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Spahbod

RANDOM MAPS: Suggestions, Bug reports and Ideas about random maps here.

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What I will do is not keep posting pics here. I found over 30 issues, at least 1 in nearly every map. I will setup a dropbox and put a link on the main forum page, so developers and others can see the issues. This will help the ( Not spamming :P )  and all will be in this folder with a note to each issue. Each issue rectified / resolved will be updated :).

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Guest

You could also create a ticket on trac with the list of affected maps and the reason. It would be better as than it wont be lost on the forums after a while.

You can upload it on dropbox and I can create the ticket too, if you prefer that.

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On 8/25/2018 at 2:23 AM, Trigger1982 said:

I found 1 issue here. Only 1 can gather nearest deeper river, if 2 go same time to collect it can glitch and can not gather any. Both fish need to put further into the river. This is set to Giant map

IMO this is a path finding and unit AI problem. That doesn't mean we shouldn't change the maps but that will not fix the underlying problem.

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While a unit shouldnt try to gather from a resource which is inacessible (another variant of the same bug is when units try to drop off to an inaccesible dropsite), there is practically no reason to place them as a gatherable item by a map script.

The pathfinding/unitAI bug can be fixed as soon as wraittis pathfinding patch gets in, or when the appropriate code is split from the hierarchical pathfinder’s makegoalreachable() function.

Edited by Guest

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I agree resource entities should be reachable ;) (at least somehow like after chopping all the way to that tree in a dense forest).

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Risk type.

For example this is Europe (WWII)

Quote

At the begining of the game the host will choose the game modes. Then every player will be randomly assigned cities (bases). Choose one of these cities to make units at and conquer adjacent cities to increase your income. The objective of the game is world domination.

Quote

This is a fast paced map where the goal is to conquer the world. There's only one obstacle: 11 other players trying to do the exact same thing. Conquer regions for bonuses, and secure entire continents for additional bonuses. This map combines many of the best elements of Risk maps before it as well as some concepts from the classic board game. This game requires diplomacy and deception, careful calculations, and micro and macro skills to even survive. The best part? After playing a game on the lagless official hostbots which allow players from all battle.net realms to connect to one another, visit the Official Website to view your stats from any game, see where you rank compared to others, and view replays from any official game hosted.


Risk Devolution/Risk Next Gen Europe takes the infamous Europe terrain made by Goble-R1sk and turns it into an insanely strategic and fast paced game. This is similar to older versions of Risk Devolution except it is more fast paced and has more options. It also runs much more smoothly and is now ranked at risknextgen.com.

All the old features of devo reborn remain except the engine has been completely rebuilt from the ground up and there are subtle differences to encourage professional gameplay. It plays like a more fast paced, polished and fun Risk Devolution with new features that enable entirely different game play. You can even choose between classic Risk Revolution and Risk Next Gen units now! Enjoy seamless gameplay on Risk Next Gen and now on Risk Devolution as you work your way toward the best risk player of all time!

 

Edited by Lion.Kanzen
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