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Programmer - Silk


Silk
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Hi Guys

I'm a programmer. I know it's not necessary to do an application for programmers, but I thought I'd introduce myself.

I'm a CompSci student at the Australian National University, currently in my Honours year (graduating in a couple of months. Thank god).

I'm doing a course on FOSS development, and as a part of that I get to pick a project to contribute to, for which I picked you guys. (Lucky you :blum:). Don't worry, I intend to stick around after the course is done.

Anyhoo, I know (in approximate order of experience), HTML/CSS, JS, PHP, C/C++, Java, Python, Ada, Haskell, Ruby, and probably a few others I've forgotten. I was planning to jump into Trac and find something that looks easy to patch, but if anyone has suggestions, I'm open.

I'm also a (rather inactive, at this point) Angel over on HeavenGames, and have been around there since back in the AoK days, so I imagine there's a few familiar faces around here.

- Silk

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Hi, nice to see new programmers. We're currently working on i18n, and there are a number of small and big issues with it, but at least they're quite well defined (https://github.com/leper/0ad/issues?direction=desc&milestone=1&sort=updated&state=open). If you don't mind downloading the source code again though git, some help on some of those issues would be welcome.

Another ongoing issue. Since the new SpiderMonkey version, there's a lot more logging of undefined values. This is to prevent bugs. It would be nice to check for those warnings when they happen, where they come from, and whether it's intended to be undefined or it's most likely a mistake. Fixing the warnings is easy, but that's not our main target, we want to use the warnings to see possible bugs in our code. See http://trac.wildfiregames.com/ticket/2372

Oh, forgot to mention, you can always join #0ad-dev on Quakenet to discuss stuff (most people are around during European evening).

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