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Official Rote Changelog


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The official changelog, for those wondering what we are doing since the first commit three years ago.

f60d760 Initial Commit224b140 git-svn-id: http://svn6.assembla.com/svn/china@2 dfc9b64c-bd60-41a4-a428-3dbacb7522f7c559424 Removed Unnecessary Items9ec7850 git-svn-id: http://svn6.assembla.com/svn/china@4 dfc9b64c-bd60-41a4-a428-3dbacb7522f733bcaa2 git-svn-id: http://svn6.assembla.com/svn/china@5 dfc9b64c-bd60-41a4-a428-3dbacb7522f7d3f4ceb git-svn-id: http://svn6.assembla.com/svn/china@6 dfc9b64c-bd60-41a4-a428-3dbacb7522f7c240e88 shield actors addedb6e6590 git-svn-id: http://svn6.assembla.com/svn/china@8 dfc9b64c-bd60-41a4-a428-3dbacb7522f73278b31 git-svn-id: http://svn6.assembla.com/svn/china@9 dfc9b64c-bd60-41a4-a428-3dbacb7522f74b2533a git-svn-id: http://svn6.assembla.com/svn/china@10 dfc9b64c-bd60-41a4-a428-3dbacb7522f7e105b54 git-svn-id: http://svn6.assembla.com/svn/china@11 dfc9b64c-bd60-41a4-a428-3dbacb7522f7db837f9 git-svn-id: http://svn6.assembla.com/svn/china@12 dfc9b64c-bd60-41a4-a428-3dbacb7522f7def48be New weapon: jif073ed2 Lian Nu model4464550 Regular crossbow model2a5a2ae git-svn-id: http://svn6.assembla.com/svn/china@16 dfc9b64c-bd60-41a4-a428-3dbacb7522f7786bd94 git-svn-id: http://svn6.assembla.com/svn/china@17 dfc9b64c-bd60-41a4-a428-3dbacb7522f7d9d20a8 -dao and one sword variation done -renamed some filesaaa6567 git-svn-id: http://svn6.assembla.com/svn/china@19 dfc9b64c-bd60-41a4-a428-3dbacb7522f7e0e5cfc -Jian done -renamed sword1 to sword_aed7080c git-svn-id: http://svn6.assembla.com/svn/china@21 dfc9b64c-bd60-41a4-a428-3dbacb7522f7b7b49f1 git-svn-id: http://svn6.assembla.com/svn/china@22 dfc9b64c-bd60-41a4-a428-3dbacb7522f7cd55c30 All current textures (unit/prop) in PNG format2c72a1d git-svn-id: http://svn6.assembla.com/svn/china@24 dfc9b64c-bd60-41a4-a428-3dbacb7522f741988be git-svn-id: http://svn6.assembla.com/svn/china@25 dfc9b64c-bd60-41a4-a428-3dbacb7522f73759384 git-svn-id: http://svn6.assembla.com/svn/china@26 dfc9b64c-bd60-41a4-a428-3dbacb7522f7c585f1d git-svn-id: http://svn6.assembla.com/svn/china@27 dfc9b64c-bd60-41a4-a428-3dbacb7522f7a7d28aa git-svn-id: http://svn6.assembla.com/svn/china@28 dfc9b64c-bd60-41a4-a428-3dbacb7522f76ee064b Removed broken unit PNGs Added working unit DDSs Added structure DDS w/ player color857d6f6 Merchant ship & tower ship (trireme)11ef1b5 git-svn-id: http://svn6.assembla.com/svn/china@31 dfc9b64c-bd60-41a4-a428-3dbacb7522f79230cbb git-svn-id: http://svn6.assembla.com/svn/china@32 dfc9b64c-bd60-41a4-a428-3dbacb7522f74d4d272 git-svn-id: http://svn6.assembla.com/svn/china@33 dfc9b64c-bd60-41a4-a428-3dbacb7522f7ab2a3ef git-svn-id: http://svn6.assembla.com/svn/china@34 dfc9b64c-bd60-41a4-a428-3dbacb7522f782d17f8 git-svn-id: http://svn6.assembla.com/svn/china@35 dfc9b64c-bd60-41a4-a428-3dbacb7522f7b1ecdb8 git-svn-id: http://svn6.assembla.com/svn/china@36 dfc9b64c-bd60-41a4-a428-3dbacb7522f78f8ebe6 git-svn-id: http://svn6.assembla.com/svn/china@37 dfc9b64c-bd60-41a4-a428-3dbacb7522f7f471d85 Updated bamboo texture.f293849 Two leather cap variations.baa17ad Updated bamboo.8b99c0b git-svn-id: http://svn6.assembla.com/svn/china@41 dfc9b64c-bd60-41a4-a428-3dbacb7522f74782201 git-svn-id: http://svn6.assembla.com/svn/china@42 dfc9b64c-bd60-41a4-a428-3dbacb7522f7f7f1609 git-svn-id: http://svn6.assembla.com/svn/china@43 dfc9b64c-bd60-41a4-a428-3dbacb7522f71e55e5a git-svn-id: http://svn6.assembla.com/svn/china@44 dfc9b64c-bd60-41a4-a428-3dbacb7522f7e95554a git-svn-id: http://svn6.assembla.com/svn/china@45 dfc9b64c-bd60-41a4-a428-3dbacb7522f7c1a32f4 git-svn-id: http://svn6.assembla.com/svn/china@46 dfc9b64c-bd60-41a4-a428-3dbacb7522f7276f7ef