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Lion.Kanzen

(Generic) [Functionality] Idanwin's Unit Conversion

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There are some differences to that repository: http://sourceforge.net/p/aristeia/code/ci/master/tree/

$ diff -y -q -r zip repoOnly in zip/art/actors: particleOnly in zip/art/actors/props/special: eyecandyOnly in zip/art/actors/units: atheniansOnly in zip/art/meshes/props: skeleton_3.daeOnly in zip/art/meshes/props: skeleton_4.daeOnly in zip/art: particlesOnly in zip/art/textures/ui/session: iconsOnly in repo: .gitOnly in zip/simulation: componentsOnly in zip/simulation/data: cheatsOnly in zip/simulation: helpersFiles zip/simulation/templates/structures/egypt_barracks.xml and repo/simulation/templates/structures/egypt_barracks.xml differFiles zip/simulation/templates/structures/egypt_barracks.xml~ and repo/simulation/templates/structures/egypt_barracks.xml~ differOnly in repo/simulation/templates/structures: egypt_mill.xmlOnly in zip/simulation/templates/structures: egypt_storehouse.xmlOnly in zip/simulation/templates: template_unit_support_converter.xmlOnly in zip/simulation/templates: template_unit_support_converter.xml~Only in zip/simulation/templates/units: athen_support_converter_a.xmlOnly in zip/simulation/templates/units: athen_support_converter_a.xml~Files zip/simulation/templates/units/seap_infantry_swordsman_b.xml and repo/simulation/templates/units/seap_infantry_swordsman_b.xml differFiles zip/simulation/templates/units/seap_infantry_swordsman_b.xml~ and repo/simulation/templates/units/seap_infantry_swordsman_b.xml~ differ
Why?

Btw. Nice work Idanwin, Aten and Lion. Is it a complete diff? So all there is is not in the 0A.D. mods/public/ or at least all files are changed.

Edit: All your via ZIP provided files seem to be more up to date, at least there are more files than in the linked repo. For a detailed diff see below. Also 79 files of the zip seem to be exactly in this condition in the svn trunk currently.

I think before checking it into our repository collection, we should await Idanwin and Aten's advice.

Edited by Hephaestion

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What I mean is, if all files that you provided are different than those in the public. Have checked it myself:

