Enrique 1,311 Report post Posted October 20, 2013 Last updated 08/03/2018 This thread is to keep track of the Art tasks that needs to be done and who is working on which one. Keep it clean, post only when you are going to start a task and when it has been finished and approved or commited by someone of the team. - Do not post suggestions. Create a new topic or use any suggestion thread. - Do not post Wips. Create a ===[TASK]=== thread on the Art forum for this matter. - Do not post references. Use the relevant task thread. - LEGAL WAIVER: Please read this before contributing and abide by it. *We can't assure that your models will be used for the final game, and we n 're also looking for a certain quality level, don't get upset if your model doesn't make it into the game, practice is the best way to improve.Useful links:How to Import/export assets and bake AO maps in Blender3D Blender 3D UV unwrapping tips How to export animations from Blender3D to 0AD Tips & requirements of the engine: - Approx triangle count for buildings: small 2k-5k, mid 4k-6k, big 6k-8k, wonders 8k-12k.- The engine uses .DAE (Collada) format for models and animations. - The engine does not render double-faced polys, so if you want a polygon with both faces rendered, you need to duplicate it and flip the normals. - The engine does not tile the textures like blender does, so when UV mapping, keep the UV islands within the texture space. - We use two UV coordinates, one with overlapping UVs for diffuse, normal/parallax and specularity and another non-overlapping for AO maps.- Building models need to extend below the ground (-Z axis) because it can be visible when the building is constructed in uneven terrain. - To get the correct scale it is very useful to import a building from the game into blender as a reference. SIMPLE TASKS Spoiler FOUNDATION/DESTRUCTION MESHES - We need every possible combination for different buildings. → Thread SPECIFIC RUBBLE - Some buildings should have specific destruction rubble → Thread Brit fortress rubble Persian palace rubble Hellenic theatron rubble Brythonic houses rubble Gaullic houses rubble SCAFFOLD VARIATIONS - DONE REVIEW PENDING - More scaffold variations needed. Bigger and smaller than the current ones. Texture is here and here are current models big and small. → Thread ESSENTIAL TASKS BUILDINGS Spoiler PERSIANS GATE OF ALL NATIONS - Model →Thread - Ticket GAULS FARMSTEAD - NEEDS SCALING DOWN - Model → Reference 1 - Thread - Ticket MACEDONIANS PTOLEMIES ATHENIANS * not applicable until Greeks are split further ROMANS MAURYANS SELEUCIDS CARTHAGINIANS IBERIANS BRITONS SPARTANS KUSHITES Stable Range Workshop UNITS Spoiler SELEUCID VARIOUS UNIT TEXTURES - Thread PTOLEMIES MERCHANT - Cart model + texture HERO PTOLEMY I - Texture , References HERO PTOLEMY IV - Texture, References MAURYANS SWORDS - Thread UNITS ANIMATIONS Spoiler Here's the status of the new units animations roadmap. Blue: finished purple: WIP red: Planned orange: needs review !NOTE! Last updated: (12/06/2016) ATTACK IDLE: IDLE READY WALK RELAX: WALK READY: attack_howdah Idle_relax_sup_trader idle_ready_guerronshield walk_ready_guerronshield attack_dualsword JOG RELAX JOG READY RUN RUN READY SUPPORT / COMMON sup_gather_treasure sup_seeding CAVALRY CAVALRY HORSE IF TIME PERMITS/LOW PRIO. idle_ram push_ram attack_ram OPTIONAL TASKS BUILDINGS Spoiler Terra Magna Mod Civs** Work done on these tasks will likely not be included in vanilla 0 A.D. Chinese* decision needed before tasks can be taken Wow Spear Academy Sword Academy Crossbow Academy Archer Academy Precedent Stable Range Workshop Zapotecs Stable Range Workshop Xiongnu(?) PROPS Spoiler Athena Parthenos Statue - Model, Texture. Thread Ticket Quarry refs: 1, 2, Cliffs (done as multiple rock prop-points anchored to the ground very close one from another) ANIMALS Spoiler All work related to animals should be discussed in this thread FLORA Spoiler Austrian Black Pine Nordmann Fir Dead Conifer European White Birch Maple Mountain Ash Pear Dead Deciduous Dead Palm Dead Date Palm Queen Sago Palm Pistachio Pomegranate Atlantic Cedar Cedar of Lebanon (Levant map only) Maritime Pine Holly Oak Oleander Olive Citron Lombardy Poplar (update) Grape (update) European Larch Generic fir Dead Bushes White Poplar African Tulip Bird of Paradise Tamarind (redone) Curry (Punjab) Coral Papyrus (Bush, single, clump) GEOLOGY Spoiler Metal & Stone slabs variations - Model. refs: 1, 2 Mountain tops - Model(s), Texture(s) ref: 1 UI Spoiler Ptolemaic Civ Emblem - Lion.Kanzen Seleucid Civ Emblem - Lion.Kanzen Back to work icon - Ticket 8 Share this post Link to post Share on other sites
Enrique 1,311 Report post Posted October 21, 2013 I will start working on the ptolemaic lighthose. Post updated. 1 Share this post Link to post Share on other sites
Sighvatr 102 Report post Posted October 22, 2013 Can I have the model of the elephant and soldiers? Share this post Link to post Share on other sites
