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dolomiti
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I really like to create, edit and/or update unit-actors with the given textures, animations, meshes and so on. There are tons of material from all you artists.

I've learned to create .dae files from given .obj, .fbx or .blend files.

But - creating models (structures) is not my thing. And also creating textures. If there are no ...struct, ...struct_norm, ...struct_spec, struct_AO - png-files, i'm not able to do this.:(

grafik.thumb.png.79358eff904cf29af062178a5ef3d386.png

 

Edited by Mr.lie
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It's also not just about adding some good looking new terrain textures to vanilla, we have to get rid of the textures that are no longer acceptable. We will also have to redesign a lot of maps to use the new terrains, because a real revamp won't be a one for one replacement of the old terrains. New biomes will need to be designed and the maps adjusted to them. Lots of work. Doable in a year though and completely worth it. It'll make 0 ad look like a real AAA game.

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13 hours ago, wowgetoffyourcellphone said:

Latest stuff for DE. Trying some "alpine"/"arctic"/"winter" textures and maps. 

This one I may title: Cisalpine Winter (2 players)

screenshot0586.thumb.jpg.6da4d1461cf1ef72cb94f786edc79ae1.jpg

screenshot0589.thumb.jpg.c93de9df810f6734f4901f282717452e.jpg

screenshot0590.thumb.jpg.3d21a959af12d05c7dace99a2ad788da.jpg

 

PLEASE COMMIT THE MAP RESIZING PATCH FOR ATLAS. THANK YOU. lol That way I can start making 2, 4, and 6 player versions of skirmish maps.

Amazing! You are really the best map/biome - creator/composer :ok::thank_you2:

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I can't write exactly in english, what i mean, so here i say this in german:

Ich bewundere euch alle. Ich habe grossen Respekt vor eurem Einsatz, eurer Motivation, eurem Können. Jeder von Euch ist in meinen Augen ein grosser Künstler, jeder auf seine Art. Mir gefällt die Art eurer Kommunikation untereinander, wie Ihr miteinander umgeht. Ich finde es großartig, dass Menschen aus verschiedenen Ländern sich zusammengetan haben und ein derartig fantastisches Projekt wie 0ad erschaffen haben und es der ganzen Welt zur Verfügung stellen.

Erhard Lipinski aus Deutschland

(bald) 62 Jahre alt :)

alleinerziehender Vater von 2 großartigen Töchter, die mir mittlererweile 3 ebenso großartige Enkel geschenkt haben.

Mit einem von ihnen (Leon) spiele ich oft 0ad, auch ihm gefällt es riesig.

Ich hoffe, Ihr alle bleibt gesund.

Viele Grüße

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8 hours ago, wowgetoffyourcellphone said:

@Stan` and I have a gentleman's agreement to work together to revamp the game's terrains for Alpha 25.

8 hours ago, wowgetoffyourcellphone said:

It's also not just about adding some good looking new terrain textures to vanilla, we have to get rid of the textures that are no longer acceptable. We will also have to redesign a lot of maps to use the new terrains, because a real revamp won't be a one for one replacement of the old terrains. New biomes will need to be designed and the maps adjusted to them. Lots of work. Doable in a year though and completely worth it. It'll make 0 ad look like a real AAA game.

Music to my ears... Really!

 

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15 minutes ago, Lion.Kanzen said:

I have same in main wee need planned as community srtist the next moves. I want better maps.

I'd say, let wowgetoffyourcellphone do his thing, and let's support him in every way we can. I know I'll be doing my part by hitting that "like" button every time he posts something new! :P  

Who knows I might actually attempt modeling some new assets again... Can never have enough quality assets...

If alpha 24's Atlas actually supports mac properly I might even try to do a map myself. 

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1 hour ago, Sundiata said:

I'd say, let wowgetoffyourcellphone do his thing, and let's support him in every way we can. I know I'll be doing my part by hitting that "like" button every time he posts something new! :P  

Who knows I might actually attempt modeling some new assets again... Can never have enough quality assets...

If alpha 24's Atlas actually supports mac properly I might even try to do a map myself. 

I'm into  more random maps. 

I can design the basic ideas for maps.

I want our own version of hideout

ECL Hideout – aoe2map

 

Other thing ...I want help to improve some tropiaql biomes to may be have tropical biom  from America and Africa.