~/0ad/CoM$ diff -y -q -r ../0ad/binaries/data/mods/public/ zip | grep zip/Only in zip/art/actors/particle: lightbeam.xmlFiles ../0ad/binaries/data/mods/public/art/actors/props/special/common/waypoint_flag.xml and zip/art/actors/props/special/common/waypoint_flag.xml differOnly in zip/art/actors/props/special/common: waypoint_flag.xml~Only in zip/art/actors/props/special/eyecandy: skeleton3.xmlFiles ../0ad/binaries/data/mods/public/art/actors/props/special/eyecandy/skeleton.xml and zip/art/actors/props/special/eyecandy/skeleton.xml differOnly in zip/art/actors/props/special/eyecandy: skeleton.xml~Only in zip/art/actors/props/structures: egyptiansOnly in zip/art/actors/props/units: helmetOnly in zip/art/actors/props/units/shields: egypt_shield_a_back.xmlOnly in zip/art/actors/props/units/shields: egypt_shield_a_back.xml~Only in zip/art/actors/props/units/shields: egypt_shield_a.xmlOnly in zip/art/actors/props/units/shields: egypt_shield_a.xml~Only in zip/art/actors/props/units/shields: egypt_shield_b_back.xmlOnly in zip/art/actors/props/units/shields: egypt_shield_b_back.xml~Only in zip/art/actors/props/units/shields: egypt_shield_be.xmlOnly in zip/art/actors/props/units/shields: egypt_shield_b.xmlOnly in zip/art/actors/props/units/shields: egypt_shield_b.xml~Only in zip/art/actors/props/units/shields: egypt_shield_c_back.xmlOnly in zip/art/actors/props/units/shields: egypt_shield_c_back.xml~Only in zip/art/actors/props/units/shields: egypt_shield_c.xmlOnly in zip/art/actors/props/units/shields: egypt_shield_c.xml~Only in zip/art/actors/props/units/shields: nubi_shield_a_back.xmlOnly in zip/art/actors/props/units/shields: nubi_shield_a_back.xml~Only in zip/art/actors/props/units/shields: nubi_shield_a.xmlOnly in zip/art/actors/props/units/shields: nubi_shield_a.xml~Only in zip/art/actors/props/units/shields: seap_shield_a_back.xmlOnly in zip/art/actors/props/units/shields: seap_shield_a.xmlOnly in zip/art/actors/props/units/shields: seap_shield_a.xml~Only in zip/art/actors/props/units/weapons: egypt_axe_a.xmlOnly in zip/art/actors/props/units/weapons: egypt_axe_a.xml~Only in zip/art/actors/props/units/weapons: egypt_axe_b.xmlOnly in zip/art/actors/props/units/weapons: egypt_khopesh.xmlOnly in zip/art/actors/props/units/weapons: egypt_khopesh.xml~Only in zip/art/actors/structures: egyptiansOnly in zip/art/actors/structures: egypt_small_wall_long.xmlOnly in zip/art/actors/structures: egypt_small_wall_long.xml~Only in zip/art/actors/structures: egypt_small_wall_medium.xmlOnly in zip/art/actors/structures: egypt_small_wall_medium.xml~Only in zip/art/actors/structures: egypt_small_wall_short.xmlOnly in zip/art/actors/structures: egypt_small_wall_short.xml~Only in zip/art/actors/structures: egypt_small_wall_tower.xmlOnly in zip/art/actors/structures: egypt_small_wall_tower.xml~Only in zip/art/actors/temp: flyingsaucer_crashed.xmlOnly in zip/art/actors/temp: flyingsaucer_crashed.xml~Only in zip/art/actors/temp: flyingsaucer_part2.xmlOnly in zip/art/actors/temp: flyingsaucer_part2.xml~Only in zip/art/actors/temp: flyingsaucer_part3.xmlOnly in zip/art/actors/temp: flyingsaucer_part3.xml~Only in zip/art/actors/temp: flyingsaucer_part.xmlOnly in zip/art/actors/temp: flyingsaucer_part.xml~Only in zip/art/actors/temp: flyingsaucer.xmlOnly in zip/art/actors/temp: flyingsaucer.xml~Only in zip/art/actors/temp: lake.xmlOnly in zip/art/actors/temp: lake.xml~Files ../0ad/binaries/data/mods/public/art/actors/units/athenians/healer.xml and zip/art/actors/units/athenians/healer.xml differOnly in zip/art/actors/units/athenians: healer.xml~Only in zip/art/actors/units: egyptiansOnly in zip/art/actors/units: nubiansOnly in zip/art/actors/units: sea_peopleOnly in zip/art/meshes/props/helmet: egypt_hair_a.daeOnly in zip/art/meshes/props/helmet: egypt_hairband_a.daeOnly in zip/art/meshes/props/helmet: egypt_helmet_a.daeOnly in zip/art/meshes/props/helmet: seap_helmet_a.daeOnly in zip/art/meshes/props/shield: egypt_shield_a_back.daeOnly in zip/art/meshes/props/shield: egypt_shield_a.daeOnly in zip/art/meshes/props/shield: egypt_shield_b_back.daeOnly in zip/art/meshes/props/shield: egypt_shield_b.daeOnly in zip/art/meshes/props/shield: egypt_shield_c_back.daeOnly in zip/art/meshes/props/shield: egypt_shield_c.daeOnly in zip/art/meshes/props/shield: nubi_shield_a_back.daeOnly in zip/art/meshes/props/shield: nubi_shield_a.daeOnly in zip/art/meshes/props/shield: seap_shield_a_back.daeOnly in zip/art/meshes/props/shield: seap_shield_a.daeOnly in zip/art/meshes/props: skeleton_3.daeOnly in zip/art/meshes/props: skeleton_4.daeOnly in zip/art/meshes/props: structuralOnly in zip/art/meshes/props: weaponOnly in zip/art/meshes/structural: