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I have several questions, some roadbumps I've hit.

1) How do you make it so an entity is not required for any victory condition? I have several invisible entities that spawn for various purposes that prevent a player from being defeated.

2) I have an actor with many props attached to itself, to simulate tiny parts of armor breaking off every time it is killed. The problem is every single prop that is attached plays walking and attack sound effects. I give each of the props their own animation variation that has "event" removed so that they do not play sounds, but now all of the animations are completely out of sync with the host actor's animations. All the animations have matching id's too, do they also need to have "event" in them in order for the animations to sync up with each other?

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On 5/30/2019 at 11:16 PM, Stan` said:

1 I think they have classes that makes them conquestcritical in the parent templates.

2) I'm not sure but @Alexandermb might know. If you find a bug @wraitii might know how to fix it.

1) That was definitely it, I found it floating around higher up the chain.

2) Hmmm, I found a workaround by just making it so I have a single mesh with all the armor attached and several variations missing the armor, and it only spawns armor props on death.

Edited by The Undying Nephalim
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1 hour ago, The Undying Nephalim said:

 

I like that the knocked back units have to "stand up" before they re-enter combat. I would say that they need a little more variation in the standing up animation. Right now it looks unnatural for all units to kind of "chair up" in the same way. Hands and knees, one foot forward, stepping upward and righting oneself would look better.

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On 5/21/2019 at 5:23 PM, The Undying Nephalim said:

Hyrule's Spartans are ready:

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Zalunbar, the God of Flesh
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A powerful Darknut warrior, Zalunbar was deified by his people and assumed control of the Legion nearly three thousand years prior. His unnaturally long life and apparent immortality ignited much fervor amongst his people and convinced many he was a true god. Zalunbar was utterly narcissistic and completely egocentric. Centuries of constant praise and worship has let his ego spiral completely out of control, and there are few who would dare question his godhood.

Yaraxonal, the Glass Sage
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Yaraxonal was a former Sage of Hyrule, as well as leader and chief deity of the Darknut Legion prior to Zalunbar. Unknown to the Darknut populace, she was imprisoned in stone by Vaati and usurped by Zalunbar. For nearly three thousand years she faded from memory, using her powers as a Sage to reach out and send a message for help. As a Sage of Hyrule, Yaraxonal was an exception to the Legion’s no magic policy. She had command of the desert winds and would use them against enemies of the Legion. Despite her power and veneration as a god, Yaraxonal was rather humble and was responsible for expanding the Legion through diplomacy and assimilation rather than conquest.

Senturon, the Black Knight
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Senturon served as one of Vaati’s enforcers during the ancient age of Hyrule. Seemingly unkillable, rumors began to build around Senturon that he had the power to raise himself from the dead. Regardless, he mercilessly carried out the orders of the Legion and completely drove the Wind Tribe from Hyrule. After nearly three thousand years, the name Senturon has been forgotten and the moniker of Black Knight has faded into legend. Still, there are some words spoken that this grim warrior still walks in the shadows of Hyrule and serves the Legion to this day.

Alros
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A former fanatic of Zalunbar, Alros fled into the Gerudo Desert after the fall of his former idol and abandoned the code of the Legion. After decades in sorrow, Alros regained his resolve and began amassing an army of mercenaries and fellow Darknut outcasts. For years he has ravaged the desert with his fellow reavers; his ultimate goal is nothing short of taking the Darknut throne and replacing Zalunbar as the living god of the Legion.


Thrall
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Thralls were the lowest rung of Darknut society and were little more than slaves. Despite their low status they were well cared for, fed, and clothed, and at any time could challenge their master and escape their servitude. Those that did not remained lowly workers; gathering resources and building the impressive structures of the Legion.

Molgera Grub
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Molgera were creatures of near legend status; many to the east doubted they even existed. With luck the Legion could tame a Molgera while it was still a grub, and used them in much the same way others tamed guard dogs. When these worms grew too old the Darknuts would have to release them back into the desert: an adult Molgera was impossibly large for even they to control. Molgera had an uncanny ability to sense the vibrations of anything around them, making it almost impossible to sneak up on one of these creatures.
- Creature Scout unit
- Decent Line of Sight
- Can detect Camouflaged and Stealthed units

Gymnatai
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These young and eager warriors had yet to become trained by the Legion, and therefore attempted to prove themselves as volunteer soldiers. Those that survived combat or showed exceptional skill would be adopted into the Legion without question. 
- Citizen and Soldier unit
- Very fast for a Darknut unit

Hoplite
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Darknut Hoplites were low level soldiers that only underwent minimal training as opposed to becoming a lifelong member of the Legion. Rather they served as city guards, national patrols, and emergency reinforcements to back up armies during wartime.
- Citizen and Soldier unit
- Anti Cavalry

Peltast
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Ranged combat was expressly forbidden to any warrior who joined the Legion. Luckily, the civilian run garrisons and armies had no such taboo against attacking enemies from a distance. Peltast men and women were trained in lobbing javelins from incredible distances, serving as a powerful skirmisher.
- Citizen and Soldier unit
- Strong but short ranged attacking
- Deals knockback on successful hit

