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===[TASK]=== Seleucid units textures


Enrique
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We will need textures for units of the following fellas:

-Guy in the right with the "armpit-level-skirt"

f948e499cc097189308c0dcf242a8503.jpg

 

 

And from here the fully-armored gentlemen: (note the right one also has futurama-bender-like plating in the arms)

Spoiler

QjaOG6R.jpg

 

Here's some help and ideas to create the textures! easy and fun!

 

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  • 1 month later...
44 minutes ago, feneur said:

Wow :o Even though I don't think we should go with that high resolution in general it would be nice to have the opportunity to use high-resolution for e.g. heroes in cut-scenes.

Here's the same textures at 256x256 resolution (standard unit resolution):

lowpoly256.png

1 hour ago, niektb said:

Hum, yeah... When looking quickly it seems he's squinting a bit :) 

Yes, it's a bit tricky nailing exactly where the casting rays are going to end when baking with cages, I could try to make the space between the eyes wider.

1 hour ago, stanislas69 said:

Nice ! Is it blender sculpting or something else ?

It's modelling, sculpting and material setup. The human mesh is from makehuman (CC0 human mesh creator) I created the basemesh with it and then sculpted over it.

Here's a pic of the highpoly model with realtime PBR shading if you are curious :P

 

Spoiler

hipoly.jpg

 

 

 

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Glad you like MakeHuman Enrique I just happen to be a moderator on their forum:angel:and was wondering if you where using it.We have been trying to increase our asset base so running the various costumes though MH's Makeclothes would be much appreciated:blush:it is limited to blender render and all quads though.

Enjoy the Choice :)

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