Shieldagec4ad2ab TEMP: Shield PSD6442516 git-svn-id: http://svn6.assembla.com/svn/china@49 dfc9b64c-bd60-41a4-a428-3dbacb7522f7e53515e git-svn-id: http://svn6.assembla.com/svn/china@50 dfc9b64c-bd60-41a4-a428-3dbacb7522f72f9dd16 New DDSs80096f2 git-svn-id: http://svn6.assembla.com/svn/china@52 dfc9b64c-bd60-41a4-a428-3dbacb7522f7c48717e git-svn-id: http://svn6.assembla.com/svn/china@53 dfc9b64c-bd60-41a4-a428-3dbacb7522f7211347b git-svn-id: http://svn6.assembla.com/svn/china@54 dfc9b64c-bd60-41a4-a428-3dbacb7522f7a4158eb git-svn-id: http://svn6.assembla.com/svn/china@55 dfc9b64c-bd60-41a4-a428-3dbacb7522f7ec7a925 git-svn-id: http://svn6.assembla.com/svn/china@56 dfc9b64c-bd60-41a4-a428-3dbacb7522f7fb708cf Some cleanup and some release-related stuff. See the topic in the lounge.2e8950b Added current release stuff6191fe5 New faces!ea8e206 Some maintenencebd99cb6 Current release (complete)52490f2 Added release files into main dirs3840beb Repo maintenence8e9f30f Fixed ships in SVN2cc4f4b Stupid mistake: actors weren't specifying some shield textures to use transparency.f8ab580 More shield fixes.d71bac1 Minor update.9fa2a83 Added reference folder. Big, but we need it to be collaborative.6c924d4 Fixed sails.d1f2bd8 SVN can be sensitive sometimes... More fixes.d6aca88 Fixing some incorrect folder names.2e41dc8 git-svn-id: http://svn6.assembla.com/svn/china@72 dfc9b64c-bd60-41a4-a428-3dbacb7522f7817d104 Committed some new icons with real player color.b70da2c Release docs updatedbd787de Fixed ship sails9fa887e Committed "China Lush" map from Paul.2c14c3f Cleaning house. Latest data coming in next revision.16a4179 Everything. Pow!0617f77 Sim: name corrections, icon fixes Art: rice hat texture update, female citizen variations Other: installation document updatede6ce87e Sim: fixing some wall connecter issues.d1447a0 Added cracks and such to the structure texture.1999679 Fixed fomating for the Installation.txt file. It now is much more readable. :)a2aecf1 Doc: Fixing Installation read-me file.065f800 Art: Fishing raft remapped and now fills basket while gathering fish. Fish texture added to chin_struct.b6e7ff3 Art: Fishing raft now has prop point to properly position fisherman, scout tower and civ center now have projectile prop points.d1bd50c Art: updated chin_struct with flags and tents for market and garrison/waypoint flags.4d897d5 git-svn-id: http://svn6.assembla.com/svn/china@87 dfc9b64c-bd60-41a4-a428-3dbacb7522f7e5d5385 git-svn-id: http://svn6.assembla.com/svn/china@88 dfc9b64c-bd60-41a4-a428-3dbacb7522f74429b4e git-svn-id: http://svn6.assembla.com/svn/china@89 dfc9b64c-bd60-41a4-a428-3dbacb7522f7a3021aa Art: added market and appropriate actors Sim: Added market and infantry units can now construct it.16bcf91 Art: Rastko's first shield and some minor market updates to reduce the footprint.91ef0cd Art: added the cavalry helmet referenced in an actor change from changeset 91. (unfinished mesh, missing texture)773b604 git-svn-id: http://svn6.assembla.com/svn/china@93 dfc9b64c-bd60-41a4-a428-3dbacb7522f7be3951e git-svn-id: http://svn6.assembla.com/svn/china@94 dfc9b64c-bd60-41a4-a428-3dbacb7522f727796e0 git-svn-id: http://svn6.assembla.com/svn/china@95 dfc9b64c-bd60-41a4-a428-3dbacb7522f735fc320 Yodaspirine's new map.8c05fa9 Updated all actors to Alpha X.ab67be5 Missed one.43a23d0 Updated some actors/sim files to work with the new features, and updated china.json to load a few default units for random maps.f381e81 Modified infantry actors to account for new buildings. Prepared fisherman actor for properly converted animation.df7df99 Adds the first Chinese siege engine.ca89fa6 Addition of trader (temp actor), committed gobi desert RMS, misc changes.7c02094 Walls and spec/normal maps for structures!4377c3a Cleaning up the