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Grugnas

[A21] Spear Cavalry

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1 hour ago, Servo said:

After its first attack its body should go back straight up. These units and most other melee units should also not execute an attack if their target moves out or away from its fighting range! It's just not right!

I think 3.5 seconds is too much but must still lose to a Sword cav based on attack rate. It might inflict high damage but swords are more handy than spears IMO.

 

There is several issue, one is mainly a code issue.

It should be better in a22 (due to a prepare time for melee attack).

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6 hours ago, Servo said:

I made a wrong post previously and mistaken spear cav with the Cavalry Jav. 

I don't pay attention too much on specs or history but spear cav animation (same as pikemen) should be changed. After its first attack its body should go back straight up. These units and most other melee units should also not execute an attack if their target moves out or away from its fighting range! It's just not right!

I think 3.5 seconds is too much but must still lose to a Sword cav based on attack rate. It might inflict high damage but swords are more handy than spears IMO.

It is my favorite cavalry together with the Greek companions because they look really nice and real! In addition they belong to the fastest cavalry in the game that could be easily saved when wounded. I think all heavy armored cavalry should have the same speed or close to(28 vs 40 is too much difference) except the champions. 

I made a patch with some changes about it, I do not know if it will be accepted. You can see in https://code.wildfiregames.com/D574

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11 hours ago, fatherbushido said:

These units and most other melee units should also not execute an attack if their target moves out or away from its fighting range! It's just not right!

The game needs move-attack ability. Ability to swing sword, etc., at fleeing target when chasing.

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