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Wijitmaker

Eyecandy!?

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- Realistic ruins (Some of them overgrown, some covered by sand) of buildings that are actually in the game.

- Realistic ruins of buildings that were actually there, but not in the game

- collapsed carts, siege machines and the like

- A lot of random architecture things like columns and statues. (Even for civs not in the game, such as Egyptians)

- About the same things that were in AoE, AoK and probably stuff the designers of the original scenarios will demand (They are the first ones with practical experience, so they know what they need).

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I agree with Marcus. It should include a lot of random, misc stuff so map creators have a lot of flexibility in designing maps for scenarios, etc.

Maybe, the objects in the map editor could be seperated by categories, i.e. "Egyptian objects", "Greek objects", "Misc. Ruins", etc.

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- "Useless" buildings ie. those that serve no purpose except for eyecandy and can't be made in-game, like shrines, baths, graves, and houses for the rich.

- Dead bodies and bones.

- Everything else mentioned.

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Maybe, the objects in the map editor could be seperated by categories, i.e. "Egyptian objects", "Greek objects", "Misc. Ruins", etc.

Thats a need. One problem i had with AoM is the units/embellishments/etc. weren't organized very well, imo. AoK had that prob too. Maybe a tree structure, and/or the user can customize it so its ordered by civ or by type (building, unit, object, etc.) or by a whole list, and more.

As for eyecandy (since that is the topic at hand), scroll through all the main games (AoK/M, EE, RoN, WC3, etc) and find the best eyecandy of them all. And please, if you make a bridge, make it walkable unlike the AoM one ;)

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More eyecandy, the better. Never enough in any RTS game. ;) Apart from the standard stuff, you can expect, like for AoE and AoK, that people will want to make historical scenarios based on the period with 0AD with the editor. Things like well-made tents/camp equipment, palisade walls, palisade towers (for Romans), various flags, small bridges, market stalls, etc.

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The thing is guys we need to complete our list of stuff. So when you say lots of "stuff' thats kind of vague ;)

I'm looking for things like what Marcus was saying up above. I need names of actual items if you can ;)

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THE LIST

Here it is Wijit, Tell Me What I forgot guys. Also I think the Way I orgonised it into Man Made, Natural and Misc Objects works well.

*UPDATES* Are Listed In Red

UPDATE Added New Catagory "Cinimatic Props and Effects"

Natural Eyecandy

Flowers

Mist

Smoke

Rocks

Trees

Apple Trees

Dead Trees

Cherry Trees

A Burning Bush!

Really Big Tree

Gum Tree

Cactus

Bushes

Wheat

Dead Bodies/Animals

Ponds

Lilies

Rainbow

Logs

Leaf Litter

Mushrooms

Cracks

Puddles

Blood on Ground

Snow Drift

Lava Cracks

Cave Entrance

Cave Stalagmites

Interesting Rock Formations

Grasses

Pillar of Stone

Animal Trails/Tracks

Man Made Eyecandy

Fountains

Crucifix

Houses

Flags

Gates

Plaza Tiles

Bridges

Fences

Wheat Bundles

Wagon Wheel

Tents

Fence Post

Fallen Tree

Extra Buildings

Wood Pile

Hedge

Shrine to Evil

Archery Targets

Attack Dummies

Underwater Ruins

Shrine to Good

Weapon piles

Cage

Grave Stones

Bath House

Sign Post

Paths

Rope

Crates

Sacks of Grain

Barrels

Mine

Sun Dial

Sword in a Rock

Statues (and some Big @#$% ones at that!)

Stone Arch

Stone Benches

Stone Table

Stone Table With Blood over It

Ruins

Construction

Pillars

Misc

Snowman

Crashed Spaceship

Loch Ness

Parking Meter

Trash Can

Street Light

Fast Food Outlet

Large Creator with Burning Meteor (Animated)

Cinimatic Props and Effects

Rainbow

Tumble Weed (Animated/AI)

Fire Flies (Animated/AI)

Frog (Animated/AI)

Falling Ash (Animated)

Waves (Animated)

Falling Ash + Fire (Animated)

Blowing Leaves (Animated)

Rain (Animated)

Falling Snow (Animated)

Blow Hole (Animated)

Flies (Animated)

Butterflies (Animated)

Water Falls (Animated)

Fires (Animated)

Frost Wind (Animated)

Spot Light (Animated/AI) - Follows Unit

Sun Rays Through Clouds (Animated)

Lightning Bolts (Animated)

Interactive Eyecandy

This is Just an Idea It could be a possibility for some scenario makers???

Usable Weapons - Can Be Picked Up By Units & May Change Attack

Armour - Can Be Picked Up and Increases HP

Food Items – Increases Units Health

Resource Piles – Gain Resources Picked Up

Misc Special Units

Not Really Eyecandy But another possibility for some scenario makers.

