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===[COMMITTED]=== Ox Cart Trader


Mythos_Ruler
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Another update.

Drawing to a close now but still a few things to solve.

Player color

accessories -propping most probably for most but any other ideas welcome :)

nails, hooks & other functional metal stuff

bit more contrast in the cracks and the wood itself

How many polys should this item have including the zebu?

:smoke:

post-15180-0-77694600-1364476809_thumb.j

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Nice work man!

I like the direction a lot. Playercolor could be on the props, but if you find a way to make some parts would be good.

Don't bother too much on nails and very little stuff, it's probably not going to be noticed. I agree with you in increasing the contrast a bit.

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Ok so here is another update after a few hours yesterday :)

Introduced a bit more saturation and contrast

Starting to place some rope roundabouts on the model (no extra geometry)

To answer all your questions:

Triangle count is at 1764 but I'm sure this can be reduced in areas

Texture resolution is currently at 1024 while I;m working but obviously can be reduced to whatever size you guys need.

The occlusion is all done by hand and is baked into the diffuse map.

Ideal places for player color: The yoke of the oxen and the driver prop dude (who isn't shown in any of the screens in the thread so far).

Will this 'dude' :) be a pre-exisiting model or is this another task that needs to be done?

post-15180-0-15395900-1364551885_thumb.j

Edited by paperkat
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Almost 2k tris sounds too high for a trader cart IMO. I think texture size would be 256.

The dude model needs to be one already in-game (because they're already rigged) but it will probably need a new texture.

Good work on the texture. I like it.

Yeah I thought so too :P What would be an appropriate poly budget so I can scale it down 'a bit' haha :)

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Ok great wiil do :)

I will get on with optimizing it a bit anyway!

Thanks for the feedback!

EDIT: With the 'goods' in the cart though, would it not be more efficient to use propping instead of adding custom meshes to the model? That way there would be more room to play with the model itself? Just thinking out loud :)

Edited by paperkat
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Ok so,

Triangle count is down to 1174

Texture now at 256x256

Props need to be added though.

Please find the model attached!

I would love to see a nicely framed, in game screen grab of this with the lovely Zebu if possible!

On a side note, if no-one is working on the texture for the human character for this unit then mind if I have a go? Is there a base mesh that you would like me to work from?

:)

EDIT: Here is the link to the file

https://www.dropbox.com/s/zhnljcqoe92lv9q/Mauryan_Oxcarttrader_Cart.rar

Edited by paperkat
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  • 2 months later...

Any further progress on this guys?

Nope, I tried a few times but I wasn't able to make the armature work and make the wheels rotate (and I made the same process as the mauryan chariots). I was about to ask Pureon's help when I was working on it but I forgot completely.
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  • 7 months later...

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