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Millennium A.D. - Alpha 23 Release Discussion

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1 hour ago, wackyserious said:

Thanks a lot, @asterix ! :)

Enhanced Carolingian structure texture

  • This was as collaborative work between Alexandermb and I (He baked the base texture enhancement and I tweaked it further)

New Byzantine Emblem
  • This was also a collaborative work between Alexandermb (Base texture) Lion.kanzen (.svg symbols) and me

Lastly, the Norse sentry tower changes was included in the Byzantines, it is on the top part of the list. :)

 but it's the base for the next evolution, one with jewels. 

With textures I solved with Wowget... (Justus).

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Ok, guys, I hope that I corrected everything

Millennium AD 0.23 Changelog

 
 
Spoiler

 


Update the home menu logo (wackyserious)

Byzantines

·    Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)

·    Cataphract cavalry armor (Alexandermb)

·    New byzantine textures and tweaks (wackyserious)

·    Byzantine shields and helmets (Alexandermb)

·    Add lamellar + Chainmail armor (wackyserious)

·    Tagmata Helmet (Alexandermb)

·    New chainmail textures and Oval shield textures for Byzantines (Lordgood)

·    Byzantine Paramerion (Alexandermb)

·    Add new cataphract rider texture (wackyserious)

·    Byzantine fishing ship (wackyserious and Alexandermb)

·    Update Byzantine AI names (wackyserious)

·    Byzantine Houses (Alexandermb)

·    added Byzantine Bow (Alexandermb)

·    Byzantine Parma shield (Alexandermb)

·    Lamellar texture variants (wackyserious)

·    Byzantine helmets (Alexandermb)- Burgh Castle

Archer Feathers

·    Byzantine coifs update and basic helmets variants (Alexandermb)

·    Byzantine a and b (Lion.kanzen)

·    Byzantine Civic Center + Eyecandy decorative building (Alexandermb)

·    Byzantine fences and columns (Alexandermb)

·    Byzantine Barracks + Blacksmith (Alexandermb)

·    Byzantine Storehouse + Dock (Alexandermb)

·    Byzantine farmstead (Alexandermb)

·    Byzantine Market (Alexandermb)

·    Byzantine corral (Alexandermb)

·    Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory

·    New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious)

·    Byzantine round and plain oval shield (Alexandermb)

·    Byzantine spear flag (lion.kanzen)

·    Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen)

·    New Byzantine Elite unit textures (wackyserious)

·    Add Byzantine portraits (wackyserious)

·    Byzantine defence tower (Alexandermb)

·    Byzantine quiver (Alexandermb)

·    Byzantine sentry tower (Alexandermb)

·   Byzantine 1st Dromon (Alexandermb)

 

Anglo-Saxons

·    Enabled Brixworth church (Anglo-Saxons) (Alexandermb)

·    Anglo-Saxon defence tower (Alexandermb)

·    Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)

·    Anglo-Saxon banner (Lion.kanzen)

·    Anglo-Saxon axe animations and fixes to barracks and houses

(Alexandermb)

Carolingians

·       Implementation of Carolingian faction (template, actor, aura and other files) (stanislas69)

·       Enhanced Carolingian structure texture (Alexandermb)(wackyserious)

·       Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter

·       Carolingian kite shield textures (wackyserious)

·       Carolingian elite unit textures (wackyserious)

·       Carolingian aventail helmet and caro civ enabling. (Alexandermb)

·       Enabled Cathedral of Aachen (Carolingians) (Alexandermb)

·       Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil

·       New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B

·       New Carolingian armor textures (wackyserious)- Scale armor and long byrnie.

 

·       Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions

·       New Carolingian structure texture (wackyserious)

·       Carolingian unit portraits (wackyserious)

·       Add Catholic priest textures (wackyserious)

·       Carolingian priest portrait (wackyserious)

·       Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor.

·       Add Carolingian female citizen textures (wackyserious)

·       Carolingian royal dress texture (wackyserious)

·       Add Carolingian champion cavalry unit portrait (wackyserious)

·       Add Carolingian champion infantry (wackyserious)

·       Add Carolingian trader (wackyserious)

·       Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen)

·       Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower

·       Carolingian walls Part II (Finished) (Alexandermb)

·       Add Carolingian fishing ship (wackyserious and Alexandermb)


 

Norse

·  Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)

·  Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated. 

