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Lion.Kanzen

==[Brainstorming]== for cheats units

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1 hour ago, Trinketos said:

Me refiero a como es su aspecto

medio lo dibuje. esta en el primer boceto.

su cuerpo est este.

Spoiler

Resultado de imagen para dinosaurs jurassic park 3 laboratory

image.png.1a7bd650a8fa8235e9a3d2487acd669f.pngResultado de imagen para styracosaurus

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5 minutes ago, Lion.Kanzen said:

yes.

 

for thevalien. the position is similar to this.

 

image.jpeg.c32adce88b1092b11a89a573dba38101.jpeg

pero la cola para atras.

El Alien me llevara tienpo pero...

robot.png

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22 minutes ago, Trinketos said:

alien.png

un poco mas delgado ese tubo y otro abajo para su salida, jejeje.

la cola mas pegada a la espalda.formando una s

image.png.d7fedbb62d117b089ce8be306e92f6dc.png

Edited by Lion.Kanzen

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using paint to give some color, Trinketos your colors are fine.

 el cristal de abajo no se que color usar.

image.png.1d7caa98304e0352dfba72cebdd9bb17.png

your neon color are interesting.

900mKng.jpgImagen relacionada

Edited by Lion.Kanzen

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3 hours ago, Lion.Kanzen said:

using paint to give some color, Trinketos your colors are fine.

 el cristal de abajo no se que color usar.

image.png.1d7caa98304e0352dfba72cebdd9bb17.png

your neon color are interesting.

900mKng.jpgImagen relacionada

if 0 ad had emissive materials
could be used as player color

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2 hours ago, Trinketos said:

if 0 ad had emissive materials
could be used as player color

They do, it's called basic_glow.xml, and recently added is basic_glow_norm.xml. See the my last post in  the "your screenshots". The effects are faint though.

Glow is controlled by the alpha channel of the spec map.

@vladislavbelov Said he will allow for player_glow.xml and player_glow_norm.xml, which are not currently supported.

 

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