wall stuff.39701e7 Added garrison flag for towers, fixed barracks shield issue, added ship unit icons.fe7c036 *Added true Parallax Normal Mapping *Added few more props at Chin_Tower9216dcd *Added fancy water to our buildings!b0cc758 New naval icons, fixed wall tower projectiles, and a waypoint flag.0a62e84 Cherry blossom trees, updated infantry rank textures/actors, placeholder entities for mill and templece22232 The new market and other stuff that was on my PCbb40ebd You're right, I forgot. Pinker cherry textures.6c17a86 Scion Development 0AD Mod. Converted from Rob Kimball SVN repository to Git with History thx to leper.80fda41 Remove Brackets and Spaces as well as Exclamation mark. Too dangerous in my opinion.9d7ff5e Fixed the entities not showing up when starting a game.291f1e9 Fixed a couple of issuesed0c4c3 File garrison_flag_chin.xml created and png file renamed to fit the common scheme in 0AD.91cd3e4 Merge branch 'master' of https://github.com/0ADMods/China66443f4 Fixed some stuff here and there02718b4 Fixes the house females and the healer.5b28b44 Add Map: Chinese Celtic Council.a116871 Fix some errors exposed by the Guilin map.217e033 More fixes.1d1691b Skirmish replacements.e95a376 Replace some non-existant actors in the Siege of Tiyrns PR map.97c8d09 Update chin.json8ae6a37 Merge pull request #1 from sanderd17/patch-1b8a71d0 Update Readme.mdbd638a6 Fix Melee -> attack_melee + attack_ranged. Try to fix issue #2 .ed6dcfc Fix Melee -> attack_melee + attack_ranged. Try to fix issue #2 .525c2e1 Fix anims795926c Merge branch 'master' of https://github.com/0ADMods/China656d5a8 Animation updates3546d03 Replace some non-existant actors in the Siege of Tiyrns PR map.c4c1957 Merge https://github.com/0ADMods/Chinac3e58e4 Merge https://github.com/0ADMods/Chinae52a728 Merge branch 'master' of https://github.com/0ADMods/China2f3512d Merge branch 'master' of https://github.com/0ADMods/China6ae3adc Merge branch 'master' of https://github.com/0ADMods/China2f84a92 Merge branch 'master' of https://github.com/0ADMods/China3d23a38 Merge branch 'master' of https://github.com/0ADMods/China1e50945 Merge branch 'master' of https://github.com/0ADMods/China2142246 Merge https://github.com/0ADMods/China515d8ca add siege shoushe icon95f806e fix typoc11cf7d new icon siege machine00a86a1 siege icon in simatione41fad0 cavalry archerb6163c1 changes in appearance083c03f templates chin_cavalry_archer type a,b,eb9e2d62 Merge https://github.com/0ADMods/Chinabeca318 adding archer cavalry4e1cab8 fix appareance3ac2381 adding cavalry simulation.303f56a Fix permissions.fc8cbb1 Merge https://github.com/0ADMods/China10aba36 UI changes7c3c825 Adjust skirmish replacements. Remove session.xml as the upstream version is changing a lot currently, and because there is a patch in the review queue that should make that exact change easier (without copying the whole file).87b8506 Small balancing, reported by Auron2401c553fc3 PNG for usage in announcements2c0740b Fix the Fortress Map issue5a8ae38 Add new label following the upstream changes68fc004 Add Mod-info-file to make this mod show in the leper's 0AD mod configurator.a958731 Merge branch 'master' of https://github.com/0ADMods/China284d95d UI upgrade1bf0ba1 Mod configurator now uses mod.json insteaed of <folderName>.jsona4f6f97 Some balancingd60ed50 Commit of the new anim and row for the fishing boat6c1597f Commit of the improved House Bab2f5d4 Update mod info file for final 0AD Mod Configurator.cb99939 Initial Commit of the Forteresse9b9022 Unified Units, added a new head texture for the healer, added a new healer,modified gaia entities so they are now seen as chin_**** to make them easier to find6303137 Merge branch 'master' of https://github.com/0ADMods/han_chinae8a89b9 Update Readme.mdb0aa7ee Fix