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===[COMMITTED]=== Carthaginian damaged building variations


LordGood
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Starting with the Carthaginians, since I've been messing around with them already. Damaged texture variations!

Ground decals might be important too, there might be too many models to actually smash these buildings into 3 levels of destruction on the 'mesh level' but at least there's a visual indicator for building damage that isn't eternal fire

screenshot0068.png

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Textures can be done I think sanderd17 made it possible. technically I think with it we could also add fire props that appear depending on health. i have seen at least one other game do it that way

 

Now maybe a third set of uvs allowing transparency over the old image would be nice.

Only issue I see right now is texturetiling becomes quite obvious

Edited by stanislas69
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3 hours ago, wowgetoffyourcellphone said:

One on right looks about 50% damaged.

 

Maybe buildings need a 3rd set of UVs for damage texture.


For my opinion, more like a 30% (so first stage of three of destruction)

Edited by av93
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