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wackyserious

Millennium A.D. - Alpha 23 Release Discussion

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19 hours ago, Palaiogos said:

I mean, how Byzantine Skutatoi should be better than the Fyrd spearmen of the Anglo-Saxons. Like, are there any noticeable differences between the base units of the different civilisations?

Balancing can be addressed in future releases. :)

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Last time i played against them they just builded stables all around the map, like a normal Petra building fortress but this ones just build stables they ended with around 35+ stables in the other isle of Corsica vs Sardinia.

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9 minutes ago, Alexandermb said:

Last time i played against them they just builded stables all around the map, like a normal Petra building fortress but this ones just build stables they ended with around 35+ stables in the other isle of Corsica vs Sardinia.

Yeah I remember that in Delenda Est mod. is a cheesy tactic to survive from Petra.

 

 

 

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The Anglo-Saxon stables parent entity is assigned to template_structure_military_barracks with a population bonus of 8

Cavalry upgrade technologies were also transferred to it. Maybe we should return it back to the Blacksmith and disable the stable since a building of that type will be soon available in the game upon the implementation of the barracks split feature.

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43 minutes ago, wackyserious said:

The Anglo-Saxon stables parent entity is assigned to template_structure_military_barracks with a population bonus of 8

Cavalry upgrade technologies were also transferred to it. Maybe we should return it back to the Blacksmith and disable the stable since a building of that type will be soon available in the game upon the implementation of the barracks split feature.

I Agree, i will need to make the 2 left stables and each faction archery range/workshop for alpha 24 in any case so isn't needed to have it now for this release

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1 hour ago, Alexandermb said:

I Agree, i will need to make the 2 left stables and each faction archery range/workshop for alpha 24 in any case so isn't needed to have it now for this release

Vikings don't  have. the workshop is missing.

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Updated changelog

 

Millennium AD 0.23 Changelog

 

·       Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204)

·       Maintenance updates and fixes since last release (leper) (s0600204)

·       Use folder.DELETED for backgrounds (leper)

·       Update the home menu logo (wackyserious)

 

Byzantines

·    Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)

·    Cataphract cavalry armor (Alexandermb)

·    New byzantine textures and tweaks (wackyserious)

·    Byzantine shields and helmets (Alexandermb)

·    Add lamellar + Chainmail armor (wackyserious)

·    Tagmata Helmet (Alexandermb)

·    New chainmail textures and Oval shield textures for Byzantines (Lordgood)

·    Byzantine Paramerion (Alexandermb)

·    Add new cataphract rider texture (wackyserious)

·    Byzantine fishing ship (wackyserious and Alexandermb)

·    Update Byzantine AI names (wackyserious)

·    Byzantine Houses (Alexandermb)

·    added Byzantine Bow (Alexandermb)

·    Byzantine Parma shield (Alexandermb)

·    Lamellar texture variants (wackyserious)

·    Byzantine helmets (Alexandermb)- Burgh Castle

Archer Feathers

·    Byzantine coifs update and basic helmets variants (Alexandermb)

·    Byzantine a and b (Lion.kanzen)

·    Byzantine Civic Center + Eyecandy decorative building (Alexandermb)

·    Byzantine fences and columns (Alexandermb)

·    Byzantine Barracks + Blacksmith (Alexandermb)

·    Byzantine Storehouse + Dock (Alexandermb)

·    Byzantine farmstead (Alexandermb)

·    Byzantine Market (Alexandermb)

·    Byzantine corral (Alexandermb)

·    Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory

·    New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious)

·    Byzantine round and plain oval shield (Alexandermb)

·    Byzantine spear flag (Lion.kanzen)

·    Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen)

·    New Byzantine Elite unit textures (wackyserious)

·    Add Byzantine portraits (wackyserious)

·    Byzantine defence tower (Alexandermb)

·    Byzantine quiver (Alexandermb)

·    Byzantine sentry tower (Alexandermb)

·   Byzantine 1st Dromon (Alexandermb)

·    Byzantine bireme (Alexandermb)

·    Byzantine Greek fire ship + template naming schema for other civs ships (Alexandermb)

·    New Byzantine elite unit textures (wackyserious)

·    Byzantine ram (Alexandermb)

·    New dyed padded cloth textures for Byzantine infantry (wackyserious)

·    Byzantine axe + concentric helmet (Alexandermb)

