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Organizing your blender folder


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DISCLAIMER: This is how I organize my files to work for 0 A.D. There might be other/better ways to do it.

After a few years spent dropping all the blend files in one folder, and images in another, I realized it was complicated to come back to a project after dropping it for some time. That is when I came up with the following structure

-          Project Name

-          References

o   Subfolders depending on project hierarchy

-          Source

o   Blender

o   Gimp

-          Import

o   Textures

o   Meshes

-          Export

o   Textures

o   Meshes

o   Renders

Blend files tend to get big, especially if one has a several objects with a big number of polygons. While this is not a problem for modern hard drives, it can be nice to compress those project folders. This makes them easier to move, archive, and share.

Note: If you do not want to have a specific folder for textures, you can pack them in the blend. Just note that they will be duplicated each time you do incremental saves.

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