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Nescio

Fauna requests

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Okay but how does that work out for the game though ? We can't decently have three units trainable per animal in corrals for instance can we ?
So it only makes sense from a wild animal point of view, in which case that's fine.

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5 minutes ago, stanislas69 said:

Okay but how does that work out for the game though ? We can't decently have three units trainable per animal in corrals for instance can we ?
So it only makes sense from a wild animal point of view, in which case that's fine.

Only calves ought to be trainable :) They can be slaughtered directly or later be upgraded (or promoted?) to cows or oxen. And there are a few other possibilities I can think of for mods.

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I like the ideas of growable things, which would basically be a unit evolving into another after a variable amount of time. Could work for trees too. Might be a nice js component :)

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1 hour ago, Nescio said:

That black-and-white pattern looks nice, but I'm not sure how common it was in Antiquity. The modern Friesian Holstein breed, now widespread, did not exist back then.

I don't know about Europe, but the black and white variety was common across Egypt and Kush for thousands of years before 0AD'S timeframe:

Spoiler

egyptian-wall-art-uniqueof-egyptian-wall-painting-temple-beit-el-wali-26219-of-egyptian-wall-art.jpg.ffa56fda2233480a61490f48f59c47c8.jpg

1280px-Maler_der_Grabkammer_des_Zenue_001.thumb.jpg.d7de7e5e067416826f78e114d3f00e4d.jpg

799871069_1280px-Maler_der_Grabkammer_des_Sennudem_0011.jpg.0c30c12f8630d81c4b9b79af89314615.jpg

 

 

Among the Romans, the black, beige and brown variants seem to be most common

driving-and-pulling-oxen-mosaic-detail-AD3DTJ.thumb.jpg.6a4108221e98a291d778742df1d2c172.jpg

 

1 hour ago, Nescio said:

There are many different species of goat, all are used to rough terrain, but not all can scale steep cliffs.

True that not all are mountain goats, but they can all scale steep cliffs. It's just the "vertical cliff" climbing that's specific to some goats. The ibex, one of the wild goats in-game is one of these vertical climbers. I own some West-African Pygmy Goats, and even they can jump, climb and balance on some incredibly small ledges... One of them can summersault! Some non-mountain goats have even refined the art of climbing trees! Check these out:

Spoiler

germany-goats-in-a-tree.thumb.jpg.ccfc0e710bf39181a211db8e2b1406ee.jpg

article-2057402-0EA218DB00000578-130_1024x615_large.thumb.jpg.b76b94d8ee256913a54d827baa2f1318.jpg

istock000031033886large.jpg.078890e954c1d2f28b8f989c10ae5c24.jpg

tree-dwelling-goats.thumb.jpg.e4841c0e58a3fc2373dc47acdf8f0657.jpg

55f82aab180000270061d14d.thumb.jpeg.418e01572b62273c79e023201bd1d4ee.jpeg

 

It's a thing...

 

 

 

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15 minutes ago, Sundiata said:

I don't know about Europe, but the black and white variety was common across Egypt and Kush for thousands of years before 0AD'S timeframe:

  Reveal hidden contents

 

True that not all are mountain goats, but they can all scale steep cliffs. It's just the "vertical cliff" climbing that's specific to some goats. The ibex, one of the wild goats in-game is one of these vertical climbers. I own some West-African Pygmy Goats, and even they can jump, climb and balance on some incredibly small ledges... One of them can summersault! Some non-mountain goats have even refined the art of climbing trees! Check these out:

  Hide contents

germany-goats-in-a-tree.thumb.jpg.ccfc0e710bf39181a211db8e2b1406ee.jpg

article-2057402-0EA218DB00000578-130_1024x615_large.thumb.jpg.b76b94d8ee256913a54d827baa2f1318.jpg

istock000031033886large.jpg.078890e954c1d2f28b8f989c10ae5c24.jpg

tree-dwelling-goats.thumb.jpg.e4841c0e58a3fc2373dc47acdf8f0657.jpg

55f82aab180000270061d14d.thumb.jpeg.418e01572b62273c79e023201bd1d4ee.jpeg

 

It's a thing...

 

 

 

These pictures made me happy. Spectacle. :)

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Hunting goats should come with a warning message: "hunting goats is a total waste of your time, focus on farming and cattle rearing instead" 

Edited by Sundiata

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@Alexandermb That looks so nice! Lovely herd :) 

Could you provide me with the cow uv-thingy (like you did for the horse), so I can see if I can  improve the Sanga textures? The rest of the textures look fine to me!

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2 minutes ago, Sundiata said:

@Alexandermb That looks so nice! Lovely herd :) 

Could you provide me with the cow uv-thingy (like you did for the horse), so I can see if I can  improve the Sanga textures? The rest of the textures look fine to me!

if you mean the uv, this one:

Spoiler

1512163450_sangaUV.png.a35ffa17be2fc78fdd7cde33d9836ef0.png

Here some screenshots of your latest textures:

Spoiler

image.png.3c1fadbf67416002815a190516dd9d67.pngimage.png.73c92dc8d3c58a4eba1b5e4658975297.png

 

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if i wouldn't played with the zebu armature i never notice this alarm (Alarm when your cattle is attacked) :P:  

Spoiler

image.png.bb822319f97007e33b1e1e75a9c3e648.png

 

Edited by Alexandermb

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19 minutes ago, Alexandermb said:

Here some screenshots of your latest textures:

They look terrible! :LOL:

Actually I meant the UV.blend, like this one:

Horse UV.blend

But for Sanga 

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Can you make a walk without cart as well ?

Also maybe a death variant with the cart and a rein for the trader.

If you want to make it awesome put the trader on top of the cart and add reins :)

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Walk whitout cart already done "walk_relax", with the rein, lets see if i'll make one easier than horse chariot rein (That one still WIP due his 4 types for each horse and each animation).
by death you mean both zebu and cart right?

Reference:

Spoiler

India.Mumbai.04.jpg

 

Edited by Alexandermb

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@Alexandermb, made a zebu texture using a different reference, but I used the Sanga cattle mesh to test, so I don't know what its like on the Zebu:

I might try the brown one later

Edited by Sundiata
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