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Alexandermb

(1000) ===[TASK]=== Norse Ships

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Drekkar
Tier 3 nordic longship 

  • 22 Oars
  • 22 Crew members (They have animation for [Idle - Move] and some of them raise their shields to protect the archers)
  • 1 Viking leader  (He have animation for [Idle - Move-attack (order)]
  • Oar's animated
  • Idle animated
  • Shields modular
  • 2 Sails: 1 folded when idle or attacking, and 1 deployed when moving.
  • Bigger ship
  • Dragon head and tail.

BLEND FILE
>>Drekkar [Finalizado].blend<<

Screenshots

Idle

Spoiler

idle.JPG.7f9888f344b12cc63313132adca018d5.JPG594dad3575236_idle2.thumb.JPG.5e0b1bcd6e64fa9a666a1b7ca519056b.JPG


Attack

Spoiler

594dad2bb94e9_Attackranged2.JPG.af3f1b19b0e3cffa40611d075018be56.JPGattack.JPG.f270cbe38dbbcec448a6f0abeeb74b68.JPG


Walk

Spoiler

drekkar.JPG.91eb6f67c2bb4b23c73e16f67d5f551f.JPG
lado.JPG.9a90cf353262089db5585342a400e23f.JPG

Floor

Spoiler

floor.thumb.JPG.a55fe50333f9bdae023808764dbe539f.JPG

 

Edited by stanislas69
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The ship looks good! But on the sail there is a clear horizontal separation... Maybe smooth the sail a bit more (assuming that the mesh causes it and not the texture :) )

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Note: Karvi template modified acording history [Vikings small ships was the transport for rivers] the pasability was changed to small-ship so it will have a difference between "Snekkja" and "Karvi".

Captura.thumb.JPG.5e1829a2d9bdd96a8766d43f067e917e.JPG


Zip file for the 3 ships.

Norse Longships.7z

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Doesn't that cause glitches with the terrain? (and the ship itself is rather wide, compared with the Snekkja)

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In this particular image the size looks alright: https://wildfiregames.com/forum/index.php?/topic/22403-improvements-of-norse-models/&do=findComment&comment=331766

If the size hasn't been changed since then I'm fine with it. :) 

 

Btw, this topic only deals with the Drekar. The topics about the other Norse ships are now hidden?

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7 minutes ago, stanislas69 said:

You can commit them I guess :)

Actually i can't :P don't got acces yet, however i'm making separated commits:

2H axe animation + Barracks fix
Norse tent eyecandy requested by @wackyserious
i'm cleaning the actor files and updating cavalry to match the changes, also scaled the stable and fortress of the anglo for fit the horses.
And  for last the ships.

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Karvi and snekkja share the same stats however i changed only ship passability to ship small to the karvi. Karvi garrison amount should be reduced to 10.

Spoiler

image.png.8abf9344a03121d01da21f6222348e4e.pngimage.png.e3ac496f8d2e5878de42c5c6dc793ec7.png


 

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I've already cleaned most of the infantry actor files, some weeks ago. I was not able to update the forger actor file though.

@stanislas69 Can you provide him with a permission/access to 0admods/millenniumad

Too bad I still cannot post contents in our ModDB page. I still have to wait for some months, following ModDB's rules and regulations.

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You can check the in game fences. Wooden fences in Atlas has two variation, a short one and a long one. You can follow their lengths as reference.

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Karvi shouldn't have the same stats as the snekkja, the Karvi was meant to be a hybrid trader/warship whereas the Snekkja is just a warship :) (so the karvi should be weaker in combat)

Maybe you could put some cargo on board of the karvi to illustrate that it can trade too? Nice work on the meshes btw!

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