Jump to content
Sign in to follow this  
Mythos_Ruler

===[TASK]=== WONDER: Britons: Stonehenge and White Horse

Recommended Posts

Sure. BTW it's 12K. I was also wondering why the britons have two wonders.

You have the answer in the first page of this thread...

Share this post


Link to post
Share on other sites

nosdZo0.png

Enrique : Do you have any ideas on how to fix this ? That blend works on any terrain provided it's not too high. It's 15 decals near each other;

Edited by stanislas69

Share this post


Link to post
Share on other sites

Would be nice if it used the underlying terrain, but I guess we don't support that. Looks nice, although it doesn't really feel like a "wonder". Maybe it should have multiple images?

Multiple Images ? :)

Share this post


Link to post
Share on other sites

Is there any way to make the (grass) simulate the terrain under it? I.e have it be a desert hill instead of a grass hill ontop of a desert? O.o

Well that's the magic fix isn't it? We can't do that quite yet.

Share this post


Link to post
Share on other sites

Why not use a big decal? like farms, they conform to terrain.

There's also the solution I suggested 2 or 3 times already in this thread:

Make the green stop in the stones, and make the stones extend further into the ground.

You can use rocky formations or stairs or whatever outside of the stones if you get creative.

Share this post


Link to post
Share on other sites

Enrique I tried but the mesh is quite complet to cut. The stone extend into the ground though. But if I had a big decal around it lordgood said it would be bad performance wise. Also wouldńt it look a bit weird to have a two meter wall and blending grass ?

Share this post


Link to post
Share on other sites

Enrique I tried but the mesh is quite complet to cut. The stone extend into the ground though. But if I had a big decal around it lordgood said it would be bad performance wise. Also wouldńt it look a bit weird to have a two meter wall and blending grass ?

I don't understand the "quite complet to cut".

We use decals in all our buildings, I think we could use a big one for a wonder that's likely going to be built only once in a match (specially if you use 15 smaller ones) (wraitii was faster lol).

If you use the approach of the stone wall, you shouldn't use the decal.

I also feel like it needs more eyecandy... It doesn't feel like a wonder to me. Yes, it's big and historically accurate but doesn't look like a complex thing to build.

Share this post


Link to post
Share on other sites

zT9C1pP.png

I need to adapt 500 vertices to the wall. No big deal just terribly long.

Edited by stanislas69

Share this post


Link to post
Share on other sites

Use the knife tool. Probably just 2 mins of work ;)

Ctrl+K, then clicks around the mesh where you want to cut (the perimeter), you can also cut in the middle of faces, just remember to triangulate the mesh to avoid Ngons before exporting. Hit enter to accept the cuts, and remove the exterior geometry.

Edit: Also I'd try to add something outside and inside the stone perimeter, like flowers, trees, bushes, rocks... cool stuff :dirol:

Share this post


Link to post
Share on other sites

whooop, sorry stan

I thought the big decal performance hit were the reason why we didn't use large aura decals-

And you're right. I think the biggest problem with that is the large amount of transparent pixels in the decal (around 90%)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...