wrong ao name, fix the bireme, animations are coming334b204 Fix wrong ao name, fix the bireme, animations are comingfd8bc7f Fix wrong ao name, fix the bireme, animations are comingee74fca Fixes the forteress that was apparently broken92c9a27 Removed all reference to chin_ship.dds to delete itf62ed81 Removed some unused ddsb2aad21 Make the farm unlimited like it is for the other civs5f82975 Commit of the new barrel textureb81413d Add 5 new swords to the mod, and fix inhistoricaly accurate others. Delete the paddle, and an unused sword (not unwrapped anyway)2f7966e Some file cleanup6e9d0ec Added Walls Still missing the gate15f185c Fixes The unit recruitment and add new cavalry5f81374 Fix unit icons39cf7a0 Remove some unused files, add a new tree, and Commit of the Market9b5c7f0 Remove unused file,  Commit Chinese Market, and outpostab123b2 Rename palissade to palisade_long, to further replace the wooden one, Remade the Chinatown Gate3aa276e Some minor fixes, add a knife, a spec, and use the icon as the civ emblemb729403 Add the new quiversd8bd039 Attempt to fix Han Forteresscb1c849 Reduce the eyecandy's gate sizee285226 Add bump and speccd573f5 Commit of the tower and New Pattern on the texture235a0ce Removes transparency from AO's  modify a little bit the texture, commit of the gutter model, and the new walls.c7f8b92 Fix issues with new textures476bb81 Fix the Loess Plateau map943b1dc Add new gates new props, improve the texture, fix some unused aos5f3c2df Fix Market, Dock, Outpost, Walls Roofs, new corral515a754 Add new units, fix farmstead and civ center roofs, fix market fix gate size, add new aos8b38988 Remove broken Scenarios, Fixes Aos, animation, add new buildings new units fix some templatesf653825 Merge branch 'master' of https://github.com/0ADMods/Chinaced1643 new emblem /emblem_chinese.pngbe6447a Some minor fixesa2d693f Some minor fixesa14d7ac Should fix game freezeb35df58 Fix last commitd6868b3 New texture by Enrique, and some minor fixes to the units2bc62a0 new emblem /emblem_chinese.png7101a35 Merge branch 'master' of https://github.com/0ADMods/China0d8b85b Update Mod-Info-File for A17.b41f52d Started commiting the new fixed building, placed the old ones in the tempfoldera959464 Fix frozen game when upgrading to elite cavalry. The template referenced a non-existing advanced cavalry archer. Should be cavalry crossbowman.ab31899 Fixes the civ center, even if it's gonna be replaced by Enrique's, commit of the farmstead with the new textures8381226 Add storehouse roof of the main building as reference for blender addon output later this week.fd371ed last emblem, dragon basedd8195c5 Merge branch 'master' of https://github.com/0ADMods/China9404778 New texture new historically accurate civ center courtesy of Enrique KeyKens Art Dpt Leader of the Main teama854314 [Holiday Commit] Balancing and removing unneeded tags7c668f9 Fix bronze swords supposed to be iron, fix smoothing groups fix helmets (New textures are needed), fix the defense tower (Courtesy of enrique) Fix the ship tower (Missing polys)1f5e010 new tracks125b8e1 converting into ogg files and addibg music to main menudb13814 Commit of the new fortress8fb6d56 Merge branch 'master' of https://github.com/0ADMods/han_china93646a4 Make civil center use the chinese garrison flag. Add back old scion civil center as variant chosen once in 100 foundations.b1412a3 Merge branch 'master' of https://github.com/0ADMods/han_china7f59f9f New market, fixes some units gathering new farm field new house, with reduced footprint7ddabec New Templee4b101a Some minor fixes44058da Removes the placeholder civ center from popping, it's innacurate, and moreover not the one using the right textures. I plan to make another chin faction using the old buildings in the future8787717 