egypt_barracks.daeOnly in zip/art/meshes/structural: egypt_civil_centre.daeOnly in zip/art/meshes/structural: egypt_corral.daeOnly in zip/art/meshes/structural: egypt_house_a2.daeOnly in zip/art/meshes/structural: egypt_house_b2.daeOnly in zip/art/meshes/structural: egypt_house_b.daeOnly in zip/art/meshes/structural: egypt_house_c2.daeOnly in zip/art/meshes/structural: egypt_house_c.daeOnly in zip/art/meshes/structural: egypt_house.daeOnly in zip/art/meshes/structural: egypt_large_temple.daeOnly in zip/art/meshes/structural: egypt_small_wall_long.daeOnly in zip/art/meshes/structural: egypt_small_wall_medium.daeOnly in zip/art/meshes/structural: egypt_small_wall_short.daeOnly in zip/art/meshes/structural: egypt_small_wall_tower.daeOnly in zip/art/meshes/structural: egypt_temple.daeOnly in zip/art/meshes/structural: egypt_tower.daeOnly in zip/art/meshes/temp: flyingsaucer_crashed.daeOnly in zip/art/meshes/temp: flyingsaucer.daeOnly in zip/art/meshes/temp: flyingsaucer_part2.daeOnly in zip/art/meshes/temp: flyingsaucer_part3.daeOnly in zip/art/meshes/temp: flyingsaucer_part.daeOnly in zip/art/meshes/temp: lake.daeOnly in zip/art/particles: lightbeam.xmlOnly in zip/art/textures/skins/gaia: egypt_civil_plant.pngOnly in zip/art/textures/skins/props: banner_egyptians.pngOnly in zip/art/textures/skins/props/helmet: egypt_hair_a.pngOnly in zip/art/textures/skins/props/helmet: egypt_hairband_a.pngOnly in zip/art/textures/skins/props/helmet: egypt_hair_b.pngOnly in zip/art/textures/skins/props/helmet: egypt_helmet_a1.pngOnly in zip/art/textures/skins/props/helmet: egypt_helmet_a2.pngOnly in zip/art/textures/skins/props/helmet: egypt_helmet_a.pngOnly in zip/art/textures/skins/props/helmet: egypt_helmet_b.pngOnly in zip/art/textures/skins/props/helmet: seap_helmet_a2.pngOnly in zip/art/textures/skins/props/helmet: seap_helmet_a3.pngOnly in zip/art/textures/skins/props/helmet: seap_helmet_a4.pngOnly in zip/art/textures/skins/props/helmet: seap_helmet_a.pngOnly in zip/art/textures/skins/props/helmet: seap_helmet_b.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_a2.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_a3.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_a4.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_a_back.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_a.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_b2.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_b3.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_b4.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_b_back.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_b.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_c2.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_c3.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_c4.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_c_back.pngOnly in zip/art/textures/skins/props/shield: egypt_shield_c.pngOnly in zip/art/textures/skins/props/shield: nubi_shield_a2-old.pngOnly in zip/art/textures/skins/props/shield: nubi_shield_a2.pngOnly in zip/art/textures/skins/props/shield: nubi_shield_a3.pngOnly in zip/art/textures/skins/props/shield: nubi_shield_a4.pngOnly in zip/art/textures/skins/props/shield: nubi_shield_a5.pngOnly in zip/art/textures/skins/props/shield: nubi_shield_a_back.pngOnly in zip/art/textures/skins/props/shield: nubi_shield_a.pngOnly in zip/art/textures/skins/props/shield: seap_shield_a2.pngOnly in zip/art/textures/skins/props/shield: seap_shield_a3.pngOnly in zip/art/textures/skins/props/shield: seap_shield_a4.pngOnly in zip/art/textures/skins/props/shield: seap_shield_a5.pngOnly in zip/art/textures/skins/props/shield: seap_shield_a_back.pngOnly in zip/art/textures/skins/props/shield: seap_shield_a.pngOnly in zip/art/textures/skins/props: weaponOnly in zip/art/textures/skins/skeletal: egypt_hero_pharao.pngOnly in zip/art/textures/skins/skeletal: egypt_ib1.pngOnly in zip/art/textures/skins/skeletal: egypt_ib2.pngOnly in zip/art/textures/skins/skeletal: egypt_ib3.pngOnly in zip/art/textures/skins/skeletal: egypt_m2.pngOnly in zip/art/textures/skins/skeletal: egypt_m.pngOnly in zip/art/textures/skins/skeletal: nubi_m.pngOnly in zip/art/textures/skins: specialOnly in zip/art/textures/skins/structural: egypt_small_wall2.pngOnly in zip/art/textures/skins/structural: egypt_small_wall3.pngOnly in zip/art/textures/skins/structural: egypt_small_wall4.pngOnly in zip/art/textures/skins/structural: egypt_small_wall_.pngOnly in zip/art/textures/skins/structural: egypt_small_wall.pngOnly in zip/art/textures/skins/structural: egypt_struct.ddsOnly in zip/art/textures/skins/structural: egypt_struct_norm.pngOnly in zip/art/textures/skins/structural: egypt_struct.pngOnly in zip/art/textures/skins/structural: egypt_struct_spec.pngOnly in zip/art/textures/ui/session/portraits/emblems: emblem_egyptians.pngOnly in zip/art/textures/ui/session/portraits/emblems: emblem_egyptians.tgaFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_javelinist.png and zip/art/textures/ui/session/portraits/units/cart_cavalry_javelinist.