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Lion.Kanzen

==[Brainstorming]== for cheats units

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With a proper texture job using crocodile scales and photo texturing, they might make a new race for my mod Stella Artis  (Unreleased)

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  • Alexander knows how creates procedural texture.
  • We don't have laser/plasma particle to animate the attack.

I found a SC2 mod texture to trying to make our owns.

Spoiler

image.thumb.png.62f5b4fb670197d7418eb03d62899eed.png

 

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10 hours ago, Lion.Kanzen said:
  • Alexander knows how creates procedural texture.
  • We don't have laser/plasma particle to animate the attack.

I found a SC2 mod texture to trying to make our owns.

  Hide contents

image.thumb.png.62f5b4fb670197d7418eb03d62899eed.png

 

you need the model?

also i know how make procedual textures to

Edited by Trinketos

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12 hours ago, vladislavbelov said:

About animation, usually it means that there is a wrong path or name of the animations. I can't say more, I need more details (XML, paths) :)

About transparency, which material do you use?

I use player_trans

Let me finish somenting and i geve you the mod of this units

 

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6 minutes ago, LordGood said:

player_trans turns all transparency into playercolor

until now notice it. What is the material to make it look like glass?

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basic_trans if you dont have any specmaps or normal maps

I would suggest making a specular map for shiny purposes

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1 hour ago, LordGood said:

basic_trans if you dont have any specmaps or normal maps

I would suggest making a specular map for shiny purposes

tanks, i will make the specularmap

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is there a specular map? or did you just apply a specular texture?

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6 hours ago, LordGood said:

is there a specular map? or did you just apply a specular texture?

I use basic_trans_specnorm material

And i use specular and normalmap

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