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LordGood

Ponies Ascendant Alpha 1.0

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Hey could you fix it to work with latest SVN ? Some auras changes took place and so (InsertCuteName)Pony won't be placed because template is wrong...

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Hey could you fix it to work with latest SVN ? Some auras changes took place and so (InsertCuteName)Pony won't be placed because template is wrong...

I'd rather keep it at the current public release to make it more accessible. But it's good to know the auras broke the unit templates x)

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Okay no pb. Are you sure you don't want to put on 0ad's mod github ? https://github.com/0ADMods

This way we could have your mod as SVN + we could be able to update it on the go :)

So people using A16 keep your original release working, and you have a repo to be compatible for A17

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Fixed version for those using svn : https://github.com/0ADMods/ponies_ascendant

News in this version

- Updated Aura (I don't know what you intended at first so for now it's a building boost for nearby units) for Wisebiscuit.

- Fixed AO's. You may have not noticed it since your are not maybe using the uberfancy graphics but using AO's on model with one uvmap crashes the game.

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- Fixed AO's.

There were no AOs to fix. Did you add AO to the buildings? I was pretty sure I was using a material that didn't need it.

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I get these

WARNING: [ParamNode] Could not remove token 'Town' from node 'VisibleClasses' in 'other/palisades_rocks_fort'; not present in list nor inherited (possible typo?)

WARNING: [ParamNode] Could not remove token 'Javelin' from node 'Classes' in 'template_unit_hero_cavalry_archer'; not present in list nor inherited (possible typo?)

ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Expecting an element Active, got nothing

ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Element Decay failed to validate content

ERROR: CXeromyces: Parse error: structures/earth_civil_centre:1: Did not expect element AlwaysVisible there

ERROR: RelaxNGValidator: Validation failed

ERROR: Failed to validate entity template 'structures/earth_civil_centre'

ERROR: Failed to load entity template 'structures/earth_civil_centre'

ERROR: Failed to load entity template 'structures/earth_civil_centre'

ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Expecting an element Active, got nothing

ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Invalid sequence in interleave

ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Element Decay failed to validate content

ERROR: CXeromyces: Parse error: foundation%7Cstructures/earth_dock:1: Did not expect element AlwaysVisible there

Edited by Lion.Kanzen

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Hold your horses Stan, (hehe) I've got a lot to add before we bring this to A18 compatibility. I'm still working out of A16 so this could get messy if we're at different dev cycles.

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Hold your horses Stan, (hehe) I've got a lot to add before we bring this to A18 compatibility. I'm still working out of A16 so this could get messy if we're at different dev cycles.

Huuuuuuue.

Will you add them soon ? :)

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Huuuuuuue.

Will you add them soon ? :)

I'll try, but I've got a bit of school to deal with first. Hopefully spring break will lighten the pressure enough for me to start organizing the new files into mod format and fixing the incompatibilities.

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I'll try, but I've got a bit of school to deal with first. Hopefully spring break will lighten the pressure enough for me to start organizing the new files into mod format and fixing the incompatibilities.

Great news, if you don't have the time, just upload the art files we'll take care of the rest :)

Edited by stanislas69

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