Ents

Wizard

Kangaroo

Dragon

Dinosaur

Balrog

UFO

Trooper

Plague Rats

Dwarf

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OK, I agree that the lists have some good stuff in them... but what I'd like to see ya'll do now is go back over your lists and for each item (that you are serious about) add a short description of what exactly it is that you envision... since if it gets onto the real list of specifications in the DD somebody is gonna have to do the artwork for it.

So, if you really wanna see something in the game let's see a lil motivation to 'specify'. ;)

Frex, Fountains.... lol... what fountains, Trevi, the waterfountain in your school's hallway? Now I'm being a little facetious but to make a point, and we don't want to assume that someone else knows exactly what is being spoken to even if an item is rather common, and since Fountains, as the example I'm using, is plural, then one would presume that there would be more than one... so how about editing your threads to do something like this:

-------------------------------------

Fountain1 (simple fountain with base pool and water spouting up in a vertical centre spume then falling back to pool, eye candy, animated)

Fountain2 (2-tiered fountain having ornate base pool and 2 catch basins on centre column above with water falling back to pool below from each, eye candy, animated)

--------------------------------------

Specifying if eye candy so is known that is not a consumable item and animated if appropriate to the object.

You do that an the artist will have a good idea of what it IS (so will everyone else). So, let's see if we can't do a little 'separating the men from the boyz' here, eh? ;)

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No good effects list is complete without Lightning Bolts (Animated) I say, complete with it's flash. I'm suprised that hasen't been suggested yet.

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For natural eyecandy, why not some marsh plants (for shallow, fordable water) as well as mud? They works well with rain and lightning. As for Special Units, how about Greek/Roman mythological characters such as Zeus/Jupiter, Posidon/Neptune, and Ares/Mars (for campaigns involving the Greek/Roman Mythology)?

Any more ideas please, for I am weary of making them up for now.

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Agreed!

I'll Post the Lits again as this is a new page.

THE LIST

Here it is Wijit, Tell Me What I forgot guys. Also I think the Way I orgonised it into Man Made, Natural and Misc Objects works well.

*UPDATES* Are Listed In Red

UPDATE Added New Catagory "Cinimatic Props and Effects"

Natural Eyecandy

Flowers

Mist

Smoke

Rocks

Trees

Apple Trees

Dead Trees

Cherry Trees

A Burning Bush!

Really Big Tree

Gum Tree

Cactus

Bushes

Wheat

Dead Bodies/Animals

Ponds

Lilies

Rainbow

Logs

Leaf Litter

Mushrooms

Cracks

Puddles

Blood on Ground

Snow Drift

Lava Cracks

Cave Entrance

Cave Stalagmites

Interesting Rock Formations

Grasses

Pillar of Stone

Animal Trails/Tracks

Marsh plants

coral

Man Made Eyecandy

Fountains

Crucifix

Houses

Flags

Gates

Plaza Tiles

Bridges

Fences

Wheat Bundles

Wagon Wheel

Tents

Fence Post

Fallen Tree

Extra Buildings

Wood Pile

Hedge

Shrine to Evil

Archery Targets

Attack Dummies

Underwater Ruins

Shrine to Good

Weapon piles

Cage

Grave Stones

Bath House

Sign Post

Paths

Rope

Crates

Sacks of Grain

Barrels

Mine

Sun Dial

Sword in a Rock

Statues (and some Big @#$% ones at that!)

Stone Arch

Stone Benches

Stone Table

Stone Table With Blood over It

Ruins

Construction

Pillars

corpse

Aqueducts

Misc

Snowman

Crashed Spaceship

Loch Ness

Parking Meter

Trash Can

Street Light

Fast Food Outlet

Large Creator with Burning Meteor (Animated)

Cinimatic Props and Effects

Rainbow

Tumble Weed (Animated/AI)

Fire Flies (Animated/AI)

Frog (Animated/AI)

Falling Ash (Animated)

Waves (Animated)

Falling Ash + Fire (Animated)

Blowing Leaves (Animated)

Rain (Animated)

Falling Snow (Animated)

Blow Hole (Animated)

Flies (Animated)

Butterflies (Animated)

Water Falls (Animated)

Fires (Animated)

Frost Wind (Animated)

Spot Light (Animated/AI) - Follows Unit

Sun Rays Through Clouds (Animated)

Lightning Bolts (Animated)

Interactive Eyecandy

This is Just an Idea It could be a possibility for some scenario makers???

Usable Weapons - Can Be Picked Up By Units & May Change Attack

Armour - Can Be Picked Up and Increases HP

Food Items – Increases Units Health

Resource Piles – Gain Resources Picked Up

Misc Special Units

Not Really Eyecandy But another possibility for some scenario makers.

Ents

Wizard

Kangaroo

Dragon

Dinosaur

Balrog

UFO

Trooper

Plague Rats

Dwarf

Ares

Zeus

Posidion

Neptune

Hercules

Aphroditie

Child

Hanging man (or is it hung man?)

Theif

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