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5 hours ago, Basshunter said:

You mean the nike?

I will help with that one, it is the most difficult to reconstruct but we have statuettes and we can definitely improve what is currently out there in published reconstructions! Same goes for the Rhodos colossus, I have all the Rhodian coins a ton of statuettes collected, and Seleucid and Ptolemaic sanctuaries.

But eye candy later, first we have to get through hellenizing the Ptolemies and adding correct Greek recordings to the game, I am working on recordings now.

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On 6/20/2019 at 1:17 AM, LordGood said:

smoky

screenshot0124.png

screenshot0125.png

lol the new buildings and smoke look so op that the ground textures are looking really ten years behind eae xD

renew there is needed a guess eae

maybe they need higher resolution? how to do this. eae

Edited by ffffffff

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On 6/6/2019 at 1:19 AM, Stan` said:

screenshot0053.png

Experimenting with glowing materials, to know how they work. Model will likely be used in a mod of mine if I make more than this.

here too the ground texture look awful. we need resolution here. eae

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On 6/6/2019 at 2:00 AM, Lion.Kanzen said:

Resultado de imagen para starcraft 2  terran ultra

compare this to here ground texture look much more better to rest texture. i guess in 0ad it hasn't been touched for decades while the other texture and game developed further. eae.

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or is it a problem when setting in graphics option higher resolution for graphics that the ground graphics always stay the same so we get this gradient/difference there.? eae.

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no resolution is definitely part of it, some of these are still 128px normals would help though

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8 minutes ago, wowgetoffyourcellphone said:

I think the smallest terrain resolution is currently 512x512

is the half of the Starcraft 2 terrain textures

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Ah I’m thinking of the stone textures I was trying to use for the cliffs

 

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11 minutes ago, wackyserious said:

Bigtiger was able to produce good quality grass textures (part of the large commit for his asset) was it also 512s?

They have really bad normal maps. Probably created the only way I know how, with the nvidia photoshop plugin or something similar. The best normals would be baked in Blender or 3DSM.

Edited by wowgetoffyourcellphone
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3 hours ago, LordGood said:

Ah I’m thinking of the stone textures I was trying to use for the cliffs

 

Speaking of cliffs, it would be great to have more cliff objects similar to BigTiger's but using your positioning method and full geometry (front, sides, back for max variation as you've done with the other, smaller cliff objects).

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2 hours ago, wowgetoffyourcellphone said:

Would be great to have some Illyrian merc units for Delenda Est. ;) 

You need the Pirate dock to have Pirates Merc.

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For a moment I figured a new zapo texturing would come, just like a hero :(

Edited by Lopess

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Just now, Lopess said:

for a moment I figured a new zapo texturing would come, just like a hero :(

No, an older image, that need to be see the light, was an early developent.

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Interestingly, the red color fits very well with the modern recreations of Mesoamerican architecture. One question, was the texture intentional not to turn red so as not to confuse the player during the game?
(I promise it's just this question not to pollute the topic)

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