Hi, I'm going to share my workflow for texture creation within blender. I developed this technique while working in WFG and the need to make custom textures by myself in a reasonable timeframe. (This is a How-to post not a tutorial ) This may be helpful if you're a better modeler than a texture painter like me. The process is like this: I made a .blend file which is basically a camera in orthographic view mode (without perspective) that is pointing down, a plane which is exactly the same size as