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Game crash on windows10 60-80 pop


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Call stack 

>	pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0) Line 134	C++
 	pyrogenesis.exe!CLogger::Render() Line 213	C++
 	pyrogenesis.exe!Render() Line 269	C++
 	pyrogenesis.exe!Frame() Line 372	C++
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00e60008) Line 581	C++
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00e60008) Line 623	C++
 	pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x00e60008) Line 126	C
 	pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x00bdf4f8, unsigned short * wenvp=0x00bdeec8) Line 151	C
 	pyrogenesis.exe!__tmainCRTStartup() Line 623	C
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++
 	kernel32.dll!76e48744()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	ntdll.dll!7744582d()	Unknown
 	ntdll.dll!774457fd()	Unknown

I haven't seen that before @vladislavbelov

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Do I need to post the other half of my fort pix but those concerns mostly about my pc and it's specs. Let me know if I have to. I like to use this pc (Alienware 17) because it runs quite smooth in this game better than using on RoN. Only problem is too small screen. I haven't recalled any issue on A21 and now a22 multiplayer. 

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13 hours ago, stanislas69 said:

Call stack 


>	pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0) Line 134	C++
 	pyrogenesis.exe!CLogger::Render() Line 213	C++
 	pyrogenesis.exe!Render() Line 269	C++
 	pyrogenesis.exe!Frame() Line 372	C++
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00e60008) Line 581	C++
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00e60008) Line 623	C++
 	pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x00e60008) Line 126	C
 	pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x00bdf4f8, unsigned short * wenvp=0x00bdeec8) Line 151	C
 	pyrogenesis.exe!__tmainCRTStartup() Line 623	C
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++
 	kernel32.dll!76e48744()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	ntdll.dll!7744582d()	Unknown
 	ntdll.dll!774457fd()	Unknown

I haven't seen that before @vladislavbelov

Which line it crashes? And it's assert or access violation?

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Screenshot

-> SavedGame.cpp L118

->

    // Write the saved game as zip file containing the various components
    PIArchiveWriter archiveWriter = CreateArchiveWriter_Zip(tempSaveFileRealPath, false);

-> full fisk or missing write permissions after clicking on save

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