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KayEhn

Map Editor Lag and Switcheroo

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So, two things i have noticed.

1) (As probably already said) When i have barely placed anything, not as much needed in-game to lag it, the editor jumps and skips around, lagging and causing my screen a lot. It takes quite a while when i want to get back to the original view i was at, and continue creating.

2) I have noticed that when i switch from a map-editing tool (like modify, flatten, ect.) and then back to character placing, or sometimes just randomly, it changes from 'Player 1' to Gaia automatically. This has caused me a little bit of stress, sometimes finding i have placed half of the map before finding my mistake. Any way of fixing this next time round? Thanks

-KayEhn

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Not sure what kind of lag you are experiencing with the editor. Perhaps post your specs and other information.

About point number 2, yeah, that's bothered me more than a few times as well. Unfortunately, it's just not a high priority thing to fix. :/

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Not sure what kind of lag you are experiencing with the editor. Perhaps post your specs and other information.

-As in i press Q or E to rotate the view, it stops, and after a couple of seconds, jumps ahead, rotating further than i wanted by a lot. Same thing with movement. It happens so much, and freezes so much, i've gotten to saving and re-opening every couple of minutes.

About point number 2, yeah, that's bothered me more than a few times as well. Unfortunately, it's just not a high priority thing to fix. :/

-Okay, well at least i know i'm not the only one :)

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Oh, and how do you download the important information from Map Editor? I'm new at the whole finding where the information is stored in the program files and such...

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1) (As probably already said) When i have barely placed anything, not as much needed in-game to lag it, the editor jumps and skips around, lagging and causing my screen a lot. It takes quite a while when i want to get back to the original view i was at, and continue creating.

Atlas is designed to pause when you are inactive so it doesn't use up lots of cpu in th background. I find this doesn't quite work correctly on my PC (I think this is the cause, not certain though). If I constantly move the mouse then everything runs smoothly, otherwise it is very jerky, maybe you have the same thing happening.

This topic http://www.wildfiregames.com/forum/index.php?showtopic=15900&pid=237336&st=0entry237336 might help you with where the map editor saves file.

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Atlas is designed to pause when you are inactive so it doesn't use up lots of cpu in th background. I find this doesn't quite work correctly on my PC (I think this is the cause, not certain though). If I constantly move the mouse then everything runs smoothly, otherwise it is very jerky, maybe you have the same thing happening.

This topic http://www.wildfireg...=0 might help you with where the map editor saves file.

Thank you so much! :D Moving the mouse around has proven to cut down on the lag quite a bit!

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If you're on Linux, this bug caused poor Atlas behaviour for me and might be relevant - the display freezes until there's some kind of X event (e.g. mouse input). The patch is released in libxcb 1.8, but I haven't tested yet whether it fixes the problem.

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That sounds like the bug I am experiencing. I am afraid of breaking stuff when upgrading system libraries though.

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