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_spearman.png and zip/art/textures/ui/session/portraits/units/cart_cavalry_spearman.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_cavalry_swordsman.png and zip/art/textures/ui/session/portraits/units/cart_cavalry_swordsman.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_champion_cavalry.png and zip/art/textures/ui/session/portraits/units/cart_champion_cavalry.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_archer.png and zip/art/textures/ui/session/portraits/units/cart_infantry_archer.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_javelinist.png and zip/art/textures/ui/session/portraits/units/cart_infantry_javelinist.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_slinger.png and zip/art/textures/ui/session/portraits/units/cart_infantry_slinger.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_spearman.png and zip/art/textures/ui/session/portraits/units/cart_infantry_spearman.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_infantry_swordsman_2.png and zip/art/textures/ui/session/portraits/units/cart_infantry_swordsman_2.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_support_female_citizen.png and zip/art/textures/ui/session/portraits/units/cart_support_female_citizen.png differFiles ../0ad/binaries/data/mods/public/art/textures/ui/session/portraits/units/cart_support_healer.png and zip/art/textures/ui/session/portraits/units/cart_support_healer.png differOnly in zip/art/textures/ui/session/portraits/units: egypt_infantry_spearman.pngOnly in zip/art/textures/ui/session/portraits/units: egypt_infantry_swordsman.pngOnly in zip/art/textures/ui/session/portraits/units: nubi_infantry_spearman.pngOnly in zip/art/textures/ui/session/portraits/units: Seher hanit redraw.pngOnly in zip/civs: egypt.jsonOnly in zip/civs: egypt.json~Only in zip/civs: nubi.jsonOnly in zip/civs: seap.jsonOnly in zip/maps/scenarios: Egyptians_Demo.pmpOnly in zip/maps/scenarios: Egyptians_Demo.xmlOnly in zip/maps/scenarios: Egyptians_Demo.xml~Only in zip/maps/scenarios: waterfall_demo.pmpOnly in zip/maps/scenarios: waterfall_demo.xmlFiles ../0ad/binaries/data/mods/public/simulation/components/Attack.js and zip/simulation/components/Attack.js differOnly in zip/simulation/components: Attack.js~Only in zip/simulation/components: Convert.jsOnly in zip/simulation/components: Convert.js~Files ../0ad/binaries/data/mods/public/simulation/components/Heal.js and zip/simulation/components/Heal.js differOnly in zip/simulation/components: Heal.js~Only in zip/simulation/components/interfaces: Convert.jsFiles ../0ad/binaries/data/mods/public/simulation/data/cheats/convertUnit.json and zip/simulation/data/cheats/convertUnit.json differOnly in zip/simulation/data: cheats.jsonOnly in zip/simulation/data: cheats.json~Files ../0ad/binaries/data/mods/public/simulation/helpers/Cheat.js and zip/simulation/helpers/Cheat.js differOnly in zip/simulation/templates/structures: egyp_barracks.xml~Only in zip/simulation/templates/structures: egyp_civil_centre.xml~Only in zip/simulation/templates/structures: egyp_corral.xml~Only in zip/simulation/templates/structures: egyp_dock.xml~Only in zip/simulation/templates/structures: egyp_farmstead.xml~Only in zip/simulation/templates/structures: egyp_fortress.xml~Only in zip/simulation/templates/structures: egyp_mill.xml~Only in zip/simulation/templates/structures: egyp_small_wall_long.xml~Only in zip/simulation/templates/structures: egyp_small_wall_medium.xml~Only in zip/simulation/templates/structures: egyp_small_wall_short.xml~Only in zip/simulation/templates/structures: egyp_small_wall_tower.xml~Only in zip/simulation/templates/structures: egypt_barracks.xmlOnly in zip/simulation/templates/structures: egypt_barracks.xml~Only in zip/simulation/templates/structures: egypt_civil_centre.xmlOnly in zip/simulation/templates/structures: egypt_civil_centre.xml~Only in zip/simulation/templates/structures: egypt_corral.xmlOnly in zip/simulation/templates/structures: egypt_corral.xml~Only in zip/simulation/templates/structures: egypt_defense_tower.xmlOnly in zip/simulation/templates/structures: egypt_defense_tower.xml~Only in zip/simulation/templates/structures: egypt_dock.xmlOnly in zip/simulation/templates/structures: egypt_dock.xml~Only in zip/simulation/templates/structures: