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Some additional ideas....


ardvark71
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Hi guys...

After playing the current alpha for a while, I would like to make some observations (and request changes) that quite possibly have been mentioned before by others...

1. The elephants don't walk (move their legs) as the other animals do nor do they make an elephant sound when they die in battle, they make a sound of a horse! Is a fix for this in the works? I like the sound the elephants make in AOE II, not to brash or loud.

2. Increase the overall amount of metal one can gain in trade (market place.) As so many of the units, buildings and technologies in the game depend on this resource, if you're playing a tiny or small map, it can take a long time to build up enough metal to raise up a suitable army. :unsure:

3. Although the Aegis AI is an improvement in certain ways, it is a bit too defensive in approach, so it doesn't really make a challenging opponent. What I do like about it is that I have time to get my economy going and some rudimentary defenses in place before and if it does decide to attack. Along those lines, I would still really like to see a "peace time" option included in the game that would allow for that, particulalrly if an aggressive AI option is adopted in the future. AOE II would be almost impossible for me in the "moderate" and "hard" levels because of this.

4. War dogs don't collapse when killed in battle, some just change color slightly and continue standing in the spot they were killed for a minute or two. However, including a pack of these fuzzies with your army can decimate an opposing force very quickly, so the're great to use when playing the civilizations that have them. :sword_rune:

5. Allow the special buildings and units, such as the Hellenic (Greek) Royal Stoa, as an example, to be built in random maps as well. Bring back the heroes as soon as possible. :thumbup:

6. As in AOE II, add camel and mameluke fighting units for middle eastern civs, like Persia, if historically accurate...

http://ageofempires.wikia.com/wiki/Mameluke

7. While it's possible I didn't notice this in the game, are there plans to implement a "convert" option for enemy units? Also, I would like to see the "feminine mystique" attribute for the Spartans implemented. That would be a big plus (for this civ) rather than having to immedietely rush all of the villagers to the nearest civic center or castle when an enemy force goes after them.

8. The female villagers "death" sounds are mostly (not entirely) corny and unrealistic. Any way to update them?

On the plus side...

1. I love using Athenian naval units along with their marines when playing a coastal map such as "Gulf of Bothnia," as this is a great way to distract and harass the AI (enemy) while building up an army large enough to conquer them. The AI will always send every available villager and soldier to try and repair buildings the ships are shooting arrows at, resulting in their death.

2. The Iberian tower has the capabilty to house ten soldiers instead of five, making it a formidable structure for any opponent, especially when you build several of them close together, within reach of each other's firing range and choose the "crenellations" upgrade, allowing a soldier to fire two arrows at one time, instead of one. This allows for a twenty shot tower(s) that is, I think, impossible for any opponent with infantry and calvary to overcome without seige equipment. ;)

Regards...

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