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November News from Wildfire Games

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0 A.D. has a new Project Leader, was presented at an event in Toulouse, and is well on its way to have the new unit models implemented.

New Project Leader

Our previous Project Leader Erik 'Feneur' Johansson has decided to step down, but will remain on the team and still help out with administrative tasks. Nicolas 'Itms' Auvray will take over the responsibilities as Project Leader for 0 A.D. and lead the team to Beta and beyond. Here are a few words on how he sees the future of the project:

I am deeply honored to become the new Project Leader after Erik, who has been an incredible source of motivation since I started to contribute to 0 A.D.

As a programmer of the game, you should expect my first objectives to be related to the technical side of things. I would like to improve the environment of the programming team, in order to make the development less difficult and stressful; and I also plan to focus my programming activity on the libraries we use, and on communicating with the teams who create those. If we improve that environment, we can recruit new people and have more workforce to push the game towards Beta.

However, I also want to be an actual leader for the project and its community as a whole, so feel free to contact me if you think something is needed in some area. I will be far more active in the forums and I'm eager to discuss with you all!

Finally, I would like to thank everyone for being part of such a great community. The game would be nowhere near its current state without you, and we can accomplish even more great things together!

0 A.D. at Capitole du Libre

The 19-20th of November, Itms went to the Capitole du Libre event in Toulouse, France, to showcase 0 A.D. and give talks. If by any chance you were there too, thanks for participating in this very cool event!

0 A.D. is already quite renowned in the FLOSS community, but a number of visitors discovered the game for the first time and were greatly impressed. The game, while still in development, is already suitable for a general audience. Itms could give a talk about the game and how Wildfire Games develops it, and also conducted a workshop where players could install 0 A.D. Alpha 21 on their machine and enjoy a game together. Everybody had a lot of fun!

Itms also met 0 A.D. enthusiasts, including older ones. The image below shows Alpha 4 and Alpha 21 meeting each other:

capitole_du_libre.jpg

If you are yourself a 0 A.D. enthusiast, don't forget to spread the word around you, so the game attracts more players and reaches new heights.

Plenty of New Art on the Way

Our Art Lead Enrique has been busy, both in real life and working on 0 A.D. In real life he got married, congratulations Enrique. Working on 0 A.D. he has created more than 90 animations for the new unit meshes which brings them a lot closer to being finished. You can watch several of them in the video below.

He has also created the Seleucid Champion Elephant:

seleucidchampionelephant.jpg

Our other artist Johnathan (aka LordGood) has also been busy and has among other things created two new main menu backgrounds, construction models for a couple buildings, some new animations, and several more things.

cart_background.jpg

Carthage themed main menu background.

cart_construction.png

Models to be used for buildings being constructed.

Apart from that there has been work done on both mod support, balance fixes, AI improvements and more. If you want to get a list of all the major things done for Alpha 22 so far check the Alpha 22 changelog (it is updated as new things are added to the game, so keep coming back to it if you want an overview of changes as they happen).

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@Itms I heard you were going to something similar in Belgium next year, I hope to meet you there :D I'll hopefully be able to make it from France to belgium.

Once again congrats :D

Edited by stanislas69

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@stanislas69 Unfortunately I was supposed to go with sanderd17 but he isn't available because of work currently, so we probably won't attend FOSDEM 2017. :( I hope we can attend the next event, and that you didn't plan to make the trip just to meet me :P

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@Itms Ah darn, well it was mostly for that :( I was hoping to meet some of you guys like I did with Oimat

Edited by stanislas69
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19 minutes ago, SDM said:

Do we have any historical examples of two-handed swords during the time period 0 A.D. takes place in?

What does this have to do with November News very off topic.And two handed swords have been used by almost all civs that use swords for more than three thousand years maybe not by regular military forces but individual warriors it's a cost thing governments like cheap and two handed swords where not ;)

Enjoy the Choice :)

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It's not off-topic. In the preview, there is an animation for a swordsman wielding a sword in two-hands.

As far as I'm aware, I can't find any examples of two-handed swords in Europe until the 11th century.

Granted, the infantry in the animation might be wielding a one-handed sword with two hands (probably done historically), but since there are shield and sword units, wielding a one-handed sword with two hands just seems silly and purposefully disadvantageous.

I'm not worried about the historicity of this, mind you. I just find it funny. After all, this is still just a game at the end of the day that gets most things correct. Now if anyone can provide an example of a two-handed 500-1 BCE sword in any of the civilizations in-game, please inform me. I'd love to be proven wrong.

 

Edited by SDM
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