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Lion.Kanzen

How add new sounds?

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How mods can add new sounds variations, i mean file and differentiate from other, example I want add a sound for New phase reached. and actually tech reach and phase reach are same, how i can differenciate and put the new one in my Aristeia Mod.

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In [MOD]/simulation/data/technologies, you have the files where the technologies are defined. Per technology, you can add a different sound under the "SoundComplete" name. The sound has to be defined in [MOD]/audio as an xml file to handle certain variations of the sound.

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In [MOD]/simulation/data/technologies, you have the files where the technologies are defined. Per technology, you can add a different sound under the "SoundComplete" name. The sound has to be defined in [MOD]/audio as an xml file to handle certain variations of the sound.

and if I want put now Directly over main version, for now not exist a difference between both (I dont noticed if its truth this).

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The xml files are sound attributes typically for the game (like you see the distance, some small variations and stuff). These attributes need to work on an actual sound file, which is usually encoded in ogg format.

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The xml files are sound attributes typically for the game (like you see the distance, some small variations and stuff). These attributes need to work on an actual sound file, which is usually encoded in ogg format.

don't worry, I see that now I feeling familiar with the code.

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