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Millennium A.D. - Alpha 23 Release Discussion


wackyserious
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updated changelog

Millennium AD 0.23 Changelog

 

·       Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204)

·       Maintenance updates and fixes since last release (leper) (s0600204)

·       Use folder.DELETED for backgrounds (leper)

·       Update the home menu logo (wackyserious)

 

Byzantines

·    Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious)

·    Cataphract cavalry armor (Alexandermb)

·    New byzantine textures and tweaks (wackyserious)

·    Byzantine shields and helmets (Alexandermb)

·    Add lamellar + Chainmail armor (wackyserious)

·    Tagmata Helmet (Alexandermb)

·    New chainmail textures and Oval shield textures for Byzantines (Lordgood)

·    Byzantine Paramerion (Alexandermb)

·    Add new cataphract rider texture (wackyserious)

·    Byzantine fishing ship (wackyserious and Alexandermb)

·    Update Byzantine AI names (wackyserious)

·    Byzantine Houses (Alexandermb)

·    added Byzantine Bow (Alexandermb)

·    Byzantine Parma shield (Alexandermb)

·    Lamellar texture variants (wackyserious)

·    Byzantine helmets (Alexandermb)- Burgh Castle

Archer Feathers

·    Byzantine coifs update and basic helmets variants (Alexandermb)

·    Byzantine a and b (Lion.kanzen)

·    Byzantine Civic Center + Eyecandy decorative building (Alexandermb)

·    Byzantine fences and columns (Alexandermb)

·    Byzantine Barracks + Blacksmith (Alexandermb)

·    Byzantine Storehouse + Dock (Alexandermb)

·    Byzantine farmstead (Alexandermb)

·    Byzantine Market (Alexandermb)

·    Byzantine corral (Alexandermb)

·    Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory

·    New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious)

·    Byzantine round and plain oval shield (Alexandermb)

·    Byzantine spear flag (Lion.kanzen)

·    Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen)

·    New Byzantine Elite unit textures (wackyserious)

·    Add Byzantine portraits (wackyserious)

·    Byzantine defence tower (Alexandermb)

·    Byzantine quiver (Alexandermb)

·    Byzantine sentry tower (Alexandermb)

·   Byzantine 1st Dromon (Alexandermb)

·    Byzantine bireme (Alexandermb)

·    Byzantine Greek fire ship + template naming schema for other civs ships (Alexandermb)

·    New Byzantine elite unit textures (wackyserious)

·    Byzantine ram (Alexandermb)

·    New dyed padded cloth textures for Byzantine infantry (wackyserious)

·    Byzantine axe + concentric helmet (Alexandermb)

·    Byzantine Merchant & Fishing Ship (Alexandermb)

·    Byzantine traction trebuchet (Alexandermb)

·    Byzantine Fortress (Alexandermb)

·    Byzantine Wonder "Hagia Sophia" (Alexandermb)

·    Byzantine cross (Alexandermb)

·    Byzantine trader (Alexandermb)

·    Chainmail coif full face variant for swordsman (wackyserious)

 

Anglo-Saxons

·    Enabled Brixworth church (Anglo-Saxons) (Alexandermb)

·    Anglo-Saxon defence tower (Alexandermb)

·    Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious)

·    Anglo-Saxon banner (Lion.kanzen)

·    Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb)

·    Anglo-Saxon Crown (Alexandermb)

 

Carolingians

·       Implementation of Carolingian faction (template, actor, aura and other files) (stanislas69)

·       Enhanced Carolingian structure texture (Alexandermb)(wackyserious)

·       Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter

·       Carolingian kite shield textures (wackyserious)

·       Carolingian elite unit textures (wackyserious)

·       Carolingian aventail helmet and caro civ enabling. (Alexandermb)

·       Enabled Cathedral of Aachen (Carolingians) (Alexandermb)

·       Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil

·       New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B

·       New Carolingian armor textures (wackyserious)- Scale armor and long byrnie.

 

·       Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions

·       New Carolingian structure texture (wackyserious)

·       Carolingian unit portraits (wackyserious)

·       Add Catholic priest textures (wackyserious)

·       Carolingian priest portrait (wackyserious)

·       Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor.