egyp_temple.xml~Only in zip/simulation/templates/structures: egypt_farmstead.xmlOnly in zip/simulation/templates/structures: egypt_farmstead.xml~Only in zip/simulation/templates/structures: egypt_field.xmlOnly in zip/simulation/templates/structures: egypt_field.xml~Only in zip/simulation/templates/structures: egypt_fortress.xmlOnly in zip/simulation/templates/structures: egypt_fortress.xml~Only in zip/simulation/templates/structures: egypt_house.xmlOnly in zip/simulation/templates/structures: egypt_house.xml~Only in zip/simulation/templates/structures: egypt_large_temple.xmlOnly in zip/simulation/templates/structures: egypt_large_temple.xml~Only in zip/simulation/templates/structures: egypt_market.xmlOnly in zip/simulation/templates/structures: egypt_market.xml~Only in zip/simulation/templates/structures: egypt_outpost.xmlOnly in zip/simulation/templates/structures: egypt_small_wall_long.xmlOnly in zip/simulation/templates/structures: egypt_small_wall_long.xml~Only in zip/simulation/templates/structures: egypt_small_wall_medium.xmlOnly in zip/simulation/templates/structures: egypt_small_wall_medium.xml~Only in zip/simulation/templates/structures: egypt_small_wall_short.xmlOnly in zip/simulation/templates/structures: egypt_small_wall_short.xml~Only in zip/simulation/templates/structures: egypt_small_wall_tower.xmlOnly in zip/simulation/templates/structures: egypt_small_wall_tower.xml~Only in zip/simulation/templates/structures: egypt_storehouse.xmlOnly in zip/simulation/templates/structures: egypt_temple.xmlOnly in zip/simulation/templates/structures: egypt_temple.xml~Only in zip/simulation/templates/structures: egypt_wall_gate.xmlOnly in zip/simulation/templates/structures: egypt_wall_long.xmlOnly in zip/simulation/templates/structures: egypt_wall_medium.xmlOnly in zip/simulation/templates/structures: egypt_wallset_small.xmlOnly in zip/simulation/templates/structures: egypt_wallset_small.xml~Only in zip/simulation/templates/structures: egypt_wallset_stone.xmlOnly in zip/simulation/templates/structures: egypt_wall_short.xmlOnly in zip/simulation/templates/structures: egypt_wall_tower.xmlOnly in zip/simulation/templates/structures: egypt_wall.xmlOnly in zip/simulation/templates/structures: egypt_wonder.xmlOnly in zip/simulation/templates/structures: egypt_wonder.xml~Only in zip/simulation/templates/structures: egyp_wonder.xml~Only in zip/simulation/templates: template_unit_support_converter.xmlOnly in zip/simulation/templates: template_unit_support_converter.xml~Only in zip/simulation/templates/units: athen_support_converter_a.xmlOnly in zip/simulation/templates/units: athen_support_converter_a.xml~Only in zip/simulation/templates/units: egypt_champion_infantry_swordsman.xmlOnly in zip/simulation/templates/units: egypt_champion_infantry_swordsman.xml~Only in zip/simulation/templates/units: egypt_infantry_archer_a.xmlOnly in zip/simulation/templates/units: egypt_infantry_archer_b.xmlOnly in zip/simulation/templates/units: egypt_infantry_archer_e.xmlOnly in zip/simulation/templates/units: egypt_infantry_spearman_a.xmlOnly in zip/simulation/templates/units: egypt_infantry_spearman_a.xml~Only in zip/simulation/templates/units: egypt_infantry_spearman_b.xmlOnly in zip/simulation/templates/units: egypt_infantry_spearman_b.xml~Only in zip/simulation/templates/units: egypt_infantry_spearman_e.xmlOnly in zip/simulation/templates/units: egypt_infantry_spearman_e.xml~Only in zip/simulation/templates/units: egypt_infantry_swordsman_a.xmlOnly in zip/simulation/templates/units: egypt_infantry_swordsman_a.xml~Only in zip/simulation/templates/units: egypt_infantry_swordsman_b.xmlOnly in zip/simulation/templates/units: egypt_infantry_swordsman_e.xmlOnly in zip/simulation/templates/units: egypt_infantry_swordsman_e.xml~Only in zip/simulation/templates/units: egypt_ship_bireme.xmlOnly in zip/simulation/templates/units: egypt_ship_fishing.xmlOnly in zip/simulation/templates/units: egypt_ship_merchant.xmlOnly in zip/simulation/templates/units: egypt_ship_trireme.xmlOnly in zip/simulation/templates/units: egypt_support_female_citizen.xmlOnly in zip/simulation/templates/units: egypt_support_healer_b.xmlOnly in zip/simulation/templates/units: egypt_support_trader.xmlOnly in zip/simulation/templates/units: nubi_infantry_archer_b.xmlOnly in zip/simulation/templates/units: nubi_infantry_spearman_b.xmlOnly in zip/simulation/templates/units: nubi_infantry_spearman_b.xml~Only in zip/simulation/templates/units: seap_infantry_swordsman_b.xmlOnly in zip/simulation/templates/units: seap_infantry_swordsman_b.xml~Only in zip/simulation/templates/units: seap_seaperman.xmlOnly in zip/simulation/templates/units: seap_seaperman.xml~