·  Norse Ram + Eyecandy fence + tweaks (Alexandermb)

·  Norse sentry tower (Alexandermb)

Changelog Millennium AD 0.23.rtf

 

 

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Ok for the third time updated

Millennium AD 0.23 Changelog

  • Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204)
  • Maintenance updates and fixes since last release (leper) (s0600204)
  • Use folder.DELETED for backgrounds (leper)
  • Update the home menu logo (wackyserious)

Byzantines

  • Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)
  • Cataphract cavalry armor (Alexandermb)
  • New byzantine textures and tweaks (wackyserious)
  • Byzantine shields and helmets (Alexandermb)
  • Add lamellar + Chainmail armor (wackyserious)
  • Tagmata Helmet (Alexandermb)
  • New chainmail textures and Oval shield textures for Byzantines (Lordgood)
  • Byzantine Paramerion (Alexandermb)
  • Add new cataphract rider texture (wackyserious)
  • Byzantine fishing ship (wackyserious and Alexandermb)
  • Update Byzantine AI names (wackyserious)
  • Byzantine Houses (Alexandermb)
  • added Byzantine Bow (Alexandermb)
  • Byzantine Parma shield (Alexandermb)
  • Lamellar texture variants (wackyserious)
  • Byzantine helmets (Alexandermb)- Burgh Castle
  • Archer Feathers
  • Byzantine coifs update and basic helmets variants (Alexandermb)
  • Byzantine a and b (Lion.kanzen)
  • Byzantine Civic Center + Eyecandy decorative building (Alexandermb)
  • Byzantine fences and columns (Alexandermb)
  • Byzantine Barracks + Blacksmith (Alexandermb)
  • Byzantine Storehouse + Dock (Alexandermb)
  • Byzantine farmstead (Alexandermb)
  • Byzantine Market (Alexandermb)
  • Byzantine corral (Alexandermb)
  • Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory
  • New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious)
  • Byzantine round and plain oval shield (Alexandermb)
  • Byzantine spear flag (Lion.kanzen)
  • Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen)
  • New Byzantine Elite unit textures (wackyserious)
  • Add Byzantine portraits (wackyserious)
  • Byzantine defence tower (Alexandermb)
  • Byzantine quiver (Alexandermb)
  • Byzantine sentry tower (Alexandermb)
  • Byzantine 1st Dromon (Alexandermb)

 
Anglo-Saxons

  • Enabled Brixworth church (Anglo-Saxons) (Alexandermb)
  • Anglo-Saxon defence tower (Alexandermb)
  • Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)
  • Anglo-Saxon banner (Lion.kanzen)
  • Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb)

Carolingians

  • Implementation of Carolingian faction(template, actor, aura and other files)(stanislas69)
  • Enhanced Carolingian structure texture (Alexandermb)(wackyserious)
  • Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter
  • Carolingian kite shield textures (wackyserious)
  • Carolingian elite unit textures (wackyserious)
  • Carolingian aventail helmet and caro civ enabling. (Alexandermb)
  • Enabled Cathedral of Aachen (Carolingians) (Alexandermb)
  • Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil
  • New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B
  • New Carolingian armor textures (wackyserious)- Scale armor and long byrnie.
  • Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions
  • New Carolingian structure texture (wackyserious)
  • Carolingian unit portraits (wackyserious)
  • Add Catholic priest textures (wackyserious)
  • Carolingian priest portrait (wackyserious)
  • Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor.
  • Add Carolingian female citizen textures (wackyserious)
  • Carolingian royal dress texture (wackyserious)
  • Add Carolingian champion cavalry unit portrait (wackyserious)
  • Add Carolingian champion infantry (wackyserious)
  • Add Carolingian trader (wackyserious)
  • Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen)
  • Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower
  • Carolingian walls Part II (Finished) (Alexandermb)
  • Add Carolingian fishing ship (wackyserious and Alexandermb)

Norse

  • Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)
  • Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated.
  • Norse Ram + Eyecandy fence + tweaks (Alexandermb)
  • Norse sentry tower (Alexandermb)

Changelog Millennium AD 0.23.rtf

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I believe finish up Byzantines(since i saw that beautiful fireship not yet committed) maybe add some minifaction, who knows.

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13 minutes ago, stanislas69 said:

That's soon. Do you guys think you can get it done as fast ? :)

A month later... ---"so they fix the strings issue?"---

Some see the Byzantines and are asking about the mod.

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On 5/14/2018 at 3:02 PM, stanislas69 said:

@wackyserious @Alexandermb What do you guys plan before we can make a release ?

Make the two missing buildings of the carolingians (Market, Corral) if time allows byzantine fortress too, i thought i had to render the byza ships but they worked with the textures in game the only release blocker i can imagine are those two buildings and the civ garrison flag.

Missing items/buildings/units for later release or if its possible before are:

  • Caro and Byza Traction Trebuchet + animations
  • Byza Fortress
  • Byza helmet @wackyserious posted some days ago
  • Caro and Anglo sub versions of the norse snekkja with changes
  • Some flags for byzantine ships
  • Anglo Sutton Hoo Helmet ?
  • Byzantine fishing/merchant ship
  • Byza/Caro Ram
     
Edited by Alexandermb
  • Thanks 1

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1 hour ago, stanislas69 said:

We should translate stuff at some point.

is it possible to translate soon? i wouldn't mind take a look at some things

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Just now, Alexandermb said:

is it possible to translate soon? i wouldn't mind take a look at some things

We don't have the infrastructure at all to do it. I don't believe there is any mod translated. Only parts, because the main games translates it.