·       Add Carolingian female citizen textures (wackyserious)

·       Carolingian royal dress texture (wackyserious)

·       Add Carolingian champion cavalry unit portrait (wackyserious)

·       Add Carolingian champion infantry (wackyserious)

·       Add Carolingian trader (wackyserious)

·       Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen)

·       Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower

·       Carolingian walls Part II (Finished) (Alexandermb)

·       Add Carolingian fishing ship (wackyserious and Alexandermb)

·       Carolingian market+ corral (Alexandermb)

·       Carolingian traction trebuchets (Alexandermb)

 

Norse

·  Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb)

·  Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated.

·  Norse Ram + Eyecandy fence + tweaks (Alexandermb)

·  Norse sentry tower (Alexandermb)

·  Dane axe (Alexandermb)

Norse elite textures rework (wackyserious)

Changelog Millennium AD 0.23.rtf

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21 hours ago, Sundiata said:

In my opinion it would be nice to reserve the Sutton Hoo helmet for one of the heroes?

Your helmet looks cool, but I think it's missing some detail.

 

Thats what i had in mind to make first but too much detail to make them by hand in blender while my PC Lags when sculpting but neither will be fully noticed in 0 AD with 512 textures.

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@stanislas69 Tested the latest pyromod that you uploaded

Played as Byzantines vs. Carolingians (Byzantine corral still encounters the mud prop issue)

Played as Norse vs. Anglo-Saxons (Anglo-Saxon unusual behavior, spawns stables)

I have to work on the distinction between basic Byzantine and Carolingian units. They share body textures at the moment, maybe something for A24.

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1 hour ago, wackyserious said:

Played as Norse vs. Anglo-Saxons (Anglo-Saxon unusual behavior, spawns stables)

I had the same problem, the Anglo-Saxons have an incredible spam of pens do not build them, and I happened to play as Byzantines had a wall and a door and units above the adjacent walls but when the enemies arrived they crossed my wall without problem and had to be closing and opening the wall automatically, I do not know if it stayed open at the time of uploading the units you see

yo tuve el mismo problema , contra los anglosajones tienen un spam increible de corrales no llegan a construirlos , y me paso que jugando como byzantinos tenia un muro y una puerta y unidades arriba de los muros adyacentes pero cuando los enemigos llegaban cruzaban sin problema mi muralla y tenia que estar cerrando y abrriendo el muro automaticamente  , no se si se quedo abierto al momento de subier las unidades tal ves 

saludos:victory:

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2 hours ago, wackyserious said:

@stanislas69 Tested the latest pyromod that you uploaded

Played as Byzantines vs. Carolingians (Byzantine corral still encounters the mud prop issue)

Played as Norse vs. Anglo-Saxons (Anglo-Saxon unusual behavior, spawns stables)

I have to work on the distinction between basic Byzantine and Carolingian units. They share body textures at the moment, maybe something for A24.

one Germanic (imitating Roman and Byzantine style) the other more Slavic and Persian  or middle eastern culture. 

Edited by Lion.Kanzen
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https://es.wikipedia.org/wiki/Redvaldo_de_Estanglia

Raedwald, hijo de Tytila, fue Rey de los Anglos del Este desde el 600 hasta el año de su muerte en el 624 fue bretwalda

No se puede probar que el monumento funerario en forma de barco de Sutton Hoo fuese en honor a Raedwald. Sin embargo, Raedwald es el candidato más probable, aunque otros hayan sido sugeridos.

Las pruebas realizadas demuestran que el personaje que está allí enterrado, vivió en la época de Raedwald. El equipamiento corporal de color dorado y granate, fue producido por un orfebre con una técnica igual o mejor a cualquiera usada en Europa, y fue diseñado para proyectar una imagen de poder imperial. Los objetos de plata hallados en la tumba son únicos para ese período en Europa y la inclusión de tazones y cucharas, que han sido interpretados como regalos bautismales, no entra en conflicto con la historia de la conversión de Raedwald.

El propio ritual funerario en forma de barco y las fuertes conexiones de la armadura con objetos similares de la era de Vendel, sugieren conexiones genealógicas del tipo que se describen en el poema Beowulf. Beda nos relata cómo, tras pasar treinta años desde el funeral, Sutton Hoo, y en especial Rendlesham, fue objeto del patrocinio por parte de familiares herederos de Raedwald.

La interpretación del reino y de la autoridad de Raedwald a través de los objetos y del funeral, requiere de una opinión personal que no debe ser dada en absoluto. Aun así, el ensamblaje refleja más allá de toda duda la espectacular riqueza, los contactos y la cultura del personaje de Anglia Oriental más poderoso de su época. En este periodo y en el contexto inglés no existe testimonio comparable.

 

-SuttonHoo.jpg

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