Aries
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Small but very durable rams built by the Legion to tear down enemy walls. The metal plating of these engines made them extremely resistant to most ranged attacks, often forcing the enemy to halt them in a melee or bombard them with magics.
- Citizen and Soldier unit
- Very high armor stats for a siege engine

Fokka Hypaspist
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These longtime Legion members that were assimilated into Darknut culture have lended their own breed of soldiers to the fray. The Fokka Hypaspist were extremely fast and could leap staggering distances. They were just as swift in a melee as well, swiping and countering enemy blows almost effortlessly.
- Classified as a Mercenary unit
- Extremely fast, can keep pace with most cavalry
- Can leap over obstacles with impressive jump

Mazura Hippikon
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The angry and stubborn Mazura, much like the Fokka, were highly valued soldiers in the legion because of their speed. While not as fast as the swift Fokka or most other cavalry, a Mazura Hippikon could nonetheless plow into enemy forces and cause havoc with their maces.
- Classified as a Mercenary unit
- Has all the traits of a Cavalry unit despite being an Infantry unit
- Anti-Cavalry units cannot counter them

Lynel Pride
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The notoriously violent and bloodthirsty Lynels have long been tied to the Darknut people. In more modern ages, they were the Legion’s favorite mercenaries. So often were Lynels hired and deployed with Legion forces that many of the Darknut’s enemies assumed they were members of the same empire.
- Classified as a Mercenary unit
- Fast moving Cavalry unit

Fokkalista
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Developed by their Fokka allies, the Fokkalista was originally intended to launch supplies across the canyons and cliffs of their homeland. It was later converted into a mobile siege weapon, lobbing rocks and boulders great distances to shatter enemy fortifications and defenses.
- Classified as a Mercenary unit
- High damage and accurate Siege engine.
- Long reload time and short range for a siege unit.

Legionary
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The face of the Darknut armies, Legionaries tirelessly enforced the will of the Darknut people by defending against and conquering all enemies. Despite their size and power, Legionaries were actually the lowest rank of soldier in the Legion’s Code and had only undergone a year of formal training.  
- Deals knockback damage
- Can gain experience and level up like a Hero

Doomknocker
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Doomkockers were large and powerful Darknut warriors, with many years of experience to their name. Wielding a giant mace and durable shield, Doomknockers would slowly and relentlessly march at their targets, shrugging off arrow fire without missing a beat. When in a melee they could pulverize and pummel just about any foe, even those with durable armor.
- Extremely slow movement speed
- Deals massive knockback damage
- Can gain experience and level up like a Hero

Jermafenser
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Jermafensers were some of the tallest and largest Darknuts in service of the Legion. Standing at nearly ten feet tall, these hulking behemoths slowly mustered their way into combat, effortlessly slicing apart anything smaller than themselves.
- Small chance that a killing blow will deal no damage to the Jermafenser
- Deals both knockback and splash damage
- Can gain experience and level up like a Hero

Rebonack
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Short of Deities, the Rebonack were the most experienced soldiers in the entire Legion and perhaps some of their most terrifying warriors. Rebonacks rode on top of giant black horses that had for centuries been specially bred for size. Armed with a lance in one hand and a sword in the other, Rebonacks could knock down enemy soldiers with ease and lob the heads off of those that survived.
- Slow moving but extremely powerful Cavalry unit
- Attack has very long reach and deals knockback
- Can gain experience and level up like a Hero

Dux
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Expert warriors and even better teachers, Dux were commanders that lead by example and raised generations of Darknut warriors. A lone Dux was often attached to scores of soldiers to not only to command them, but to show them how to become even better fighters.
- Increases the rate of experience gain for units within its aura
- Can gain experience and level up like a Hero

Idol Throne
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A seat of power for the most idolized heroes of the Legion, these giant thrones are carried around the warzone by a horde of zealous Fanatics. Like living gods on earth, soldiers of the Legion are inspired into bravery and a frenzy by their presence.
- Dramatically improves the performance of Darknut units within a large radius
- Temporarily gives huge penalties to Darknut units within its aura if it is slain in battle

Immortal
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Once loved and prized figures of the Legion, these magic users were imprisoned and slain during Zalunbar's takeover and ban on the use of sorcery. Many were sealed to their doom in Darknut tombs, while a few fled into the depths of the Gerudo Desert. On rare occasions they show up in the Legion army, perhaps to earn a pardon by those in charge.
- Large Mage unit
- Deals Fire damage with ranged attack
- Can hover over any terrain

Patra
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A Unique unit that can only be trained by Zalunbar. The spawn and servants of the demon Vaati, Patra serve as the eyes of those in power of the Legion. Despite their size, Patra are infamous for their ability to hide and strike at enemies from the shadows.
- Large flying creature unit
- Has Camouflage
- Can detect Camouflaged and Stealthed unit