If you happen to make the Anglo Sutton Hoo  helmet would you mind recording ? I'm looking for a way to do such stuff but the level of details is too big for me.

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Hi, guys here is an announcement draft v2:

 

 

The Council is both happy and proud to announce a special new release!!!

 

 

What is it?

Millennium A.D. is a total conversion mod for 0 A.D. focusing on the Middle Ages. It is divided in two parts, this first one is focusing on the first half of the Middle Ages; the timeframe of Charlemagne and the Viking Age. The name of this release is Xýlo. This is a byzantine word for wood, in recognition for vanilla 0AD’s founder (https://play0ad.com/new-release-0-a-d-alpha-23-ken-wood/). That is respectful for the new release ;)

What is new?

Thanks to Alexandermb talented modder is responsible for majority of the new models, Wackyserious our versatile texture artist, Stanislas69 our artist and Lion.Kanzen icon and texture artist, we are happy to introduce you to two new civilizations Byzantines and Carolingians as well as Anglo-Saxons and Norse faction are updated this release.

 

Byzantines

The mighty civilization which has its roots in Eastern Roman Empire dawns this release.

 

 

This release Byzantines got new market, variation of houses, corral, blacksmith, civ centre and many other buildings. Also Byzantines use new units and ships including fire ships.

Carolingians

The time of Charlemagne has come and you will witness the might of his Franks.

 

Last release Carolingians were hidden and worked on by Stanislas69 and this release thanks to fully redone building set and remodelled units are available.  You can look forward to Cathedral of Aachen and Carolingian church or docks. From units we can mention Catholic priest.

Anglo-Saxons

This release Anglo-Saxons got Bixworth church(wonder) enabled and Offa of Mercia as their hero that together with his axeman will break through the lines of defence.

 

The Norse

Prepare for the new naval battles with the Norse. Since last release the Norse got new longboats and ships are fully animated.

 

 

 

 

Many smaller changes were made in this release too, but it would be too elaborate to list them all.

Who are we?

The Council of Modders was formed up of two small modding teams and a few newcomers: Aristeia (about the bronze age),Millennium A.D. (about medieval times) and Rise of the East (East civilizations)(Future Terra Magna) CoM aims to create a umbrella for all wannabee modders and help everyone needed and of course create their own projects.

How to:

  1. Unzip the download but leave the inner archive intact.
  2. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'.
  3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'.
  4. Enjoy the mod!

Download:

ModIO installation:

  1. Main menu -> Configuration -> Mods -> Download -> doubleclick

Pyromod installation:

  1. Download pyromod file, open with pyrogenesis.exe

 


In the last few years some members retired leaving us shorthanded. We are currently especially in the need of artists. So if you're a talented artist with a passion for history and you would like to help us out, please contact us using a PM or (preferably) in this thread: Wildfiregames...showtopic=18412 Thanks in advance!

Our thanks go to everyone that helped us to achieve this mod through contributing, playtesting or in another way!
If you have tips / suggestions, feel free to let us know. Also if you find bugs, let them know too. Support 0 A.D. if you like us: Play0ad.com

The main menu background is made by Alexlinde from Deviantart. You can find him here: Alexlinde.deviantart.com

The soundtracks are created by Antti Martikainen. You can find more of his work here: Anttimartikainen.bandcamp.com and Youtube.com

 

 

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Does Millenium AD implement the mechanic where the base soldiers of each faction are slightly different? For example, in vanilla 0 AD Spartans have the best base spearmen of all of the factions.

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Update: commited most of the needed, the only release blockers we have are icons maybe names but thats off my hands and the garrison texture for flags

On 5/14/2018 at 6:49 PM, Alexandermb said:

 

  • Caro and Byza Traction Trebuchet + animations
  • Byza Fortress
  • Byza helmet @wackyserious posted some days ago
  • Caro and Anglo sub versions of the norse snekkja with changes
  • Some flags for byzantine ships
  • Anglo Sutton Hoo Helmet ?
  • Byzantine fishing/merchant ship
  • Byza/Caro Ram
     

 

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10 minutes ago, Palaiogos said:

Does Millenium AD implement the mechanic where the base soldiers of each faction are slightly different? For example, in vanilla 0 AD Spartans have the best base spearmen of all of the factions.

The Millenium mod does not have any Spartans at all it starts with the year 1000AD so none of the vanilla civs are present.

Enjoy the Choice :)

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I mean, how Byzantine Skutatoi should be better than the Fyrd spearmen of the Anglo-Saxons. Like, are there any noticeable differences between the base units of the different civilisations?

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Don't know as I don't have the mod ATM but that would depend on the mod designers vision for historical accuracy vs easy balance and maintenance.

Enjoy the Choice :)  

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Its higly recommended have the byzantine heroes before release or players will have an error text about it if they play regicide.

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