Jump to content
Sign in to follow this  
Tomcelmare

Carthaginian docks

Recommended Posts

The Carthaginians have their unique harbor in the form of two docks instead of just one like other civilizations, the Namel (Commercial Port) and the Cothon (Naval Shipyard), since it is kind of hard to adequately represent something like a massive harbor in normal play. That only really works in scenarios and eventually campaigns. It has already been rather difficult to adequately depict their triple walls and mercenary based military within the limits of the established gameplay mechanics, so this two dock system was the only way we could come up with to give them a naval bonus, though the Cothon could still use some type of repair functionality, possibly making it the naval equivalent to a Temple, to make it an effective naval bonus.

Edited by Zeta1127
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Zeta1127 said:

 though the Cothon could still use some type of repair functionality, possibly making it the naval equivalent to a Temple, to make it an effective naval bonus.

In the current game, you can garrison 5 ships in the super dock and they will be repaired

Share this post


Link to post
Share on other sites

I couldn't remember if it was decided how to implement such a feature with the Cothon. Unfortunately, I don't play very much anymore, because I don't have a good enough graphics card anymore to play the game well.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...