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Texture Artist Application - Anna Kusnierz


AnnieQ
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Position: Texture Artist (and 3D Artist if needed)

Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free?
Yes

Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license?
Yes

Name:
Anna Kusnierz
Email:
aniaq@op.pl
MSN Messenger:
none; Skype: aniaq_1
Location:
Katowice, Poland
Availability:
1-2 hours per day
Age:
23
Occupation:
Student

Skills and Experience:
I know Photoshop and Gimp, and basics of Blender. I'm not very experienced in texturing but I keep practising 2D painting.

Motivation:
I'd love to be a skilled 2D artist and want to get experience in texturing.
Personality:
Optimistic, hard-working wanna-be-artist :)

Short Essay:
I've heard about 0 A.D. from friend who also want to participate in this project. I think it's a great chance to get a lot of experience and also help to develop this game :)

Interests and Hobbies:
Digital painting

Skiing <3

Sometimes playing PC games

Staff:
None
Community:
http://kisiel-rysunkowy.blogspot.com/ - a small Polish artists' community where one can get sincere critics and improve his/her skills.
Favorite Game:
The Witcher & The Witcher 2 (and probably The Witcher 3 :])

Heroes of Might and Magic 3

Work Examples:
http://annie--q.deviantart.com/ - some of my 2D work

https://dl.dropboxusercontent.com/u/27789581/torch1.png https://dl.dropboxusercontent.com/u/27789581/torch2.png - here's a 3D model with texture made by me (model was made by my friend).

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Hi AnnieQ! welcome.

Nice work examples. For 2D artwork we're looking for unit portraits and technology icons. If I remember correctly they're 128*128 in-game size. We're also going to need a whole struct texture for the next civilization - Seleucids - but we usually work with photos as textures to simplify the texture creation and achieve somewhat a realistic look quickly (also for prototyping colors and overall look of the civilization buildings) but you can give it a try if you prefer. I'll not be around in the following days but someone from the team will answer any questions you have and guide you in whatever you need ;)

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You don't need an SVN account, but it's best to download the SVN version of the game (it's publicly available, no account needed). Just to work with the most recent code and art, so you don't make duplicates.

The task list is more about 3D work. Though there's also some texturing work, but it's best to do this after making the model. And there isn't a lot of texturing work to be done if you don't want to model.

We do need a lot of 2D artwork for the unit portraits as Enrique mentioned (about every unit gets a different portrait, currently around 600 units, minus some duplicates). Currently, most of them use just screenshots from the game, but we want something more unique. LordGood has been making unit portraits lately, and since he started out, he made a lot of progress in quality, so you can certainly check out this thread: http://www.wildfiregames.com/forum/index.php?showtopic=17148 Take a look at the evolution, and try to see what we want for those portraits. After that, you can just take a civilisation (apart from Carthago, almost none of the units have portraits), and try to draw them.

When you have some results, post them here for critique, and if they're good enough, they're added to the game.

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We do need a lot of 2D artwork for the unit portraits as Enrique mentioned (about every unit gets a different portrait, currently around 600 units, minus some duplicates). Currently, most of them use just screenshots from the game, but we want something more unique.

Yeah, I think it's something for me :) So I'll start with Romans.

Edit: I see LordGood is going to draw Romans when finishes Carthaginian. So I'll choose another one ;)

Edited by AnnieQ
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