A bit off topic (I think there was a thread for this but I can't remember where it was, feel free to move my post there): Concerning "Physical correct" behavior vs straight forward game rules: There are mainly two (clean) ways to make a good RTS in sense of game rules: 1.) Add a physics engine at a very basic level and add very simple game rules (Only Movement(Turning) Speed(Acceleration), Attack Speed/Damage, Projectile Speed/Turning Rate(for missile attacks)/Error but nothing like Armor/Attack
Eventually getting round to replying, after far too long. This is an issue, I think we should drop this feature. This is something that I implemented so I have given it significant thought. It used to work like you said, with a simple 50% hit chance. I'm pretty uncertain about this. Some people like being able to dodge missiles but this does introduce a big element of micro. Simply having attack/armour types just doesn't seem to be flexible enough for what we want. Just having bonuses leads