Enrique 1,311 Report post Posted October 22, 2013 Can I have the model of the elephant and soldiers?You can take the task that you want. However, there's no elephant model needed, just the turret model for the elphant and its texture. There's also no soldiers needed to model, just their texures. Share this post Link to post Share on other sites
Sighvatr 102 Report post Posted October 22, 2013 Yeah, I was wanting to use the elephant and civilian soldier models to help me create the props in the right size. Share this post Link to post Share on other sites
Enrique 1,311 Report post Posted October 22, 2013 Assigned Share this post Link to post Share on other sites
Lion.Kanzen 3,024 Report post Posted October 22, 2013 Assign to me the Seleucid. I'm working first in Blender and later in Photoshop. Share this post Link to post Share on other sites
LordGood 2,499 Report post Posted November 6, 2013 DukeDiamond says he wants to tackle the Dock in the Edfu temple thread Share this post Link to post Share on other sites
wraitii 1,000 Report post Posted November 9, 2013 Concerning the fishing boat: I'm definitely able to commit it. However the animations might have to wait a bit. Share this post Link to post Share on other sites
Arishia 7 Report post Posted November 22, 2013 Hi, I was going through the list of task but I notice that some of the buildings that are supposed to be waiting for modeling are already model o are already been taken. Do you have a list of task more updated? Or if you give me a task I am fine with it.Thank you Share this post Link to post Share on other sites
Enrique 1,311 Report post Posted November 22, 2013 Hi, I was going through the list of task but I notice that some of the buildings that are supposed to be waiting for modeling are already model o are already been taken. Do you have a list of task more updated? Or if you give me a task I am fine with it.Thank you Could you point out which ones are you talking about? Share this post Link to post Share on other sites
Arishia 7 Report post Posted November 22, 2013 Sorry I was confused with the system that you managed; now I understand jeje ups Share this post Link to post Share on other sites
Arishia 7 Report post Posted November 22, 2013 Can I start with the Ptolemies corral? Share this post Link to post Share on other sites
Enrique 1,311 Report post Posted November 22, 2013 Can I start with the Ptolemies corral?Sure, no one is working on it at the moment. I'll update the list. You have two nice corral concepts by LordGood in the "ptolemaic structures" thread. 1 Share this post Link to post Share on other sites
Enrique 1,311 Report post Posted November 29, 2013 List updated with several unit helmets for Ptolemies and Seleucids under the "Unit Props" section. 1 Share this post Link to post Share on other sites
Lion.Kanzen 3,024 Report post Posted December 3, 2013 http://trac.wildfiregames.com/ticket/2297I was Finish. Share this post Link to post Share on other sites
Enrique 1,311 Report post Posted December 9, 2013 I will start working on the Ptolemaic Military Settlement.As a remainder: Please post here before or when you just started to work on any art task. Thank you Share this post Link to post Share on other sites
LordGood 2,499 Report post Posted December 13, 2013 Started on the market while the site was down 2 Share this post Link to post Share on other sites
LordGood 2,499 Report post Posted December 15, 2013 Starting blacksmith Share this post Link to post Share on other sites
LordGood 2,499 Report post Posted December 17, 2013 ah, I started the dock a little while back and forgot to update. whoops 1 Share this post Link to post Share on other sites
LordGood 2,499 Report post Posted December 17, 2013 starting corral 1 Share this post Link to post Share on other sites
stanislas69 4,127 Report post Posted January 2, 2014 Can someone update it ?About the Gaul rotatory mill, why is it briton in the editor, and what do you see instead ? The model look really fine, and i wasn't able to find references for it. Share this post Link to post Share on other sites
Enrique 1,311 Report post Posted January 3, 2014 Can someone update it ?About the Gaul rotatory mill, why is it briton in the editor, and what do you see instead ? The model look really fine, and i wasn't able to find references for it.Updated. The rotatory mill model is really old, and that structure is not ideal, the only reason that it has no roof is to show the animals I think. Something similar but looking better would do the trick. Share this post Link to post Share on other sites
stanislas69 4,127 Report post Posted January 3, 2014 Updated. The rotatory mill model is really old, and that structure is not ideal, the only reason that it has no roof is to show the animals I think. Something similar but looking better would do the trick.With a roof ? Share this post Link to post Share on other sites
Sighvatr 102 Report post Posted January 7, 2014 I think I am done with elephant tower. I handed it to Enrique for final completion. I'm working on the palette of helmets now. 1 Share this post Link to post Share on other sites