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WhiteLion

[Scenario] The Fall Of Trapani and The Rebellion Of Carthage's Mercenaries

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Maybe you could improve a little more the terrain, to make it more realistic, it seems like a lot of squares and linear shapes and perhaps add bushes/rocks around.

Btw, it would be cool if you garrison some archers in those walls.

Edited by Skhorn
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Haven't tried, but you could place the archers in the ground and move the enemy line backwards. By this the player who has the walls can have the time to put the archers in walls and you let him prepare for the attack.

Or ask in http://webchat.quakenet.org/?channels=0ad if it is possible.

Also, you can give a more good looking to the buildings inside, make 'feel' more like a human settlement, not like if they were dropped from the sky.

Edited by Skhorn

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I'd like to give more time to the defender, the problem is that if I put the attacker too far it doesn't attack, the best solution is for sure to organize the attack in waves, but I don't know how to do that.

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Oh no no, i wasn't talking about that. I'm talking about this: check the image.

You can smooth those sides to make it look better, also it may fits you to take a look to other maps, that way you could learn something useful to improve your map.

Btw, while looking those pictures, you can place the buildings to give that look (Not exactly the same look), but kinda similar, its just improvement.

- http://wildfiregames.com/forum/index.php?showtopic=19368

- http://wildfiregames.com/forum/index.php?showtopic=17326&page=2 in there check the maps of jaimele.

I'd like to give more time to the defender, the problem is that if I put the attacker too far it doesn't attack, the best solution is for sure to organize the attack in waves, but I don't know how to do that.

You can make a trigger for that, check this map http://wildfiregames.com/forum/index.php?showtopic=19552 it has triggers, but you need to have some knowledge in js.

This may suit you:

- http://trac.wildfiregames.com/wiki/Triggers

- http://trac.wildfiregames.com/wiki/Modding_Guide

Or you could make that map for two players. One acts as the defender and the other one as the attacker.

post-16493-0-75480300-1426464497_thumb.p

Edited by Skhorn
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Someone already made a map of Carthage (including building the harbour with lots of docks (or dock actors)) at some point in the past, but I can't find the topic.

You can't garrison units using a GUI in Atlas yet, but by adding a few lines to the map XML file you can (See #3008).

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Someone already made a map of Carthage (including building the harbour with lots of docks (or dock actors)) at some point in the past, but I can't find the topic.

You can't garrison units using a GUI in Atlas yet, but by adding a few lines to the map XML file you can (See #3008).

Guess you refer to this one, by jaimele

post-13235-0-68268200-1398659831.png

@Leper, techs can be setted the same as the garrison units? I mean, you want a player to be in the third phase with all the technologies researched at the beginning of the map

Edited by Skhorn

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Guess you refer to this one, by jaimele

post-13235-0-68268200-1398659831.png

@Leper, techs can be setted the same as the garrison units? I mean, you want a player to be in the third phase with all the technologies researched at the beginning of the map

Actually in the 018 version you can do this but it doesnt support from atlas yet, look up this ticket http://trac.wildfiregames.com/ticket/1404

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Skhorn: No, there was one of Carthage itself (including the harbour with the military dock in the center surrounded by normal docks), which looked quite similar to the reconstructions.

Yes, researched technologies and also disabled templates can be set in a similar way (See #1404).

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Looks a lot better now. On the second picture there are trees in the wall, removing those would be nice. On the last picture you can see the territory having holes, you can use the special/territory_pull entities to fill that.

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