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shirish

Positive for 0ad as Intel providing open-source Tessellation support ?

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Hi all,

I dunno if 0ad uses Tessellation or not . I just read this news http://phoronix.com/scan.php?page=news_item&px=Tessellation-For-Pre-Broadwell as well as http://www.phoronix.com/scan.php?page=news_item&px=Intel-Tessellation-Gen7 and from it, it seems that Tessellation support is coming soon. See https://en.wikipedia.org/wiki/Tessellation_(computer_graphics) to know why it matters. While I do not know if 0ad uses Tessellation or not thought it might benefit from at least knowing what's happening out there, in case there is idea to support this technology.

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0 A.D. doesn't and I don't think it will benefit from it (terrain quads are way too large in 0 A.D. and 0 A.D. does use an earlier version of OpenGL than 4.0 -> afaik 2.1)

Edited by niektb
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