Improve snows winter map, more mud maps , more eyecandy interaction more players vs enviroment.

Praetorians on GOG.comSteam Workshop::Classical AoM Terrain Textures & Lighting Files

 

 

 

 

Some semi arid.

New Page 5

 

And Tundra like map.

Age of Mythology 4 6 2020 Random Map(Tundra)Hard Deathmatch - YouTube

Edited by Lion.Kanzen
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Working on a possible new INDIA biome for Alpha 25. 

MjmVluS.jpg

Biomes I think we should make:

 

Aegean (Greece, Crete, Cyprus, Eastern Turkey)

  • Hellas
  • Acropolis
  • Cycladic Archipelago
  • Crete
  • Aegean Sea
  • Corinthian Isthmus
  • Miletus Penninsula
  • Peloponnesian War
    • Very Large "real world" map closely approximating the lower half of Greece
    • Players are restricted to Greek civs, Macedonians, and Persians
  • Just for fun: The Troiad
    • Similar to Jebel Barkal, a special "Trojan" civ defends against and attacks the players

Alpine (Alps, Pyrenees, Dolomites)

  • Cisalpine Gaul
  • Pyrenees Pass
  • Alpine Lakes
  • Alpine Valleys

Anatolian (based on Cappadocia and Armenia)

  • Neareastern Badlands

Balkan (Illyria, Croatia, Dacia, Thrace)

  • Dacian Highlands
  • Illyrian Coast

Baltic (Northern Europe, Scandinavia)

  • Polar Lights
  • Arctic Summer
  • Other "snowy" maps

East Asian (China, Japan)

  • Great Wall of China
  • Chang Jiang
  • -

European (Gaul, Germany, Britain) 

  • Ardennes Forest
  • Teutoburg Forest
  • Gallic Fields
  • Acquitania
  • Belgian Bog
  • Caledonian Meadows
  • White Cliffs of Dover
  • Hadrian's Wall
  • Britannic Road

Equatorial

  • Gambia River
  • Ngorongoro (hybrid with Nubian biome)

Iberian (Spain, North Africa)

  • Siege of Numantia
    • The first player to capture and hold the Numantine civic center for X amount of minutes wins.
    • The Numantine civic center is heavily fortified on a hill and defended by Gaia-player Iberian units.
  • Cantabrian Highlands
  • Atlas Valleys
  • Numidia

Indian (Punjab, Deccan)

  • The Punjab
  • Kerala
  • Deccan Plateau
  • Ganges Valley
  • Kalinga

Italian (Italy, Sicily)

  • Latium ( a mix of Italian biome and Alpine biome to approximate the Dolomites Mountains)
  • Sicilian Campaign
  • Etruria (Tuscany)
  • Magna Grecia
  • Vesuvius
  • Corsica and Sardinia

Middle Eastern (Arabia, Syria, Phoenicia, Fertile Crescent)

  • Arabian Oases
  • Coele-Syria
  • The Dead Sea
  • Babylonia
  • Palmyra
  • Nabataea Canyons

Mongolian (Gobi Desert, the Tarim Basin)

  • Tarim Basin
  • Gobi Desert

Nubian (East Africa, Upper Egypt)

  • Nubian Frontier
  • Nuba Mountains
  • The Island of Meroe
  • Serengeti Watering Holes
  • Jebel Barkal
    • Trigger Map
  • Ngorongoro (hybrid with Equatorial biome)
  • Blue Nile Nomads

Persia (Iran, Afghanistan, Hindu Kush)

  • Median Oasis
  • The Persian Gates
  • Persepolis
    • This map alternates between a "living" version of Persepolis or a ruined version of the city and its surrounding lands
  • Bactriana
  • Zagros Mountains
  • Hyrcania (hybrid map)
  • Caspian Sea (hybrid map; northern part is Steppe biome)

Saharan (Sahara Desert, Egypt)

  • Nile River
  • Nile Cataracts
  • Crocodilopolis
  • Siwa Oasis
  • Elephantine
  • Garamantine Frontier

Steppe (the Eurasian Steppe)

  • Scythian Steppe
  • River Oxus

 

And then we should seriously curate the random maps to focus them to the game's theme. We don't have to get rid of a bunch of them, but we can move those out of theme maps to a separate menu. 

Edited by wowgetoffyourcellphone
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