Jump to content
Sign in to follow this  
Mythos_Ruler

Simplified Graphics Settings Menu (for Alpha 15)

Recommended Posts

It may be too much to ask to plan for a full-featured Graphics Settings menu screen for the game by Alpha 15 (December 2013), because the config system may need redesigned and a GUI redesign is currently being discussed.

So, what I'd like to discuss is the possibility of a simplified Graphics Settings Menu screen for Alpha 15 and until the full-featured menu is ready. Basically just a simple screen that gives three options:

  • Low: Basically everything turned off (e.g., nice water, shadows).
  • Medium: The current defaults.
  • High: All the whizbang featured enabled. All the stuff players currently have to enable by editing a local.cfg in a text editor.

Just select the option you want, then click 'Apply'. It'll close down the game and relaunch it with the appropriate settings enabled. Probably just writing a new local.cfg ("settings.cfg"?) and loading the game back up.

  • Like 2

Share this post


Link to post
Share on other sites

Since the engine is pretty dynamic, we don't really have to close it down after applying the changes.

The shaders should be reloaded automagically.

Other than that, sounds like an excellent feature and a must have for A15.

Share this post


Link to post
Share on other sites

Since the engine is pretty dynamic, we don't really have to close it down after applying the changes.

The shaders should be reloaded automagically.

Other than that, sounds like an excellent feature and a must have for A15.

If the changes can be hotloaded, then that is definitely a +1. :)

Share this post


Link to post
Share on other sites

I was have some problems in my old laptop don't have to shaders, but i was solved put old setting, how you doing with pathfinder and optimization? The game run laggy one more time. intel graphics is a crap.

Share this post


Link to post
Share on other sites

I feel there should be an optional extensive settings menu. Just for the users (like me) who nitpick or have to deal with certain low/mid end chips and want to toggle a certain feature.

Share this post


Link to post
Share on other sites

Yeah, I'd like that too. Simple settings, advanced settings, just because I like doing random stuffs with my settings and I don't care about some stuffs (say shadow filtering or distance fog) but love having some others (AO…)

  • Like 1

Share this post


Link to post
Share on other sites

Of course there should be :) I think Michael's point is that it would take a lot of time to implement that properly, but we might want to have something simpler in the mean time :) (If you want to tweak things for now you can use the cfg files ;) )

  • Like 1

Share this post


Link to post
Share on other sites

So, what I'd like to discuss is the possibility of a simplified Graphics Settings Menu screen for Alpha 15 and until the full-featured menu is ready. Basically just a simple screen that gives three options:

  • Low: Basically everything turned off (e.g., nice water, shadows).
  • Medium: The current defaults.
  • High: All the whizbang featured enabled. All the stuff players currently have to enable by editing a local.cfg in a text editor.

Would this replace the current in-game settings dialog? Sometimes it is useful to only toggle certain options for testing, so I think individual settings should remain, maybe on a separate screen (there could be an Advanced button for that). And it would be nice if the main menu had a link to the same settings screen/dialog (i.e. factor it out of the session UI).

Share this post


Link to post
Share on other sites

feneur: I'm thinking that's wrong. If we implement a coherent system to have options (not the mess we have right now in the c++ code. Seriously adding a new setting is horrible), we will need to have settings for each feature anyway, so it's actually easier to have them all layed out in an "advanced" tab. The actual work is getting the right settings for low/medium/high (and having a coherent "preferred settings" function).

  • Like 1

Share this post


Link to post
Share on other sites

Would this replace the current in-game settings dialog? Sometimes it is useful to only toggle certain options for testing, so I think individual settings should remain, maybe on a separate screen (there could be an Advanced button for that). And it would be nice if the main menu had a link to the same settings screen/dialog (i.e. factor it out of the session UI).

Well... this thread is about something simplified until we can add more advanced features, unless it would be just as easy to add the advanced features in the menu at the same time. Either way, I think the current in-game menu needs big redesign to go along with a full UI redesign.

Of course there should be :) I think Michael's point is that it would take a lot of time to implement that properly, but we might want to have something simpler in the mean time :) (If you want to tweak things for now you can use the cfg files ;) )

This. :)

feneur: I'm thinking that's wrong. If we implement a coherent system to have options (not the mess we have right now in the c++ code. Seriously adding a new setting is horrible), we will need to have settings for each feature anyway, so it's actually easier to have them all layed out in an "advanced" tab. The actual work is getting the right settings for low/medium/high (and having a coherent "preferred settings" function).

The "right" settings for the 3 levels are already laid out in my post above. :)

Share this post


Link to post
Share on other sites

It may be too much to ask to plan for a full-featured Graphics Settings menu screen for the game by Alpha 15 (December 2013), because the config system may need redesigned and a GUI redesign is currently being discussed.

So, what I'd like to discuss is the possibility of a simplified Graphics Settings Menu screen for Alpha 15 and until the full-featured menu is ready. Basically just a simple screen that gives three options:

  • Low: Basically everything turned off (e.g., nice water, shadows).
  • Medium: The current defaults.
  • High: All the whizbang featured enabled. All the stuff players currently have to enable by editing a local.cfg in a text editor.
Just select the option you want, then click 'Apply'. It'll close down the game and relaunch it with the appropriate settings enabled. Probably just writing a new local.cfg ("settings.cfg"?) and loading the game back up.

i believe that the "setting.cfg", we need do an equivalent for GNU/Linux users, i gonna explain you, mantain the content of cfg file, but replace this file for a "settings.conf" file, free of the "public mod"

Share this post


Link to post
Share on other sites

Low, Medium and High is enough.

More Important for me: setting for resolution and toggle fullscreen/window mode.

Edited by raymond

Share this post


Link to post
Share on other sites

A setting for resolution would be nice, especially if it could be combined with fullscreen mode. Running 720 on a 1080 monitor would improve performance while still allowing a decent sized screen (ex. 1080 running as 720 on a 15.6 in laptop).

Share this post


Link to post
Share on other sites

Well, with the lobby it seems a prototype version of my options window got mixed in. All that's to do now is the tedious work of finishing adding all the options. I also think that we'll probably need a mostly complete advanced options window + backend before we can do a "simple" graphics setting.

Share this post


Link to post
Share on other sites

Well, with the lobby it seems a prototype version of my options window got mixed in. All that's to do now is the tedious work of finishing adding all the options. I also think that we'll probably need a mostly complete advanced options window + backend before we can do a "simple" graphics setting.

I'm not understanding. Aren't all the "options" already there in the cfg to make multiple presets?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×