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Tidal mod?


Leroy30
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I believe this would require modding the engine.

The water level may be adjustable, but you would run into issues with the pathfinder because the obstruction of the shores would change constantly, units could get caught in the obstruction etc.

I think your best option would be to make the obstruction of the water constant (so that units and buildings can be built in the same locations during the game) and make the actual water level change only graphically. I'm not sure how this would influence the renderer (for reflections) though...

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  • 3 months later...

I think it's doable. We should add it to our list.

Obstructions are in very deep water only, so I think we could really leave the obstructions as they are and not change anything related to those.

Alos tidal height difference might be no more than 10m .. but possibly I underestimate our moon.

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