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Your 0 A.D. Screenshots


dolomiti
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I don't know if the pathfinder has two grids, land and water, or both on the same, in the first case it would be as easy as marking  the bridge area as passable for both/one or none. As for the  "walking" in the bridge it could be done doing some kind of vertical displacement using the vertex shader for the bridge plane, kind of a simulated height.

Edited by nani
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I wanted something similar to this (the settlers 5)

Bridge.PNG

Bridge01.PNG

Basically the building changes the heightmap so that unit may pass. In a more complex version, it would allow artists to set the angle. But this is just a wish o mine.

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