·    Byzantine Merchant & Fishing Ship (Alexandermb)

·    Byzantine traction trebuchet (Alexandermb)

·    Byzantine Fortress (Alexandermb)

·    Byzantine Wonder "Hagia Sophia" (Alexandermb)

 

Anglo-Saxons

·    Enabled Brixworth church (Anglo-Saxons) (Alexandermb)

·    Anglo-Saxon defence tower (Alexandermb)

·    Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)

·    Anglo-Saxon banner (Lion.kanzen)

·    Anglo-Saxon axe animations and fixes to barracks and houses

(Alexandermb)

Carolingians

·       Implementation of Carolingian faction(template, actor, aura and other files)(stanislas69)

·       Enhanced Carolingian structure texture (Alexandermb)(wackyserious)

·       Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter

·       Carolingian kite shield textures (wackyserious)

·       Carolingian elite unit textures (wackyserious)

·       Carolingian aventail helmet and caro civ enabling. (Alexandermb)

·       Enabled Cathedral of Aachen (Carolingians) (Alexandermb)

·       Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil

·       New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B

·       New Carolingian armor textures (wackyserious)- Scale armor and long byrnie.

 

·       Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions

·       New Carolingian structure texture (wackyserious)

·       Carolingian unit portraits (wackyserious)

·       Add Catholic priest textures (wackyserious)

·       Carolingian priest portrait (wackyserious)

·       Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor.

·       Add Carolingian female citizen textures (wackyserious)

·       Carolingian royal dress texture (wackyserious)

·       Add Carolingian champion cavalry unit portrait (wackyserious)

·       Add Carolingian champion infantry (wackyserious)

·       Add Carolingian trader (wackyserious)

·       Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen)

·       Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower

·       Carolingian walls Part II (Finished) (Alexandermb)

·       Add Carolingian fishing ship (wackyserious and Alexandermb)

·       Carolingian market+ corral (Alexandermb)

·       Carolingian traction trebuchets (Alexandermb)

 

Norse

·  Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)

·  Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated.

·  Norse Ram + Eyecandy fence + tweaks (Alexandermb)

·  Norse sentry tower (Alexandermb)

Changelog Millennium AD 0.23.rtf

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Resized some textures from 1024 (Helmets AO and other stuff) and also found a texture using 4k x 1024 norse temple roof_b resized to his partner roof 1024x256 also did a small tweak to the normal map of it
Before:

Spoiler

temple.JPG.1dcaf7d1a2f5d2eac1d6bb93f02f3d76.JPG

After:

Spoiler

image.png.8d35e1fb4dae53055bc740af45bad2f1.png

Fixed the darkness of the Anglo fortress AO:

Spoiler

image.png.1c92e47abb487ec7d090ee63e9662f6a.png

 

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Finally got a stable internet connection after several days. :) Where are we on the release process? I will further do skirmish game testing, later in the afternoon. :)

@Alexandermb Thanks for the texture size tweaks. :) Also, can you properly scale the Norse and Anglo-Saxon helmets as you see fit. I believe those where not properly scaled after the mesh switch during the last alphas.

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47 minutes ago, wackyserious said:

Finally got a stable internet connection after several days.

@Alexandermb

Are you using CANTV?:P.

i was wondering if the helmets were that big or if it was because of the old heads.

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2 minutes ago, asterix said:

@Alexandermb well-considering git commits there are just fixes and tweaks so I do not think so, however, if you want to tell me what exactly to add or change. 

Exactly, those are just small fixes so i guess they aren't anymore added to the changelog as single updates right ? would be just fixes at every civilization like 

  • Anlgo Saxons/Byzantines/Carolingians/Norse tweaks if its needed, on the modd page or announcement

would be good to have an small line with the links of the mod forum for reporting bugs if they found some while playing.

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1 hour ago, asterix said:

 @Alexandermb well to be frank fixes and tweaks are basically maintenance updates and the link is I think in my 2. draft of Announcement some posts back.

 Perfect then, i didnt saw the first changelogs so we are mostly done with millenium release. Lets hope people enjoy the 2 new factions with new siege weapons and fire ship.

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4 hours ago, Alexandermb said:

Are you using CANTV?:P.

i was wondering if the helmets were that big or if it was because of the old heads.

Haha, ISPs and their services :)

Old heads were blocky and the new ones where slim.

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