Glass Witch
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A Unique unit that can only be trained by Yaraxonal. A fringe convent of lady Darknuts known for their unmatched crafting of all manner of jewelry and stained glass. In a battle the Glass Witches toss razor sharp bolts of crystal at their enemies, shredding their armor and knocking them off their feet.
- Ranged unit that deals extremely high pierce damage
- Can target multiple units in one attack
- Stuns enemy units

Legatus
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A Unique unit that can only be trained by Senturon. Once high ranking generals in the Legion's army, the training of Legatus vanished from the ranks of their forces after Zalunbar's takeover. A fair number of these powerful warriors can still be found hidden in retirement or isolation of ruins across the desert, waiting only for the Legion to request their services once again.
- Death blows so not kill Legatus, only break off a portion of their armor.
- All armor must be removed by killing blows to slay the Legatus
- Armor can be replaced at cost of Ore and Currency

Reaver
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A Unique unit that can only be trained by Alros. Outcast Darknut warriors that have survived through raiding and theft in the Gerudo Desert. Reavers have abandoned the bulky armor of their brothers and instead rely on their incredible muscles and speed to survive. The Legion is willing to hire these warriors when the need arises.
- Classified as a Mercenary unit
- Fast movement speed for such a large unit
- Can climb cliffs

Vaati, the Wind Demon
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Once a member of the Minish race, Vaati encountered one of the ancient demons that ravaged primordial Hyrule and formed a pact with the beast. Granting him incredible power, Vaati eventually lost himself to the beast’s possession. Although no longer himself, the demon retained Vaati’s image, name, and personality as it set out to accomplish its goals in Hyrule. When exposed and under threat, the demon abandons his Vaati disguise and reveals his horrific bat-like form.
- Huge flying Titan unit
- Powerful ranged tornado attack that deals knockback in random directions
- Can only be hit by ranged attacks

Darknut RosterDarknut Heroes
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So how are the Immortals and Glass witches treated in modern Darknut society after Zalunbar got thrown off the balcony? Are they reintegrated or still outcasted? Are they even still around? How long do Darknuts naturally live?

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3 hours ago, Ozerol Notna said:

So how are the Immortals and Glass witches treated in modern Darknut society after Zalunbar got thrown off the balcony? Are they reintegrated or still outcasted? Are they even still around? How long do Darknuts naturally live?

The Glass Witches are probably still considered a fringe group. Immortals probably don't even want to become part of the society again. Darknuts can naturally live for a few centuries, I'd say the average is about 500 years.

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I got another question, I seem to recall a civ in 0AD having the ability to see all the shorelines on a map, I think it was Ptolmeys. I can't seem to find any evidence of how this was accomplished though, was there a feature like this in an older or current version and if so how was it done? Is there any way to make it so a tech can allow a player to see structures of a certain class, regardless of their owner, much like bribing a merchant?

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1 minute ago, Stan` said:

That's the lighthouse.

What you are looking for is in the vision tag. There is something called RevealShore :)

Awesome that's what I was looking for with that.

Is there a way to make it so that a researched Tech can reveal the vision of a unit with a certain class? I'm trying to make a technology that gives a player vision from ancient ruins across a map.

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2 hours ago, The Undying Nephalim said:

Awesome that's what I was looking for with that.

Is there a way to make it so that a researched Tech can reveal the vision of a unit with a certain class? I'm trying to make a technology that gives a player vision from ancient ruins across a map.

There's currently no way to do this without modding the code. There is the spy tech that does this, but it is very narrow in scope. 

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Ok I have one last question and then I'll stop bothering everyone. When you upgrade a building into a new building, is there any way to have its requirement based on Civ rather than Technology? The method that the Darknut faction uses to expand their bases is to capture Ruins on a map and upgrade them into new Civil Centers, however every faction that captures them now can upgrade it into a Darknut base which is a no go. There seems to be no Civ requirement for Upgrades like there is for units and technologies.

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I think you can cause tha'ts how it's done for Xiognu in terra magna :)

Just make an autoresearched tech such as <RequiredTechnology>nomadism</RequiredTechnology> that's only available for the civ. And set the restrictions there :)

6 minutes ago, The Undying Nephalim said:

Ok I have one last question and then I'll stop bothering everyone

It's okay mods make the community live, so I'm happy to help.

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28 minutes ago, Stan` said:

I think you can cause tha'ts how it's done for Xiognu in terra magna :)

Just make an autoresearched tech such as <RequiredTechnology>nomadism</RequiredTechnology> that's only available for the civ. And set the restrictions there :)

Thank you that worked out really well, a nice crafty solution to that problem.

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27 minutes ago, Ozerol Notna said:

Is there a place where I can download the latest version of Hyrule Conquest that isn't Mod DB? because that site wont load for my computer.

Moddb is the only place where the mod can be downloaded.

However, there is probably someone in the discord that can give you the installer as well.
Here is a link to that discord: https://discord.gg/hQQ4qtt

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31 minutes ago, Ozerol Notna said:

Is there a place where I can download the latest version of Hyrule Conquest that isn't Mod DB? because that site wont load for my computer.

Unfortunately the mod wasn't uploaded to mod.io so  you cannot download it. I could package it if people are interested would reduce the size of the mod, and the time it takes on first load.

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