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On 10/6/2016 at 11:10 PM, niektb said:

No, unless someone finds time to rewrite the graphics engine to make use of it :P

I have thoughts, that we shouldn't just rewrite the engine, I think, we need to make an interface, and then implement it for different renderers (OpenGL 2, OpenGL 4+, Vulkan).

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7 minutes ago, stanislas69 said:

(Performance) :) Also those new API have some features built in that could make the game look prettier.

Is that good as DirectX?

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16 minutes ago, Lion.Kanzen said:

Is that good as DirectX?

From the Wikipedia Vulkan page, already linked above:

Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores.

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Just now, fabio said:

From the Wikipedia Vulkan page, already linked above:

Compared with OpenGL and Direct3D 11, and like Direct3D 12 and Metal, Vulkan is intended to offer higher performance and more balanced CPU/GPU usage. Other major differences from Direct3D 11 (and prior) and OpenGL are Vulkan being a considerably lower level API and offering parallel tasking. In addition to its lower CPU usage, Vulkan is also able to better distribute work amongst multiple CPU cores.

Yes i rad that the las week. a guys aso about Vulkan ande others  software.

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1 hour ago, vladislavbelov said:

I have thoughts, that we shouldn't just rewrite the engine, I think, we need to make an interface, and then implement it for different renderers (OpenGL 2, OpenGL 4+, Vulkan).

@vladislavbelovI quite agree with you. It's a good idea and should be done.

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