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Poor siege model variety

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Ok in order to eyecandy need I revive this post. Because we have good contributor interesting in mod and add some eye-candy stuff.

Related to Trebuchet post by Lordgood.

Moderator try to move this one to Reference or Eye-candy project. Can be useful and don't want repost this information in a new one.

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Edited by Lion.Kanzen

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I like this one.

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You ear about Naval siege tower?

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This I'm not sure is accurate with that tower over. But can be nice for upgrade now Persian ca n have a semi siege tower Ram.

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This one is one most missed in a RTS, like a Crossbow. The Gastraphetes.

The gastraphetes (from Ancient Greek γαστραφέτης, English translation: "belly-releaser") was a hand-held crossbow used by the Ancient Greeks.[1] It was described in the 1st century AD by the Greek author Heron of Alexandria in his work Belopoeica, which draws on an earlier account of the famous Greek engineer Ctesibius (fl. 285222 BC). Heron identifies the gastraphetes as the forerunner of the later catapult, which places its invention some unknown time prior to c. 420 BC.[2]

Unlike later Roman and medieval crossbows, spanning the weapon was not done by pulling up the string, but by pushing down an elaborate slider mechanism.

A fairly detailed description and drawing of the gastraphetes appears in Heron's Belopoeica (Ancient Greek Βελοποιικά, English translation: On arrow-making), drawn from the account by the 3rd-century BC engineer Ctesibius. The weapon was powered by a composite bow. It was cocked by resting the stomach in a concavity at the rear of the stock and pressing down with all strength. In this way considerably more energy can be summoned up than by using only one arm of the archer as in the hand-bow.

There are no attestations through pictures or archaeological finds, but the description by Heron is detailed enough to have allowed modern reconstructions to be made. According to some authors, the dimensions of the gastraphetes may have involved some kind of prop.[3]

A larger version of the gastraphetes were the oxybeles, which were used in siege warfare. These were later supplanted by the early ballistae that later also developed into smaller versions supplanting also the gastraphetes.

Can be a bolt shooter with fire but faster movement like a skirmisher.

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And finally the Archimides Steam cannon.

A steam cannon is a cannon that launches a projectile using only heat and water. The first steam cannon was designed by Archimedes during the Siege of Syracuse. Leonardo da Vinci was also known to have designed one (the Architonnerre).

The device would consist of a large metal tube, preferably copper due to its high thermal conductivity, which would be placed in a furnace. One end of the tube would be capped and the other loaded with a projectile. Once the tube reached a high enough temperature, a small amount of water would be injected in behind the projectile. In theory, Leonardo da Vinci believed, the water would rapidly expand into vapour, blasting the projectile out the front of the barrel.

About: Ancient Greek Artillery Technology from Catapults to the Architronio Canon

http://www.mlahanas.de/Greeks/war/CatapultTypes.htm

Edited by Lion.Kanzen
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@Romulus , are you inereresed in add more siege machine to your mod?

of course, those ones designed by Archimedes would work best if a Syracusan faction was included ;)

Oshron I'm curious with your mod, how many guys are in. Your mod?

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Yeah I consult your website. I'm attracted by your mod because have potential bring more users and developers with them.

Even you need Aristeia and the mod of trinketos ( mesoamericans) as regular units and add mythological,ones.

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Is there a trebuchet like Siege item in the game?

The Treb is really killer in AoC... it's one of those things x-factor things in AoC which other games lack. It's a momentous unit. It's big powerful and long range. It makes an awesome sound when the missile is hurled. It's a sign of @#$% is about to hit the fan.

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Is there a trebuchet like Siege item in the game?

The Treb is really killer in AoC... it's one of those things x-factor things in AoC which other games lack. It's a momentous unit. It's big powerful and long range. It makes an awesome sound when the missile is hurled. It's a sign of @#$% is about to hit the fan.

What, and the bombard cannon was just a fly swatter? Poor bombard cannon.

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The trebuchet didn't exist back them. If you want one you have to go for the mods.

i think lance was asking if there was a siege weapon in 0ad functionally similar to the trebuchet from AOK, in that it has to be packed up to move and then unpacked to attack, during which time it is a stationary unit

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i think lance was asking if there was a siege weapon in 0ad functionally similar to the trebuchet from AOK, in that it has to be packed up to move and then unpacked to attack, during which time it is a stationary unit

yep. pretty much. I'm often wondering how it is that AoC has lived on so long while other RTS, even made after AoC have not. Of course it's all amazingly polished and well balanced etc. but there's also many small details which may seem unimportant but add up to create music. https://www.youtube.com/watch?v=qdVZFF-XC_Q I think the treb is one such detail.

