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New Release: 0 A.D. Alpha 19 Syllepsis


feneur
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Wildfire Games, an international group of volunteer game developers, proudly announces the release of "0 A.D. Alpha 19 Syllepsis", the nineteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features building and siege engine capture, a new pathfinder, visual replay and more!

Easy Download and Install

Download and installation instructions are available for Windows, Linux and Mac OS X. 0 A.D. is free of charge and always will be. Although you might find some people selling copies of 0 A.D., either over the internet or on physical media, you will always have the option to download 0 A.D. completely gratis, directly from the developers.

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Moreover, you can redistribute the game and modify it freely as long as you abide by the GPL. You can even use parts of the art and sound for your own projects as long as you abide by CC BY-SA. No "freemium" model, no in-game advertising, no catch.

New Gameplay Features in This Release

  • Building and Siege Engine Capture: Non-siege units can now capture buildings and siege engines. When you hover your mouse over an entity that can be captured, two crossed flags appear so you can issue a "capture" order. If you do, you will start gaining some of that entity's "capture points" at a certain rate. (On screen, you will see your color taking up a greater proportion of the width of the entity's capture bar.) Once you gain all of these points, you capture the entity, and it is yours! (Note: You can still specify a regular attack on buildings and siege engines by holding CTRL when right-clicking on a target.) There is currently no animation for the units which are capturing, that will be added in a later version.
  • New Victory Modes: "Conquest Structures" (destroy or capture all enemy structures to win) and "Conquest Units" (destroy all enemy units to win).
  • Ceasefire Game Mode: The game can be set so that all players are completely unable to attack their enemies for a predetermined time at the start of a game.
  • Attack Coordination: Players can request allies (including bots) to attack a specific enemy by clicking a button next to the player name in the diplomacy window. Also, Petra AI now supports attack coordination.
  • Petra AI now warns its allies when it needs a tribute and lets them know when it advances to a new phase.
  • The Ptolemaic lighthouse now has its special feature implemented: It reveals the shore on the entire map.
  • New Skirmish Maps: Tuscan Acropolis (for 4 players; map preview), Northern Island (for 2 players; map preview), and Alpine Mountains (for 3 players; map preview).

Graphics and User Interface

  • Increased Maximum Map Height: The engine now supports an eight times greater range of terrain heights, allowing for the creation of maps with more diverse and impressive landscapes.
  • Visual Replay: Re-run a game and understand what took place in real time.
  • Aura Visualization: Units affected by an aura are now marked with an icon when the aura giver is selected.
  • New animals: New mastiff and wolfhound units have been added as well as a new rhinoceros.
  • The Roman units now have voices in Latin. Voice actors and people with knowledge in ancient languages are invited to contribute more voices to the game!

Under the Hood

  • New Pathfinder: The pathfinder is the component of the game engine that picks a route for a unit to move along from its current location to its target location, so that it does not collide with other units or with structures or with impassable terrain. The new pathfinder improves performance, but at the same time, it also introduces some new bugs. We have done as much as we could to ensure it was bug-free, but please report anything unusual!
  • XML Validation: In 0 A.D., the behavior of units, buildings and other world objects is defined by their components, such as cost, health and more. All of these are described in XML files. The "grammar" of the XML files is now checked for correctness before being used by the game engine, which helps prevent technical problems.
  • The generic Hellenic and Celtic factions have been removed.
  • Linux users, please be advised that SDL2 is now enabled by default on Linux.

Getting Support

Please see the "Get Support" page on our website to find ways to get help from the active and friendly 0 A.D. community. We are well aware there is some room for improvement in 0 A.D. Some known issues are: Lag, visual glitches or textures not loaded, missing animations and more. When you provide feedback, we would ask you to focus on some of the other points that could be improved. Thanks.

Please Contribute!

We are seeking volunteer contributors in programming, art, sound, documentation and more. Programmers are especially welcome and can get started immediately. Interested? Log onto #0ad-dev on QuakeNet on IRC and meet the developers. Also, you are invited to register on our forums and start participating!

Why "Syllepsis"?

We name our releases according to development status ("Alpha" or "Beta"), successive release number (1, 2, 3, ...) and a word relating to the ancient world, in alphabetical order ("Argonaut" for A, "Bellerophon" for B, ...). "Syllepsis" relates to 0 A.D. as it means "capture" in Greek, and refers to the building and siege engine capture feature implemented in this version (Thanks, bouke!). For the next alpha, we welcome fan suggestions for words relating to the ancient world beginning with the letter T. Keep it original and related to the time frame portrayed in 0 A.D. (appx. 500 BC - 1 BC)!

Subscribe to 0 A.D. Development News

Contact info for press, bloggers, etc.: aviv@wildfireATHENSgames.com without the capitalized name of a Greek city.

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Alpha 19 looks great, though one of my computers is having problems. The main menu background and other menu backgrounds along with the units and map are black, but everything suddenly becomes visible when on other pages like options, history, or the tech tree, or when paused in game.

Could you open a topic or a Trac ticket with a screenshot? Also please provide all the information you can (see http://trac.wildfiregames.com/wiki/ReportingErrors). I think we never heard about this bug.

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Congratulation for finishing A19. It looks great. It's just a shame that it is not yet available for Fedora 23. Anyone know whether is will become available?

That is depending on the fedora repository, could be tomorrow or it takes month :unknw:

If you want to play A19 right away: build it from source (that is what I do at F22, need to up...). See http://play0ad.com/download/source/ for the download (and instructions)

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The development version is for developers and modders. If you just switch to SVN because you want to download only the differences between Alpha releases, then you end up downloading much more.

This is true. First download is big... BUT... after that each update is very small and fast. I think that would be what some people want. And if get SVN version the guy don't have to get the source, he can just get /binaries/. But who knows what his knowledge level is on this.

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Arch repos just got updated. It's looking good. I did a litle testing and still have lot problems with formations and movements. Units get stuck in buildings or get undecided. in formations units try to occupy the same place, to the point of having 60 units in the place intended to one. this makes the game lag big time, and units being uncontrollable. I was hoping that with the new pathfinder this issues were solved. 8/

Edited by quimkaos
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