned.

Then i have green light for delete it? or is necessary for pyromod changes?

Spoiler

image.png.904a8574ed4421520057ddf8bef65feb.png

 

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@stanislas69 updated the cavalry bow to have animation:

Spoiler

image.png.ba0b9574047e752c7ce77fa56369d7cf.png

Also did the chin crossbow quiver as suggested in the respective topic but that require animation (fire from back) if time allows i'll make it today if not it reach the next release:

Spoiler

image.png.aaf2b0ce834bb46ff4730fcaa90a6d4f.png

 

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Nice thanks ! That will be one ticket less to take care of.

You could also get rid of the innacurate Spears on the siege tower :)

Even though wolflance said it wasn't the best siege engine for the Hans.

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@stanislas69 Lian nu fixed but isn't being used yet. I've made another armature and gave restrictions for easy handle the animations already done one for firing but since this is a repeating crossbow game needs to split attack_ranged from reload animation in both template, dae, and actors:

Spoiler

image.png.860ce1f9a50951571b41bd34da5719d7.png

Blend file: chin_liannu.7z
In case of need cavalry bow blend file:chin_cavalry_bow.7z

Preview of the blend file:

Spoiler

image.png.0ca5bf9b4837c43bc24da302683646ef.png

 

Edited by Alexandermb
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Why in description both Schola and Clibinarius are lancer? but in the game play one is sword cavalry. 

Edited by Lion.Kanzen

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   @stanislas69 Can you give a quick summary of what has to be fixed, what is not working. I read through the entire topic, but lost the overview at page 3 and 4.

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2 hours ago, balduin said:

   @stanislas69 Can you give a quick summary of what has to be fixed, what is not working. I read through the entire topic, but lost the overview at page 3 and 4.

Well to put it simply Millenium AD needs to be repackaged with an addition of some helmets and fixed ai for anglo-saxons is ready for release 

Then there is Ponies Ascendat mod that with some fixes waiting to be merged will be packaged and released hopefully soon (TM) https://github.com/0ADMods/ponies_ascendant/commits/master and

 and Terra Magna Mod, where are a lot of things still waiting to be fixed for the release 

 

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Terra Magna if you refer to the issues most are for at least A24. Unless there is a big breakage I don't know of.

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