The treb castle war fare is often the climax of a game. You spend 30 minutes building your pretty city and advancing your tech.. and then it can climatise when a couple of trebs are pounding a castle while the other guy is still a few seconds short being able to up into imperial... and may be helpless in the time being. It's the equivalent of a goal in soccer.

Edited by lancealittlebit

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i think lance was asking if there was a siege weapon in 0ad functionally similar to the trebuchet from AOK, in that it has to be packed up to move and then unpacked to attack, during which time it is a stationary unit

All siege weapons except rams and the siege tower do need to be packed and unpacked.

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Which makes persians, gauls, britons, iberians.... etc... very sad.

Because they don't get any of that. ram city for those guys. ;/

well actually that would be a good thing since they don't have to take the time to unpack their siege weapons which could be spent by the enemy sending cavalry to knock them down

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Which makes persians, gauls, britons, iberians.... etc... very sad.

Because they don't get any of that. ram city for those guys. ;/

We had discussed creating a Siege Engineer unit for some/all factions that would undermine walls from distance (tunnel entrance location), meaning that Rams weren't always needed. Could still happen if there's enough support for it. It's probably more historically accurate than Rams for all factions ;)

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We had discussed creating a Siege Engineer unit for some/all factions that would undermine walls from distance (tunnel entrance location), meaning that Rams weren't always needed. Could still happen if there's enough support for it. It's probably more historically accurate than Rams for all factions ;)

How would it work ? Like a bomberman ?

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How would it work ? Like a bomberman ?

The basic idea was to somehow make tunneling a 'ranged' siege feature.

One of the options we discussed was to create a Siege Engineer unit, who when tasked to attack a wall would build a tunnel entrance (small building) a certain distance away from the wall, but far enough to hide from ranged attack. It would take a certain amount of time to dig the fictional tunnel towards the wall - we're not actually talking about a real tunnel units could walk through ;) The undermining stage begins when the tunnel reaches the wall, and it would slowly trickle away at the wall's health, until it collapsed. You could prevent the wall's collapse by destroying the tunnel entrance. We also discussed having other units join the Siege Engineer in the tunnel to speed up the digging process.

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The basic idea was to somehow make tunneling a 'ranged' siege feature.

One of the options we discussed was to create a Siege Engineer unit, who when tasked to attack a wall would build a tunnel entrance (small building) a certain distance away from the wall, but far enough to hide from ranged attack. It would take a certain amount of time to dig the fictional tunnel towards the wall - we're not actually talking about a real tunnel units could walk through ;) The undermining stage begins when the tunnel reaches the wall, and it would slowly trickle away at the wall's health, until it collapsed. You could prevent the wall's collapse by destroying the tunnel entrance. We also discussed having other units join the Siege Engineer in the tunnel to speed up the digging process.

Actually the idea was that any citizen-soldier could build the sap point (looks like a shed or mantlet) just like any building (except of course you can build it in enemy territory) and once built, the more infantry units you garrison inside the faster the tunnel was built. No need for a special 'Engineer' unit. The major disagreement was whether the enemy could see the tunnel approaching or not (think, Bugs Bunny tunneling under the ground). Certainly the owning player can see its progress but we never agreed on whether or not the enemy could see it too.

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Instead of the wall health decay until it's destroyed, couldn't we also beam all the garrisoned units on the other side of the tunnel when its construction is finished?

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How about a probability that the defender civ discovers the tunnel during it's construction.Though I imaging most players will notice the building on their own.

Enjoy the Choice :)

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If we have that probability, we'll need to take in account the probability ancient tunnels leading to behind the walls exists. if such a thing exist then a building should be built on the other side, making the units able to pass.

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If we have that probability, we'll need to take in account the probability ancient tunnels leading to behind the walls exists. if such a thing exist then a building should be built on the other side, making the units able to pass.

The point of tunneling isn't to move units underneath the wall, but to dig out under the foundations and collapse it. It would make a great cheaper ranged siege for a player dealing with fortification encroachment.

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