Some tweaks to the temple, Needs to keep Enrique's advice in mind (Inspire don't replicate)d20bfb4 New bow for cavalry, fix cavalry using wrong weapons, fix healer selection errror, fix inconsistency, fix towerboat footprint, fix randomness of swords to be more accurate with the timeframea6318f7 Merge branch 'master' of https://github.com/0ADMods/China24cedab New helmets8d5de4c Add Musice31ada4 Add new Han dynasty field variation, reuse texture space as much as possible, avoid distortion and stretch farther into the ground. Fixes #3.ba075dc Remove copy-paste template anomalies. Begin tidying up the crossbow venture.331eb6d Actually use the songs of Omri21f15ad Adding rank stats and make sure the Cavalry Spearman can promote to Elite6b0b935 Fix the freeze on Elite Unit Tech researcha6372af New cav helmet : May need some tweaking14df148 Move the crossbow vs. compoundbow stat differences in a higher level to allow easy reuse for several different crossbow base units.cf83593 Lower the crossbow infantry units' build time to reflect historical accounts as a crossbow is easier to handle than a combound bow which needs a lot of strength training over years.5edcbcb Fixes tired stan commité9402365 Reduce spread for crossbow units. Still has to be defined redundantly for both infantry and cavalry. TODO: Use horse template for speed chages + garrisoning therein for cavalry instead.ebc4725 Add a BuildTime of 15 to the crossbow cavalry. Lower infantry crossbow train time to 3.a1c9965 Fixes the temple footprint as it seems nobody liked ite1d3ce1 Generalize rice plot. Make the fields adapt to terrain using a decal (see CoM Round Table Page 34 for explanation). Add several variants.a2d0b2b Commit of a new chariot. Need Move anims, and some XMLs template fixing as well as some balancing + need to be added to the forteress68132e9 Merge branch 'master' of https://github.com/0ADMods/han_chinacf1a8a9 Small Fixes + New chariot animb56fffd Fixes a texture, add a new helmet, though it seems inaccurate090420b fix obstruction boundary217eac3 Commit of the chariot animation apparently not commited. Even if it shouldn't be used, eyecandy is always nice, add a spec and a bump to the spearman heavy armor, fix some inconsistencys, and issuesc211f72 Simplify crossbowman_b697c5b6 [Balancing Changes #2] CC and Swordsman62c21dc New armor : Sorry if you think it's crappy. Improved crossbow, hairbun modelsb1b943b [Balancing Changes #3]ad71928 Re-add RMSs as they work againdf22b42 Removes a dds in favor of a png, removes fixed maps from the broken folder revert rada's field experiments, temporary sailsb77fba6 Fixes the boats, some problem with xmls, new sailsc993b3e Some minor Fixes, new siege tower, added ao to shoushe until someone animates it, fixes broken normals, add the siege tower icon, add the siege tower in the fortress4e98aa5 Fixes some templates, some indentations some inconsistencies add a tree, fix caps of the storehouse commit of the blacksmith first animated building of ROTEcbbdbe0 (HEAD, origin/master, master) An attempt to fix the chariot, fix the temple lantern

Edited by stanislas69
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You forgot to mention that your last commit changed 200+ files. You doubled the amount of models alone over the last 2 weeks. Enrique's new texture is a parallax-sweet revision and i personally still can't believe how far evolved the Han Chinese civ now is, now that Enrique also created Ayakashi's temple or civil center.

The storehouse still is no committed, tech-upgrades for all major buildings are missing too.

I really see now that the blender addon for xml generation is highly necessary and should cover those tech upgrade json file creation too.

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