Seems to be the case. Ha, if you don't check it then it's wrong. So I checked it and here is the result, looks like some files are equal:

hephaestion@0ad.CoM:~$ find zip -type f -print | wc -l362administrator@pc01:~/0ad/CoM$ diff -y -q -r ../0ad/binaries/data/mods/public/ zip | grep zip/ | wc -l289

Btw. All your ZIP files seem to be more up to date, at least there are more files than in the linked repo. Have edited the post.

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?? Colleague, if it's a diff then there is nothing to update. Wanna update your models now because some lines in SVN trunk changed?

Of course we will help maintaining it, it's easy in the CoM structure where we avoid redundancy. If something in the XML has to be changed, we will fix it. For now it has lower priority for me than the features on our list, but we can get this done quite quickly once we are into it.

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Ah.. my bad. Perhaps it just appears as a diff because SVN trnk has changed so much.

@Lion, Idanwin, Nomolester:

Doesn't anyone remember if it's a diff or if it's a full copy of the data/mods/public/ folder of 0A.D. which you then changed and added to.

If it's a 'diff'* then it only contains files

  • you have created.
  • you have changed (overwriting the corresponding mods/public/ files).
* I just call it 'diff'. It could also be called, minimal redundancy copy. Or rather: disjunct (besides the adapted only files).

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Thanks Lion, master of latinamerican references. I will try to fix it as soon as possible. You have done a good job. Hopefully the Mod Manager will spread its word farther. Converting healers ...

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